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Microsoft launches an HTML5 version of Cut the Rope

cuttherope.ie

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Re: Microsoft launches an HTML5 version of Cut the Rope

#91

I'm no game dev, but wouldn't porting from OpenGL to WebGL be much simpler than porting to 2D Canvas? I know IE doesn't support WebGL, so I'm just wondering how much extra work they created for themselves.

Safari doesn't support WebGL either because of security issues (AFAIK only Firefox does) so while it might be easier it wouldn't work.

chrome supports it too, which is higher than safari in use. firefox + chrome covers more together than any other 2 browsers in combination doesn't it?

but I see what you mean about compatibility, with canvas they get ie9 + firefox + chrome + safari, almost everything for desktops.

Re: Microsoft launches an HTML5 version of Cut the Rope

#92
post #72

Earlier quoted context omitted.

Chrome is the only browser to support the Web Audio API (which isn't fully standardised yet anyway I don't think), but that is an amazing API for audio, and is far better than HTML5 audio.

Mozilla supports the Audio Data API which predates Chromes entry into that space: https://wiki.mozilla.org/Audio_Data_API At some point this will be battled out in the W3C and a standard API will appear.

The two don't compare at all. The Audio Data API simply allows you to write custom sample data to audio buffers. The Web Audio API is a complete audio routing/processing graph complete with all the features you'd expect of a good audio engine. The Audio Data API is pretty useless for games compared to the Web Audio API.

Re: Microsoft launches an HTML5 version of Cut the Rope

#94

I'm no game dev, but wouldn't porting from OpenGL to WebGL be much simpler than porting to 2D Canvas? I know IE doesn't support WebGL, so I'm just wondering how much extra work they created for themselves.

Safari doesn't support WebGL either because of security issues (AFAIK only Firefox does) so while it might be easier it wouldn't work.

They could have supported WebGL for better performance on browsers which support it with a fallback to Canvas 2D for IE9. But I'm sure Microsoft didn't want them to have it running faster on other browsers :)

Re: Microsoft launches an HTML5 version of Cut the Rope

#95

Earlier quoted context omitted.

Yeah, and tough luck if you're on XP I guess, you're forced to switch browser!

XP is about a decade old now. I think its completely reasonable for a web app showcasing modern technologies to not even acknowledge it's existence, let alone support it.

It may be old but it still has about 34% market share. http://gs.statcounter.com/#os-ww-weekly-201148-201201

Re: Microsoft launches an HTML5 version of Cut the Rope

#97

Anyone know why they are using a .ie (Ireland) domain? Just curious.

Maybe because "ie" also stands for Internet Explorer? I'm just guessing, I was wondering the same thing.

IEDR requires a "real and substantive connection to Ireland" although I'd guess Microsoft could get any domain they want. I'm no fan of the IEDR but it's a shame to Microsoft polluting the domain space.

Re: Microsoft launches an HTML5 version of Cut the Rope

#98
post #72

Earlier quoted context omitted.

Chrome is the only browser to support the Web Audio API (which isn't fully standardised yet anyway I don't think), but that is an amazing API for audio, and is far better than HTML5 audio.

Mozilla supports the Audio Data API which predates Chromes entry into that space: https://wiki.mozilla.org/Audio_Data_API At some point this will be battled out in the W3C and a standard API will appear.

The Audio Data API is terribly low level, and the current implementation in Firefox is so laggy that it's not an option for real-time game audio. Chrome's Web Audio should win this battle without a sweat.

Re: Microsoft launches an HTML5 version of Cut the Rope

#99

I found their framerate numbers quite staggering, with OS X lagging far behind Windows. Is this a surprise to anyone else? http://www.cuttherope.ie/dev/notes-framerates.jpg

I was surprised too, I'd expect those numbers to be roughly equal. The only thing I can think of is that they're using Flash for audio. The Flash runtime has run better on Windows than other platforms for a while. Would be curious to see those numbers with the HTML-5 audio forced to true to see if they stay the same.

Re: Microsoft launches an HTML5 version of Cut the Rope

#100

Earlier quoted context omitted.

Maybe because "ie" also stands for Internet Explorer? I'm just guessing, I was wondering the same thing.

IEDR requires a "real and substantive connection to Ireland" although I'd guess Microsoft could get any domain they want. I'm no fan of the IEDR but it's a shame to Microsoft polluting the domain space.

According to the Whois info it is registered to ZeptoLab UK Limited as a Registered Trademark. Not much of a link to Ireland there!
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