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Mario Kart Tour Triggers You into Gambling Your Money

growth.design

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Re: Mario Kart Tour Triggers You into Gambling Your Money

#91

I (sadly) don't play any mobile games for this reason. _Every_ game seems to revolve around engineering you to buy to speed up progress. It's just one step worse (maybe two) than everything being a subscription. I prefer buying games(/software) once and being left to enjoy the game.

What sucks is that they've gone back and added so much of this junk to older games too. Games like Plants vs Zombies and Angry Birds used to just be skill based journeys through increasingly difficult levels. The last time I opened one of those games I hardly recognized them.

> Games like Plants vs Zombies and Angry Birds used to just be skill based journeys...

And in the case of the original Angry Birds, Rovio even removed it from the app stores (and renamed it for past purchases to "Red's First Flight") because of the "game's impact" on their portfolio and business model.

https://twitter.com/Rovio/status/1627956351002443778

Re: Mario Kart Tour Triggers You into Gambling Your Money

#92

It's rather sad even Nintendo has devolved to this sort of mobile gaming trap too, you would think the old guard would have some respect for themselves to purposely NOT contribute to this modern epidemic. I play no mobile games, they're all some cash trap like a vacuum cleaner, and simply not fun when you realize you'll never truly win anything unless you pay and pay hard. What do YOU really get for the money? I gues…

> It's rather sad even Nintendo has devolved to this sort of mobile gaming trap too, you would think the old guard would have some respect for themselves to purposely NOT contribute to this modern epidemic.

Nintendo is no better than any other game publisher, they're just behind on predatory industry trends by 5-10 years, that's it. They're just now entering the "cut out content from games to sell it as DLC that you announce before the game is even released" phase that the western gaming industry went through ages ago, and even adopted the more recent "live service multiplayer game with endless daily grinds and battle passes that demands your constant attention" model with Splatoon 3.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#93
post #52
post #35

Great breakdown, enjoyable read. I think it highlights why more and more tech firms are hiring employees with psychology and economics backrounds. The attention economy combined with the ever-growing presence of a razor and blades style market with in-game purchases in pay-to-win games is insane. I understand it from a profitability perspective. In addition it allows for more enduring cashflows. From a less direct pe…

I remember a few SNES games being $79 at release. One example I remember buying was Street Fighter II.

But that came in a nice metal tin :)

I can remember having to go halves on it for my Xmas present, as I think it was well outside the norm price wise.

Never regretted that purchase though! Unlike a lot of the overpriced half finished pre-order games we get nowadays..

Re: Mario Kart Tour Triggers You into Gambling Your Money

#94
As a longtime fan of Mario Kart, this makes me sad. The games cost like $60 in the good old days, and now it's $24 for one character? Ridiculous.

I guess all mobile games are actually just one game: whale hunter. The dev is the player and the "players" are the prey.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#95
post #80

Earlier quoted context omitted.

Microtransactions are new and worrisome. DLC, they've so far treated more like traditional expansion packs (from what I've seen), rather than short-changing the core game so they can easily soak buyers for extra money for what should have been the full version to begin with, as has become standard practice in much of the rest of the industry. I didn't notice e.g. base Mario Kart coming with notably-few tracks or anyt…

Mario Kart 8 is an interesting case actually, because 16 of the 48 courses in the base Switch version (a full third) were originally paid DLC when Mario Kart 8 was on the Wii U. That doesn’t mean Mario Kart 8 is a bad deal! I think even the new paid DLC is a great value to keep adding high‐quality material to an existing game. It’s pretty fascinating to see how Nintendo has managed to keep a 2014 game going, and stil…

No, I mean we haven't paid any extra for MK8 on the Switch beyond buying the base game, and it seems to have plenty of tracks. We can scroll to another screen with more tracks we don't have that tell us we have to buy them if we try to use them, but there are lots in the game itself. I do have whatever the subscription is that backs up your savegames and such, but it's not getting us access to those tracks.

Didn't know some of the base-game tracks had been DLC on the Wii U—I skipped that console, like ~everyone else, it's the only Nintendo console I don't have in my house right this second in fact, unless you count the Virtual Boy.

> That doesn’t mean Mario Kart 8 is a bad deal! I think it’s a great value to keep adding high‐quality material to an existing game. It’s pretty fascinating to see how Nintendo has managed to keep a 2014 game going, and still succeeds at convincing people to buy it for $60—it still sells like hotcakes.

I mean, I'd happily have paid $60 for Double Dash on the Switch, instead, and that's ancient at this point. It's just as fun as the day it came out, and I like some of its features better (the second seat "gunner" role was great for playing Mario Kart with my kids when they were too young to steer the kart very well—though these days they can drive the karts themselves, no problem). Emulating it in such a fashion that everyone else in the house can just pick up and play is a bunch of work and requires dedicating some hardware to it. Keeping the Wii or Gamecube plugged in is annoying and I don't really have any TVs set up for easy plugged-in-controller play anymore, making it even worse (never liked the Wavebird and such, personally).

Hell I'd pay $60 to get Blur on the Switch (or PS4/5...) and that's not even a Nintendo title.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#96
What kinds of internal pressures is Nintendo feeling to OK this kind of design? The current gaming market has been lambasted for these practices since Bethesda tried to charge $2 for horse armor, but nearly every AAA title has some sort of micro-transaction system now. I don’t think it’s going away, but I do think Nintendo was wise to not try this in a flagship title.

I guess gaming did start off with literal nickel-and-diming at the arcade. I’m glad I experienced the golden age of gaming where buying a game was the only transaction needed for 50 hours of enjoyment.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#97

Earlier quoted context omitted.

What sucks is that they've gone back and added so much of this junk to older games too. Games like Plants vs Zombies and Angry Birds used to just be skill based journeys through increasingly difficult levels. The last time I opened one of those games I hardly recognized them.

I just installed and played Plants vs Zombies (the original) on Android a few days ago. I did not see any way to purchase anything…. Yet

I think I may have been conflating PvZ 1 and 2.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#98
post #80

Earlier quoted context omitted.

Mario Kart 8 is an interesting case actually, because 16 of the 48 courses in the base Switch version (a full third) were originally paid DLC when Mario Kart 8 was on the Wii U. That doesn’t mean Mario Kart 8 is a bad deal! I think even the new paid DLC is a great value to keep adding high‐quality material to an existing game. It’s pretty fascinating to see how Nintendo has managed to keep a 2014 game going, and stil…

No, I mean we haven't paid any extra for MK8 on the Switch beyond buying the base game, and it seems to have plenty of tracks. We can scroll to another screen with more tracks we don't have that tell us we have to buy them if we try to use them, but there are lots in the game itself. I do have whatever the subscription is that backs up your savegames and such, but it's not getting us access to those tracks. Didn't kn…

> No, I mean we haven't paid any extra for MK8 on the Switch beyond buying the base game

Yeah, I misread your original comment, so I edited my response a minute or two before you replied. My bad.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#99

This stuff needs to be illegal. It is programming kids into gambling. ...also as a nice side effect it would make the video games I like to play cheaper and better.

There’s a (short) list of countries where loot boxes are illegal [1].

Japan is on that list as well, though I think the Mario Kart micro transactions and gambling like mechanisms are still legal.

Belgium probably has one of the strictest laws: “Looking at various games, such as FIFA 18 and Overwatch, Belgium determined that the randomized risk/reward system innate to loot boxes is tantamount to gambling.” Mario Kart Tour, for example, is simply not available there.

[1] https://screenrant.com/lootbox-gambling-microtransactions-il...

Re: Mario Kart Tour Triggers You into Gambling Your Money

#100

First, that was an amazing breakdown of what's happening. If you enjoyed reading that you might like Folding Ideas breakdown of Fortnite - https://www.youtube.com/watch?v=dPHPNgIihR0 Second, I've personally become very wary of any mobile app that introduces multiple currency types. There's gold, and rubies, and power balls, and stardust! At some point pretty early on I decide it's not worth it to figure out how much…

Multiple currency types are a key part of freemium / microtransaction games, but there are other reasons to have multiple currency types, and it’s becoming more and more common across all types of games. In a sense, games are often about managing resources. Currency is a resource. If you have one currency type, you can come up with a dominant strategy that maximizes production of that particular currency type. If you…

I think multi-currency systems can be used to juice microtransactions pretty hard still. For example League of Legends gives players free "chests" and free "keys" as a slow-drip, and you can open any chest with a key to get some random loot. If your chest count doesn't match your keys you can buy more of either using real cash. So basically multi currency systems can be used to keep players intentionally in a state of imbalance. It also makes it so their money doesn't go as far in the game if you have to buy separate blue yellow and red coins instead of just yellow coins like it sounds like in your Hades example (just having 9).
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