Cheating in RuneScape is what got me into programming. There was a program called SCAR (I believe) that let you write automation scripts in Pascal. That was a lot of fun.
Same here! It was also my first programming "job". I sold 4 copies of my script for 10$ each. My script would play one of the members-only minigames :D
Open RuneScape Classic
91–100 of 147 posts
Re: Open RuneScape Classic
#92Runescape was incredible for the time, I played even before there was a paid membership, starting around 2000. There were so many great features like cooking being useful for people heading to mine rare ores in the wilderness so you'd have cooks naturally lined up on the border trying to sell stuff. The wilderness PvP worked with a level gap system, so when we went out as a group it was good to bring some mid-level c…
The other side is modern-day MMOs; I mainly play FFXIV and have done so for a long time now, and while it doesn't have the freedoms as Runescape had, it's still a great game with a pretty good community and ad-hoc community activities.
Re: Open RuneScape Classic
#93Runescape was incredible for the time, I played even before there was a paid membership, starting around 2000. There were so many great features like cooking being useful for people heading to mine rare ores in the wilderness so you'd have cooks naturally lined up on the border trying to sell stuff. The wilderness PvP worked with a level gap system, so when we went out as a group it was good to bring some mid-level c…
While it's not as open as Runescape, some games still have this feeling of a persistent world; a friend of mine mentioned building an automated shop in a Minecraft server to sell things to other players. Games like Rust and Valheim allows you to shape your world, although it's not "massively" unfortunately. Before Minecraft, there was a game called Wurm Online (the creator of Minecraft was involved in that) where pla…
It was awesome building bridges and then finding someone else had built a new base the next day, etc.
Re: Open RuneScape Classic
#94Runescape was incredible for the time, I played even before there was a paid membership, starting around 2000. There were so many great features like cooking being useful for people heading to mine rare ores in the wilderness so you'd have cooks naturally lined up on the border trying to sell stuff. The wilderness PvP worked with a level gap system, so when we went out as a group it was good to bring some mid-level c…
I've been tempted to join them but I currently lack the time to get addicted to it again.
Re: Open RuneScape Classic
#95Re: Open RuneScape Classic
#96Fishing lvls?
Re: Open RuneScape Classic
#97Repo -- https://github.com/runescape-classic/runescape-classic-dump
AutoRune -- https://github.com/runescape-classic/runescape-classic-dump/...
Re: Open RuneScape Classic
#98PSA - note the below quoted passages! If you played RuneScape between 2001 and 2012 and have any data archives or machines sitting around from that time, you might be able to help this project :) > Contribute to the RuneScape Archive [1] with any lost RuneScape data prior to 2010 and receive any obtainable item of your choice as a thanks! [1] https://rs-archive.github.io/index.html > Our goal is to recover missing ve…
Seems a bit dishonest to ask people to contribute without explaining what the files are actually used for anywhere in the site, just "they could be used by Jagex". C'mon, I'm not against piracy, but I don't think it's cool trying to manipulate people like this.
An example use case here, an interactive world map with a slider that lets you see how it was updated through the years: https://mejrs.github.io/historical
Re: Open RuneScape Classic
#99I grew up playing this game, which is what eventually led to me learning to program. Jagex shut the game down a while back, but a group of dedicated fans have recreated the server and kept it going.
I went by DollarBill/Xenox.
Re: Open RuneScape Classic
#100Haha, Runescape story time. I made a sizeable sum of GP in the early RS2 days by writing a bot that automatically bought items from underpriced general stores. To find the store operator NPC, the script would move the mouse randomly over the game window and detect the yellow text in the top left. I wrote a cool function to count the number of letters in the text, as a kind of rudimentary OCR. This defeated a lot of t…
I had no other inputs beyond that, and I remember that the script would work well for about an hour or two and then I'd accidentally try to attack something else that had the nerve to sparkle at me, which would send me on a wild goose chase. At one point I came back to the machine after dinner and found myself running in the wilderness.
This resulted in me having to keep an eye on it whilst it "automines", which was frustratingly boring, and probably is similar to what certain drivers feel in their autopilot cars.
The worst part is that I was in the vicinity of actual miners who were all talking to each other, and sharing stories, and I was just this dumb mute. When enemies came to grief us during mining, my character would just ignore them and keep mining. It was incredibly rude, and after a while I just stopped using the autominer since it wasn't saving me any time or effort, and was turning me into an antisocial jerk.