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Godot 3.5

godotengine.org

91–100 of 121 posts

Re: Godot 3.5

#91
post #66

Earlier quoted context omitted.

It's small enough of a code base that you can change things to suit your needs, too. Godot is definitely going to win the race long term, just like blender. People can use whatever they like, of course, but if you want future developer talent, youre going to need to use Godot.

That's a very bold statement, what has Godot done to warrant it? It's not even the most advanced open source 3D engine right now, considering O3DE (a fork of CryEngine) is open and backed by a fair few big players.

O3DE requires "40-100 GB of free disk space" and a separate compiler.

Godot (3.5) on the other hand requires a paltry 72.6 MB. Even less if you go for older versions or recompile it without certain features. It comes fully featured with it's own scripting language (or C# if you prefer but that requires extra disk space) and pre compiled builds for distribution with the final product. You can still use C++ if you wish however I've personally never needed to.

Godot may not be the biggest and flashiest engine out there but I find that it uses what it has got very effectively. It's extremely easy for newcomers to set-up (Just click the executable and you're all set. It even has it's own IDE.) and comes pre-packaged with the majority of features that your average developer will need.

For comparison, I'd say that it's the game engine equivalent of "QBE" or "tcc" to O3DE's "LLVM". It packs most of the punch of the latter in a neat little package.

Re: Godot 3.5

#92
post #83
post #45

Earlier quoted context omitted.

This is kind of like looking at a race car and wondering how anything else can compete. First off, Unity and Godot have different license models from Unreal. There's room just based on that. Moreover, a lot of the fancy new stuff doesn't run well or at all on mobile, a huge segment of the market. I'm not saying Unity or Godot have it easy but there's still a lot of room in the market.

The race car analogy can be extended in that UE4 doesn't even give you a competitive F1 car but it's marketed as such. AAA companies outside of Epic using UE4 have spent a kings ransom on customizations to tailor it for console. Much like top F1 teams just getting an engine doesn't put you out front without a bunch more work. Nevertheless, this is only a problem if you think you can take UE4 and a small team and make…

I'm a little surprised you're being downvoted. There might be a bit of hyperbole in your words, but no game engine is entirely off-the-shelf per-game. Or, idiomatic code suited to an engine always requires a bit of elbow grease to be ready for shipping.

Re: Godot 3.5

#93
post #74

I've been part of shipping one of perhaps the largest used Godot projects in production. It's not a game, and you may not even realize it's Godot. Godot is below average in quality compared to Unreal, and probably about on par with various idiosyncrasies that Unity has. Unreal is winning the technical race because they ship projects and games themselves with their engine. Unity does none of that, at least nothing tha…

It's totally bizarre to compare Unreal Engine with Godot. One is a AAA 3D game engine with awful support for 2D games, the other is a superb 2D game engine with modest 3D capabilities. There's just very little overlap in sensible use cases, they barely even count as competitors.

Godot allows for very quick development compared to Unreal. The learning curve is shallower and the developer experience is much better.

Unreal, of course, has more features and is more powerful.

Choosing Godot means you are more likely to actually finish making the game. Choosing Unreal means you can potentially make a better game. For me, that's a tough choice, and I often have trouble deciding between one and the other (for 3d games)

Re: Godot 3.5

#95
post #66

Earlier quoted context omitted.

It's small enough of a code base that you can change things to suit your needs, too. Godot is definitely going to win the race long term, just like blender. People can use whatever they like, of course, but if you want future developer talent, youre going to need to use Godot.

That's a very bold statement, what has Godot done to warrant it? It's not even the most advanced open source 3D engine right now, considering O3DE (a fork of CryEngine) is open and backed by a fair few big players.

How relevant O3DE is in practice though?

Re: Godot 3.5

#96
post #69

Earlier quoted context omitted.

Think folks have used in on a Raspberry Pi

Godot doesn't really export for ARM though, are you sure?

There's absolutely no problem to run Godot on ARM (or other architectures). I can run the whole editor on my phone. It's even in Debian repos.

Re: Godot 3.5

#97

Earlier quoted context omitted.

Not OP but educated guess: Tesla's mobile app. https://twitter.com/AlexGuichet/status/1528149807709048833

You’d be right, and we’re hiring to invest more in 3D visualizations in the app. https://twitter.com/alexguichet/status/1549492941202137088?s...

Interesting. What do you think of Flutter? It's in a similar space of building mobile apps, not sure how well visualizations work in Flutter though.

Re: Godot 3.5

#98
post #53

I've been part of shipping one of perhaps the largest used Godot projects in production. It's not a game, and you may not even realize it's Godot. Godot is below average in quality compared to Unreal, and probably about on par with various idiosyncrasies that Unity has. Unreal is winning the technical race because they ship projects and games themselves with their engine. Unity does none of that, at least nothing tha…

Can I ask what it is you're using godot for if it isn't a game?

It's probably worth mentioning that the Godot Editor itself uses the Godot engine.

Re: Godot 3.5

#99

I've been part of shipping one of perhaps the largest used Godot projects in production. It's not a game, and you may not even realize it's Godot. Godot is below average in quality compared to Unreal, and probably about on par with various idiosyncrasies that Unity has. Unreal is winning the technical race because they ship projects and games themselves with their engine. Unity does none of that, at least nothing tha…

Hey, I'm curious to know what are some of those "weird opinions at a maintainer level". I would love to know more about your experience using it at such scale.

Re: Godot 3.5

#100

I've been part of shipping one of perhaps the largest used Godot projects in production. It's not a game, and you may not even realize it's Godot. Godot is below average in quality compared to Unreal, and probably about on par with various idiosyncrasies that Unity has. Unreal is winning the technical race because they ship projects and games themselves with their engine. Unity does none of that, at least nothing tha…

It's small enough of a code base that you can change things to suit your needs, too. Godot is definitely going to win the race long term, just like blender. People can use whatever they like, of course, but if you want future developer talent, youre going to need to use Godot.

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