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Google is shutting down Stadia

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Re: Google is shutting down Stadia

#93
Funny I just plugged in my Stadia controller and played around to see if the service was still active. It's sad, I really liked the service for a few reasons:

1. I don't have a gaming console, and this allowed me to easily (with the help of my Chromecast) add gaming to my living room.

2. It's way easier than Steam Link/Controllers which always require an element of "massage" to get and keep working.

Downsides:

My library of games on Steam, Epic, EA are obviously not accessible with Stadia, and I wasn't about to re-purchase or purchase exclusively any game content from a service that was doomed.

I've also played with Xbox Cloud Gaming and while decent I found it unusable on mobile.

Re: Google is shutting down Stadia

#95
post #40

Google's reputation for not supporting things long term is finally starting to affect them in noticeable ways. Developers didn't onboard because they were afraid it would get shut down. It got shut down because no one onboarded.

well said, literally it's getting old. no one trusts amazon/google/fb new ventures. atleast fb is going all in on vr

Re: Google is shutting down Stadia

#96
They should have promised these refunds at launch: "We're launching Stadia. if it were to shut down in less than X years, you will get a refund"

Ironically, had they done this, they would have seen more adoption from the skeptics, and maybe not even had to shut down. Typical Google, completely ignoring all the totally rational fears people had about their shutdown.

In pretty much all Stadia HN threads, the top question is always "But Google might shut this down", and it was really comical to see Google employees reply to that with 100% positivity, as though people's fears were irrational.

Re: Google is shutting down Stadia

#97

Anyone here use Stadia? Not much of a gamer but very interested in the tech of cloud gaming.

I use it and it works surprisingly well even on UK DSL (80/20). I found it useful to play games that insist on anti-cheat systems that deeply embed themselves into your machine. Also my PC is a bit ancient, built in 2015 and running a 4690K, DDR3 with a 750Ti so I get access to games that need a bit more poke.

Re: Google is shutting down Stadia

#98
post #40

Google's reputation for not supporting things long term is finally starting to affect them in noticeable ways. Developers didn't onboard because they were afraid it would get shut down. It got shut down because no one onboarded.

They could mitigate this by always releasing the source code for shut down projects so that it could be self hosted or third parties could continue the work.

Re: Google is shutting down Stadia

#99
post #40

Google's reputation for not supporting things long term is finally starting to affect them in noticeable ways. Developers didn't onboard because they were afraid it would get shut down. It got shut down because no one onboarded.

It's a bit of a conundrum: every company is going to shut down products. What's the best way to launch new, risky things? Startups can simply go all in on the product, and if it fails, the company dissolves, though people rightly are hesitant to go with a fly by night startup for exactly that reason.

I'm not even sure that Google has shut down more products than an equivalently sized company. But it's certainly shut those products down in such a way that it's generated far more backlash and ill will than anyone else.

Just brainstorming, but perhaps a large company, when launching a new product, could establish some kind of dedicated trust to provide credible assurances that e.g. the product would be supported for at least 10 years.

Re: Google is shutting down Stadia

#100
post #17

You know it's gonna be bad news when you see a title like that. I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.

I disagree. The fastest human reaction time is something around 100ms. ( https://humanbenchmark.com/tests/reactiontime ). I've just measured, and mine is 230ms. As such 10ms lag wouldn't make any difference. I've used Shadow Tech PC for a while during pandemic. With good upstream and downstream bandwidth it was a fairly decent experience, even for playing something like competitive Overwatch. I noticed the difference…

Agree. I used Shadow for a bit something like 2 years ago and it was pretty seamless. Sure, not as good as having a PC but it was pretty darn close.
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