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GeForce Now: A Review

whatever.scalzi.com

91–100 of 198 posts

Re: GeForce Now: A Review

#91

Comparatively, I play a fair bit on Google Stadia, a similar Gaming-in-the-cloud service powered by Google. My experience with Stadia has been pretty great. Since November 2020 I've been playing Destiny 2, an MMO FPS, so perhaps the worst-case latency-requiring kind of game, and it's been pretty great, at least for PvE activities. (PvP has been less great, but perhaps that's more the fault of my aging reflexes than n…

https://wccftech.com/stadia-destiny-2-1080p-medium-rdr2-1440...

Destiny 2 on stadia is 1080p upscaled medium not 4k. GFN actually plays it on 4k at high settings.

Re: GeForce Now: A Review

#92
post #74

Earlier quoted context omitted.

I'm not entirely sure either but I just go with what Digital Foundry tells me https://www.youtube.com/watch?v=jOcFSlniGrw&t=676s Watch the video yourself.

I suspect it's an unfair test they should be comparing the same input/output hardware with the xbox then only switching out the xbox for a PC connected to the same inputs/output what would be terrible: comparing xbox plugged into TV+controller with geforce now running on a PC with keyboard+mouse+PC monitor the numbers don't make sense otherwise

I'm getting the feeling that you want a test of the internet connection or something like that by your standard of what a fair test is. I don't think that's what they're going for, but a more holistic "typical usecase" test. That said I haven't bothered to check the video for exactly how the test is setup maybe someone will comment with that info.

Re: GeForce Now: A Review

#93

For my setup, I do a "local" version of Geforce Now. I have my gaming PC in another room and stream it to my laptop using Nvidia's GameStream and Moonlight. I run it at 1440p with 120fps. With everything connected via ethernet, I get an end-to-end latency of 7ms. This means my stream is only just 1 frame behind the PC. I use this setup for fast-paced games as well as regular PC usage. 99% of the time, I can't tell th…

Don't forget that your input (mouse, keyboard) must travel to the other end before you can start receiving the output that's changed from it. The time from you performing an action to the point where you see that change represented (minus the time to do this locally on the gaming PC) is the actual latency.

It's still probably well within your acceptable tolerances, but worth keeping in mind.

Re: GeForce Now: A Review

#94

GFN is tested to be faster than native consoles in terms of input latency. https://imgur.com/TzPnCLs People are talking about turn based games but my experience is that it's flawless and indistinguishable from native in twitch games like fortnite and counterstrike. But then again I live on the East Coast pretty close to a datacenter and I'm on fiber, so obviously this won't be the case for people in rural areas. But…

I'm having trouble understanding this part - GFN being faster than a console for latency. Is it simply the particular game delaying actions in an arbitrary way? Are the GFN machines just _that_ much beefier that they simulate and render a frame significantly faster than a console? It would be interesting to see a pipeline diagram of some sort, breaking down the total time for each stage of the test, to see where the…

Most console players don't know this but a well optimized PC is simply much lower latency than a console (mostly beef but also optimization).

Here are the results from a different game:

https://youtu.be/jOcFSlniGrw?t=831

I think a pipeline diagram would be cool too, though I don't think it's possible to get that information from a third party at least.

Re: GeForce Now: A Review

#95
I used GeForce Now once

https://www.youtube.com/watch?v=ZzL3vcqvU7o

https://www.youtube.com/watch?v=Pk_BDC-juQU

Lol! Actually I was really impressed with GeForce Now. It came in super handy during a long move where my PC was on a boat for 2.5 months and a friend and I were in the middle of playing some games. Connected it to my Steam account and picked up right where I left off (kudos to steam too for syncing stuff)

Re: GeForce Now: A Review

#96
post #93

For my setup, I do a "local" version of Geforce Now. I have my gaming PC in another room and stream it to my laptop using Nvidia's GameStream and Moonlight. I run it at 1440p with 120fps. With everything connected via ethernet, I get an end-to-end latency of 7ms. This means my stream is only just 1 frame behind the PC. I use this setup for fast-paced games as well as regular PC usage. 99% of the time, I can't tell th…

Don't forget that your input (mouse, keyboard) must travel to the other end before you can start receiving the output that's changed from it. The time from you performing an action to the point where you see that change represented (minus the time to do this locally on the gaming PC) is the actual latency. It's still probably well within your acceptable tolerances, but worth keeping in mind.

Personally I get around that by using input devices connected directly to the host PC and not the display client.

Re: GeForce Now: A Review

#97
post #77
post #48

>> While GeForce Now supports a large number of my games on Steam, it doesn’t support them all. It gives me access to 88 out of my over 400 purchased games, with the emphasis being on more recent and/or more popular games. This is going to be what ends up hamstringing the service in the long run. When GeForce Now first came out, you could play a much larger catalog of titles; publishers then caught wind of this and s…

I don’t really understand this though. I bought the games. What does a publisher have to say about where and or how I play them afterwards? If Nvidea wants to provide me with a cloud computer at a certain price then they should have any say in that.

You didn't buy them though, you bought a license to play them under specific circumstances. If you bought them, then you would have the right to play the same game on a different OS or game system. Can you buy a game on PC and play the Xbox version? Nope. It doesn't surprise me that they want to stay on the good side of the publishers and not risk a legal battle.

Don't mistake this as me endorsing this regime. I'm just explaining the reality of the situation.

Re: GeForce Now: A Review

#98
post #22
post #5

I tested out GeForce Now and Stadia two years ago and decided fairly quickly to build a desktop machine instead. Turns out that lots of PC games work really well on desktop Linux these days! The author discusses his internet connection, but for me even with a 500mbit connection and ~10ms ping to NYC area data centers I felt the video compression artifacts and periodic stutters were too noticeable. I also had some inp…

It's unclear in this comment if you are lumping them together, but GeForce Now's performance and stream quality is leagues ahead of Stadia's. As someone who exclusively games on the cloud. My main driver, though, is ShadowPC, which gives me dual monitors, 4k, and full desktop access (for modding etc) on a stream

I did find Geforce Now to be better than Stadia, however I remember being super distracted by the compression artifacts on both. Dark scenes with motion and lots of detail/particles just didn’t look good to me.

Re: GeForce Now: A Review

#99
I like the idea of cloud gaming a lot. I don't need a Gaming PC, I don't need to chase new hardware, I don't need to shut down all my software to maximize available resources, etc.

But Genshin is only available on the Windows and Mac desktop apps (and the Chromebook app, not the browser on Chromebook which isn't clear), I can only assume for politico-business rules (I can't think of a possible technical reason for this). They hide it from the UI and support has no idea about this.

So I haven't yet been able to try GFN.

Re: GeForce Now: A Review

#100
post #53
post #48

>> While GeForce Now supports a large number of my games on Steam, it doesn’t support them all. It gives me access to 88 out of my over 400 purchased games, with the emphasis being on more recent and/or more popular games. This is going to be what ends up hamstringing the service in the long run. When GeForce Now first came out, you could play a much larger catalog of titles; publishers then caught wind of this and s…

When I started using the xbox cloud gaming, I thought it was wishful thinking, a gimmick. Boy was I wrong. It's absolutely mind blowing. You do notice artefacts when you move fast in FPS type games but you even forget about it most of the time (fully wired internet) as it mostly occurs on the orbits of the screen, where you don't necessarily focus. For most games it's hard to notice unless you look for it.

Xbox cloud seems to have a lot of variance. I tried it on a phone with a 5G connection that was benchmarking at 70mb/s and the picture quality was absolutely awful, like a broken video clip on a twenty year old version of VLC media player.
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