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Godot for AA/AAA game development – What's missing?

godotengine.org

91–100 of 187 posts

Re: Godot for AA/AAA game development – What's missing?

#91
If you are looking for a AAA open source engine today with an open community, check out https://www.o3de.org

I hope Godot continues to improve and competition increases in the open source AAA gaming engine space as this space is well overdue for fully open source options.

Re: Godot for AA/AAA game development – What's missing?

#92
post #67

What's missing and not in the article is a showcase game, a proof that this engine can deliver a real AA/AAA on the market.

Godot's showcase game was supposed to be the poorly-reviewed remaster of Sonic Colors Ultimate that came out 2 years ago. Unfortunately, the remaster was extremely buggy to the point of being unplayable on a PC. And Godot has pretty much been DOA for AA/AAA development since then. It doesn't help that they just dropped the Bullet physics engine because it was "too hard" to implement and now promise to make an "engine…

> It doesn't help that they just dropped the Bullet physics engine because it was "too hard" to implement

If it's "too hard" for Unreal, why wouldn't it be too hard for Godot? I think this is really an unfair criticism when you look at other game engines. Unreal had Bullet support in version 3 and dumped it. And they had PhysX in version 4 and dumped it in 5.

> now promise to make an "engine agnostic" interface for physics engines

Which is exactly what Unity did.

It seems like you have a problem with what Godot does no matter what they do, even when they just follow what Unity and Unreal are doing.

Re: Godot for AA/AAA game development – What's missing?

#94
post #14

Earlier quoted context omitted.

I believe you misread the quote; they're not using PhysX.

No, I read it right. I was saying that I was about to explain why, but my explanation turned out to be incorrect, to my surprise. However, they say: > That said, Godot 4.0 introduces the ability to bind custom physics engines at runtime (without recompiling Godot) via GDExtension, so it’s perfectly possible for the community to integrate other engines such as PhysX, Jolt, or Box2D if need to be. I'm liking this work…

Isn't PhysX hardware accelerated only with CUDA? In that case it would make sense for Godot to avoid it even if it's open source, becasue it's targeted for Nvidia.

Re: Godot for AA/AAA game development – What's missing?

#95

Earlier quoted context omitted.

Patreon exists, but I hesitate to contribute to projects/people through Patreon as I want to give them as little money as possible...

I also feel that something like Patreon doesn't reflect the semi-decentralised way open source is built. There needs to be features like feature/bug-bounties that you can trust even if you don't fully trust the repo-owner/maintainer?

opencollective maybe? They have multiple "hosts" that handle receiving the money, tax paperwork, and approve spending. So a project probably doesn't need too much trust if you trust the host... if I understand this right.

Re: Godot for AA/AAA game development – What's missing?

#96
post #60

I really enjoy creating in Godot. However, I am far from a AA/AAA game dev. Godot is a great tool for creating games independently. Creating 2D tilemaps is significantly improved in Godot 4. For me, the most exciting thing to happen to Godot is the Steam Deck. The question of how to run Godot on the Nintendo Switch came up frequently on r/godot. There was no practical avenue for small time devs. I'm excited to see wh…

I think people are interested in consoles because they want access to those communities. There's a lot of people that wont deal with PC gaming, and those people wont use a Steam Deck either. I would want my game to be available to console gamers, for profit and to share my with with as many as possible. As good as the Steam Deck may be, I don't think it will lessen interest in the video game consoles.

Re: Godot for AA/AAA game development – What's missing?

#97
post #43

Earlier quoted context omitted.

Interesting - you're describing my experience with Unity, and I ultimately switched to Godot because of my frustration with Unity.

I've been using Unity for a few months now and what is most frustrating is how lazy and unprofessional the company presents itself. They basically found that the Asset Store is such a huge source of revenue for them that they now completely over-leverage it and abuse the community for profit. For the few things they do ship, they routinely break things for backwards incompatibility or literally just ship half complet…

I have been using Unity for around 5 years now, and have come across many issues, from lacking documentation, weird APIs, breaking or forever-in-experimental packages, to issues with implementing best-practices for software development.

However, its core is really robust and powers almost all VR experiences and startups, such as Gravity Sketch and Arkio. Which is why I still find myself drawn to Unity.

Re: Godot for AA/AAA game development – What's missing?

#98

If you are looking for a AAA open source engine today with an open community, check out https://www.o3de.org I hope Godot continues to improve and competition increases in the open source AAA gaming engine space as this space is well overdue for fully open source options.

Seems to be a "developer preview" with no released games.

Re: Godot for AA/AAA game development – What's missing?

#99
post #69

Earlier quoted context omitted.

Zoom is limited. It's not infinite zoom. How do I move through the level in Z direction? I saw a video mention WASD keys but it didn't work for me. In unreal you can fly through the level using mouse and keyboard. WASD is cardinal direction and mouse is camera rotation. In godot mouse wheel zooms the camera, but I couldn't find a way to 'move' the camera in Z.

Hold the right mouse button and press WASD Q/E. It works as you would expect. You can press shift+F to toggle this mode if you don't want to hold down the button.

shift+F worked for me to toggle freelook. Thanks for the help!

Re: Godot for AA/AAA game development – What's missing?

#100
post #98

If you are looking for a AAA open source engine today with an open community, check out https://www.o3de.org I hope Godot continues to improve and competition increases in the open source AAA gaming engine space as this space is well overdue for fully open source options.

Seems to be a "developer preview" with no released games.

It is actually Amazon's Lumberyard, which was also CryEngine fork.
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