Earlier quoted context omitted.
No, it's not. We already employ profanity filters in multiplayer games. We also have rating systems in games that allow peers to flag toxic behavior after a game session for review. These have helped limiting the harm caused by toxic players. Those are simple low tech solutions that could be added to videoconferencing applications. Did someone act toxic during a meeting? Allow participants to report a toxic interacti…
I guess when we get to have AGI agents, they will start replacing HR, even though I doubt this will sit well with anyone. Again, it’s dystopian. Maybe in a Demolition Man world. But today? Wew
A reputation system with user submitted information can also help.