Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…
HoloKit relaunched, $129 AR Headset accessory for iPhone
91–100 of 238 posts
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#92Earlier quoted context omitted.
Yet VR is extremely fun and provides a set of experiences unmatched by traditional gaming. Especially for the Wii/casual crowd. Much like TikTok-hate on HN, it's probably another example of adult nerds who fail to grasp the value in early-adopter zoomer heavy tech (even though adult nerds have plenty to love if they actually spent time investing into trying it, just like TikTok). > It's not something you can do with…
Being a kid and having to take care of a kid are fundamentally so opposite of things that I can't believe you are confusing the two of them.
Anyone who has used VR knows it isn't even a permanent replacement for hardcore day-to-day gaming. That's why I used the Wii/Casual analogy. It's amazing for small spurts of lightweight gaming. Which just happens to be very attractive to kids/young teens (and yes non-gamer adults) who aren't hardcore gamers (Nintendo/mobile shows this is a massive market).
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#93Earlier quoted context omitted.
I get where you're coming from, but I think we all forget how much we looked like dorks out playing pokemon go. The difference was we were dorks in large groups. If you and a friend are doing this together, you're no longer a dork. You're going your own way. This is where I think Glass got it wrong. They made it feel exclusive when they should've been giving them away.
Looking at your phone is a thing that everyone does, including the coolest people you know. Just looking at your phone is socially acceptable. Waving a stick around and shouting fireball while wearing a goofy headset is, at present, still unacceptable.
I guess I mention this because I suspect that without phones, we might have chatted with one another, got to know one another while we waited for the bus to arrive.
Oh well.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#94Earlier quoted context omitted.
Some games compromise on this by having the character sitting in the pilot's seat of a ship or a mech, making the interaction with the joystick make sense. I haven't tried them, but it seems like a good way to go, particularly for a game with fighter jets or something like that.
I’m aware of several flight simulators that support VR headsets. For those who don’t get queasy using VR in a simulated aircraft, it is an excellent benefit: In real life, many tasks like flying the landing pattern or joining a busy area of lift require constantly scanning both the instrument panel and outside the plane, at various angles. If you use a standard monitor, you’re teaching your hands to push buttons that…
It was also weird not being able to see the my throttle and yoke and all the different buttons I needed to use. I didn't have enough hours on the setup to have it all be via muscle memory yet so I needed to be able to look at my cheat sheet sometimes.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#95Earlier quoted context omitted.
> HoloKit, originally a Google Cardboard-like AR device for the iPhone, has been relaunched Is it more than a premium version of Google Cardboard? I can't tell. The "Technical Specs" mention "optical lenses" but otherwise mention no hardware details--well, other than the bring-your-own items (iPhone, Airpods, Apple Watch)...
Yea it’s quite different than the cardboard. The cardboard is a VR device where you could only see your phones display. This uses a peppers ghost setup to let you see the real world , and the phones screen is used to overlay holograms in the space in front of you. If you’ve ever been to DisneyLand or any place that has hologram ghosts etc, this is essentially the same principle.
And in case some are not familiar with Pepper's Ghost: https://en.wikipedia.org/wiki/Pepper%27s_ghost
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#96Will the Larp market respond
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#97Earlier quoted context omitted.
Being a kid and having to take care of a kid are fundamentally so opposite of things that I can't believe you are confusing the two of them.
What's your point? That parents won't want to buy VR for their kids because they want to protect them a different video game interface that will ignore their surroundings slightly more than what they were doing before? If that's what you're saying it only shows you're someone who hasn't actually used VR much. Anyone who has used VR knows it isn't even a permanent replacement for hardcore day-to-day gaming. That's why…
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#98Earlier quoted context omitted.
What's your point? That parents won't want to buy VR for their kids because they want to protect them a different video game interface that will ignore their surroundings slightly more than what they were doing before? If that's what you're saying it only shows you're someone who hasn't actually used VR much. Anyone who has used VR knows it isn't even a permanent replacement for hardcore day-to-day gaming. That's why…
Do you understand the point the parent was making? The children's market is not what VR developers are going for. For one: COPPA kinda makes monetizing VR spaces not possible; two: some parents might let their kids have one, but right on the device it says not to let kids under 12 use it, so I doubt most will. Mainstream consumer adoption is not squeaky voiced pre-teens.
Spend 15min on any popular VR multiplayer game and tell me kids under 12 aren't using it en-masse.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#99Earlier quoted context omitted.
Do you understand the point the parent was making? The children's market is not what VR developers are going for. For one: COPPA kinda makes monetizing VR spaces not possible; two: some parents might let their kids have one, but right on the device it says not to let kids under 12 use it, so I doubt most will. Mainstream consumer adoption is not squeaky voiced pre-teens.
Right, so you are saying you've never actually used VR for an extended period of time. Spend 15min on any popular VR multiplayer game and tell me kids under 12 aren't using it en-masse.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#100Earlier quoted context omitted.
Right, so you are saying you've never actually used VR for an extended period of time. Spend 15min on any popular VR multiplayer game and tell me kids under 12 aren't using it en-masse.
Do you not understand arguments or do you just ignore points you don't like? I am not contending that children don't use it. I am contending that children using it to any extent is not desired by the manufacturers nor does it count as mainstream consumer adoption. Please don't respond again about how kids use it.
I recommend you read https://en.wikipedia.org/wiki/Crossing_the_Chasm the first early adopter market isn't the only thing that matters to a new technology but it's essential for survival.