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Nightdrive

incoherency.co.uk

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Re: Nightdrive

#91
post #85
post #79

> ’Maybe it's a "demo"?’ There’s a long-standing tradition of people creating realtime graphics software on personal computers that doesn’t offer any interactivity. They are indeed called demos and the community is called the demoscene. It goes back to the late 1980s and had a golden era in the mid-90s on Amiga and PC. (Pre-Internet, watching and making demos was one of the few socially and creatively oriented things…

Would love to see some small intros. Any links/sources you may suggest?

A 256-byte music demo: https://linusakesson.net/scene/a-mind-is-born/

Re: Nightdrive

#93
> "It's hard to classify what it is [...] Maybe it's a "demo"?"

Exactly, those are demos, and while I believe it's slightly different there's a whole culture around it that I've never been aware until recently called "demoscene"! I even have a small "Demos" section on my website with a bunch of those, not to the same level of quality though since for me it'd be a bit more like "self-contained small experiments that resulted in something cool so I put it together as a demo":

- "Zoom", hyperdrive-like effect: https://francisco.io/demo/zoom/

- "Tree generation", specify a JSON/HTML structure and it'll generate a tree: https://francisco.io/demo/tree/ (disc: it was inspired by a broken demo I saw from someone else)

- "Stereo Depth", calculate depth of a couple of stereo images using JS: https://francisco.io/demo/depth/

- "Terminal player", specify a bunch of commands in plain text and they'll be "played" like a video: https://francisco.io/demo/terminal/

Re: Nightdrive

#94

Earlier quoted context omitted.

Only five minutes! - Here's the source, show us. https://github.com/jes/nightdrive

I'm not the previous poster but thought this would be a fun challenge. No way it was 5 min though; took me at least 20 min to understand what to change. Anyways, run this in your browser inspector to hot-patch the live demo so that each car has an opaque black circle as its body/chassis: for (let i = 0; i

Well done, nice job rising to the challenge! I definitely did not care enough to do it myself, so I applaud you. I just tried it out and it's perfect.

To be clear, since of course this is the internet and one must be precise or else get nit-picked and "outplayed," I obviously meant 5 minutes for the author who already knows the layout of the code. Obviously. Any charitable interpretation would have taken that as a given. 25-40 minutes sounds more appropriate for a newcomer examining it for the first time.

Re: Nightdrive

#95
post #85
post #79

> ’Maybe it's a "demo"?’ There’s a long-standing tradition of people creating realtime graphics software on personal computers that doesn’t offer any interactivity. They are indeed called demos and the community is called the demoscene. It goes back to the late 1980s and had a golden era in the mid-90s on Amiga and PC. (Pre-Internet, watching and making demos was one of the few socially and creatively oriented things…

Would love to see some small intros. Any links/sources you may suggest?

I haven’t followed the scene much in the past 20 years (after obsessing about it in my teen years), but Nano Gems seems like a good resource:

https://nanogems.demozoo.org/

Re: Nightdrive

#100

> What game can we make where the premise is that you're a passenger on the motorway at night time? It shouldn't be a particularly taxing game, I think the main experience should still be that you're just enjoying watching the lights, but it would be cool if there was some interactivity and some sort of goal. If you wanted to make it interactive, maybe a Pokemon Snap like functionality where you try to capture photos…

A man running alongside your car window, jumping over obstacles. Technically this game already exists, but it would be interesting to combine with this demo.
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