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Open RuneScape Classic

rsc.vet

91–100 of 147 posts

Re: Open RuneScape Classic

#91
post #5

Cheating in RuneScape is what got me into programming. There was a program called SCAR (I believe) that let you write automation scripts in Pascal. That was a lot of fun.

Same here! It was also my first programming "job". I sold 4 copies of my script for 10$ each. My script would play one of the members-only minigames :D

Which minigame? I made a bot for mage training arena for all rooms, but the most interesting one was the enchanting chamber: there were dragonstones with a very high, but constant respawn rate that were highly contested. My script jumped through different servers and after finding and collecting one, it remembers the time when it spawns on that particular server. It was very satisfying to watch it run there just few seconds before they spawned, leaving other players no chance.

Re: Open RuneScape Classic

#92

Runescape was incredible for the time, I played even before there was a paid membership, starting around 2000. There were so many great features like cooking being useful for people heading to mine rare ores in the wilderness so you'd have cooks naturally lined up on the border trying to sell stuff. The wilderness PvP worked with a level gap system, so when we went out as a group it was good to bring some mid-level c…

While it's not as open as Runescape, some games still have this feeling of a persistent world; a friend of mine mentioned building an automated shop in a Minecraft server to sell things to other players. Games like Rust and Valheim allows you to shape your world, although it's not "massively" unfortunately. Before Minecraft, there was a game called Wurm Online (the creator of Minecraft was involved in that) where players could band together and (tediously) shape the world around them.

The other side is modern-day MMOs; I mainly play FFXIV and have done so for a long time now, and while it doesn't have the freedoms as Runescape had, it's still a great game with a pretty good community and ad-hoc community activities.

Re: Open RuneScape Classic

#93

Runescape was incredible for the time, I played even before there was a paid membership, starting around 2000. There were so many great features like cooking being useful for people heading to mine rare ores in the wilderness so you'd have cooks naturally lined up on the border trying to sell stuff. The wilderness PvP worked with a level gap system, so when we went out as a group it was good to bring some mid-level c…

While it's not as open as Runescape, some games still have this feeling of a persistent world; a friend of mine mentioned building an automated shop in a Minecraft server to sell things to other players. Games like Rust and Valheim allows you to shape your world, although it's not "massively" unfortunately. Before Minecraft, there was a game called Wurm Online (the creator of Minecraft was involved in that) where pla…

Valheim was great, my friends and family hosted a persistent instance on AWS so we could play from all over the world.

It was awesome building bridges and then finding someone else had built a new base the next day, etc.

Re: Open RuneScape Classic

#94

Runescape was incredible for the time, I played even before there was a paid membership, starting around 2000. There were so many great features like cooking being useful for people heading to mine rare ores in the wilderness so you'd have cooks naturally lined up on the border trying to sell stuff. The wilderness PvP worked with a level gap system, so when we went out as a group it was good to bring some mid-level c…

I still have a few friends who play 2007scape and it looks like the thing to do these days is Ironman mode, which is just "no trading with other players". It's apparently fun in a North Korean self reliance kind of a way. No microtransactions at all.

I've been tempted to join them but I currently lack the time to get addicted to it again.

Re: Open RuneScape Classic

#97
fwiw, this appears to be a fork of a now missing repo, and I cannot speak to the cleanliness of the files but it's a decent sized dump of old bots and sources including AutoRune.

Repo -- https://github.com/runescape-classic/runescape-classic-dump

AutoRune -- https://github.com/runescape-classic/runescape-classic-dump/...

Re: Open RuneScape Classic

#98
post #8

PSA - note the below quoted passages! If you played RuneScape between 2001 and 2012 and have any data archives or machines sitting around from that time, you might be able to help this project :) > Contribute to the RuneScape Archive [1] with any lost RuneScape data prior to 2010 and receive any obtainable item of your choice as a thanks! [1] https://rs-archive.github.io/index.html > Our goal is to recover missing ve…

Seems a bit dishonest to ask people to contribute without explaining what the files are actually used for anywhere in the site, just "they could be used by Jagex". C'mon, I'm not against piracy, but I don't think it's cool trying to manipulate people like this.

Piracy? No one wants to play random early versions of Runescape. It's purely about preservation.

An example use case here, an interactive world map with a slider that lets you see how it was updated through the years: https://mejrs.github.io/historical

Re: Open RuneScape Classic

#99
post #2

I grew up playing this game, which is what eventually led to me learning to program. Jagex shut the game down a while back, but a group of dedicated fans have recreated the server and kept it going.

Has your SN changed? Camhart is the name of a player I recall from the Reinet/SYI days.

I went by DollarBill/Xenox.

Re: Open RuneScape Classic

#100
post #62

Haha, Runescape story time. I made a sizeable sum of GP in the early RS2 days by writing a bot that automatically bought items from underpriced general stores. To find the store operator NPC, the script would move the mouse randomly over the game window and detect the yellow text in the top left. I wrote a cool function to count the number of letters in the text, as a kind of rudimentary OCR. This defeated a lot of t…

I wrote my own auto miner for RS3 (though it would have worked for RS2 too), and it was my first foray into the OpenCV and blob detection. If a mineral was ready to be mined it would sparkle with a distinct and small white star.

I had no other inputs beyond that, and I remember that the script would work well for about an hour or two and then I'd accidentally try to attack something else that had the nerve to sparkle at me, which would send me on a wild goose chase. At one point I came back to the machine after dinner and found myself running in the wilderness.

This resulted in me having to keep an eye on it whilst it "automines", which was frustratingly boring, and probably is similar to what certain drivers feel in their autopilot cars.

The worst part is that I was in the vicinity of actual miners who were all talking to each other, and sharing stories, and I was just this dumb mute. When enemies came to grief us during mining, my character would just ignore them and keep mining. It was incredibly rude, and after a while I just stopped using the autominer since it wasn't saving me any time or effort, and was turning me into an antisocial jerk.

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