They do this to discourage users from installing 3rd party apps. I know it is still greedy, but that's the reasoning behind it.
Apple doesn’t want you developing hobby apps
91–100 of 535 posts
Re: Apple doesn’t want you developing hobby apps
#92I am fan of the philosophy free for personal use and money for professional use. Because, when I make money of somebody else work, I should give some of that somebody else (what ever 'some' means). That said, there is a lot to consider for companies like Apple in this world. Yes, it is not only Apple that does this. Apple is just apparent as with the iPhone it became so ubiquitous. Apple wants to be known for a clean…
Good? It's built on free software like LLVM and Clang, if Apple charged for that it would be like pricing CUPS as an additional MacOS feature.
If Apple cares about security, they should build it into their OS, not their services. You can paint this however you want, but regulators have already seen the marketing side of it. Now they want to bring the world's largest company to heel.
Re: Apple doesn’t want you developing hobby apps
#93What bothers me about this -- and it bothered me enough to leave the platform -- is not fees, or "hobby computing," or "it's just for my own use," or trying to figure out why this or that would be in Apple's interest. What bothers me is that it feels like an offense against the entire notion of what a computer is. I am, of course, aware that many (perhaps most) computers in the world are effectively appliances, but a…
The iPhone is an appliance that can download "apps" that Apple permits. When I want a "computer" I open up my MacBook.
Re: Apple doesn’t want you developing hobby apps
#94$99 per year is pennies if you are truly spending time with the platform. Apple could charge 10 times this and still make away like bandits, I think $99 is a good price point because it weeds out folks looking for an easy system to hack at. This is good.
Re: Apple doesn’t want you developing hobby apps
#95I wrote an Android app for my little programming news aggregator, and published that on the Play Store because it was basically free (IIRC there might be a one-time signup fee). $99/yr is a ridiculous sum for the "privilege" of publishing in Apple's walled garden, and it's just not something I'm willing to do. The arguments for paying for review, distribution, advertising, search, etc feel so disingenuous when the co…
> I don't know where Apple went wrong They didn't go wrong. They are making money - the most important thing. That they hurt developers that got them there in the first place? Who cares. Then even few years ago I heard: "If you don't like that platform, create your own!" I wonder where that crowd is now.
I mean this fee has been there since forever no? Early on not even the iOS updates were free. You can argue about the merits of the fee but don't frame it as some recent change that disparages early adopters.
Re: Apple doesn’t want you developing hobby apps
#96One of the reasons I never buy apple products. They seem to control everything and cannot support such a company
How do you get around it though? Genuinely asking. I guess you try to source your own parts outside of controlling companies and only work on open source OS's and software run by super transparent groups? It just seems like a ton of work for something that might not even be viable. I don't know how I could possibly operate outside of apple, microsoft, google, etc. all of which have massive ethical issues. To be very…
For instance, even though I hate google with a passion, I got this $150 android tablet and I've been using https://github.com/t184256/nix-on-droid to access pretty much the same tools that I use on my Linux desktop. I have the same setup on my Android phone.
I was at the university library the other day, surrounded by windows machines (I'm no fan of Microsoft either), and I wanted a big screen and keyboard, so I ran https://github.com/yudai/gotty on my phone and used a browser on the windows box to access the nix-enabled shell on my phone, which had everything I need, configured how I like it.
Other times I'll use a google cloud shell, clone my nix config, and have the same experience there.
Sure, I'm relying on Google and Microsoft in some capacity here and there, but I've reduced my reliance on software that they wrote to the point where they're pretty much just a dumb pipe between me and the hardware. They might be able to break my workflow, but that's about the limit of their control.
Unlike Apple, they'd rather attempt to control me in other ways so they don't break my workflow. They're ok with failing a certain percentage of the time, after all they're still getting my money. Apple doesn't seem to be able to let go to that degree.
Re: Apple doesn’t want you developing hobby apps
#97What bothers me about this -- and it bothered me enough to leave the platform -- is not fees, or "hobby computing," or "it's just for my own use," or trying to figure out why this or that would be in Apple's interest. What bothers me is that it feels like an offense against the entire notion of what a computer is. I am, of course, aware that many (perhaps most) computers in the world are effectively appliances, but a…
When he was squeezed out of management in his own company, it is not a coïncidence that he elbowed his way into Jef Raskin's Macintosh project: Raskin was also interested in building information appliances, the difference between the two men was that Raskin was coming to the notion of an information appliance from the HCI perspective, and wanted to focus on simplicity and low cost. The UX he designed was text-centric and used high-speed incremental search as its navigation paradigm.
Jobs was infatuated with what he'd seen at Xerox Parc, and also wanted to build an information appliance, but he wanted it to be powerful and flexible and centered on the WIMP paradigm.[1]
Jobs was the boss, so Raskin left the project and the company. But Jobs never lost his vision that Apple should sell appliances, and people who wanted to "wrench their own devices" should buy PCs.
Re: Apple doesn’t want you developing hobby apps
#98One of the reasons I never buy apple products. They seem to control everything and cannot support such a company
How do you get around it though? Genuinely asking. I guess you try to source your own parts outside of controlling companies and only work on open source OS's and software run by super transparent groups? It just seems like a ton of work for something that might not even be viable. I don't know how I could possibly operate outside of apple, microsoft, google, etc. all of which have massive ethical issues. To be very…
Developing for that ecosystem is a tougher question, because Apple has made it hard to do so legally without buying their products. But if your objections are based on personal values, presumably you'd also avoid supporting their ecosystem by developing for it.
The upside of an ecosystem that thrives on brand exclusivity is that it's really easy to exclude it.
Re: Apple doesn’t want you developing hobby apps
#99I don't think so. All of this is a statisticall error to their profits.
This just smells of a use case (hobby devs wanting the iOS dev kit but not to distribute apps) they don't care about, and wont do anything to cater for.
Re: Apple doesn’t want you developing hobby apps
#100One of the reasons I never buy apple products. They seem to control everything and cannot support such a company
How do you get around it though? Genuinely asking. I guess you try to source your own parts outside of controlling companies and only work on open source OS's and software run by super transparent groups? It just seems like a ton of work for something that might not even be viable. I don't know how I could possibly operate outside of apple, microsoft, google, etc. all of which have massive ethical issues. To be very…
Its not complete, you still need a pixel which is made by google, and might also need google services for some apps, but its still better than doing nothing.