In one of my previous jobs, my CTO asked me who I thought was the most important person in the company was. I wasn’t sure. He pointed to the lady who was responsible for entering and maintaining data, on which the entire business was built upon. She was a quiet person, who did her job exceptionally well. Yet, most people didn’t know her or didn’t realize her importance. I am certain she wasn’t paid that well either.…
What I'm really struggling with is how much this contrasts with the story for the developers of Dwarf Fortress, who don't get that same hate and vitro piled on them, and in fact, people throw money at them because they want the developers to have money. To the tune of like $9 million or something! Whereas this guy, pouring his heart into something useful and not for fun, gets all this hate shoveled his way? I really…
And I don't just mean "you monetized this in a way I dislike" or "boo, DRM" or "you had dozens of game-breaking bugs at launch" or whatever, which, maybe don't be a dick about it, but at least I get why those things upset people and, especially in the last case, why they might get a bit entitled-seeming about it, since they did part with money—no, it's over the tiniest, most trivial stuff, including, often, things that are the way they are for a very good reason and would piss off 100x as many people if the abusive jerk got his (or her, I guess... but realistically, it's just about always a "his") way. But no, this minor thing is wrong so you're incompetent and any idiot could do better and [some names they somehow came up with, sometimes with disturbing accuracy] who worked on that part should be fired immediately. JFC. They'll spam you with this crap, on every channel they can.
And that's if you're not a woman prominent in the project. Then you get the creeper shit, too.
There's no possible way the DF devs haven't seen their fair share of that.
(though, sure, they were ultimately able to monetize it in a way that very few passion projects of that sort ever can, and certainly not utility open source libraries—that part of the story's way different)