This looks pretty shady. The current EULA on the website includes a bit that says they can terminate your license and ask you to delete all source and binaries entirely at their discretion[1]. The latest copy on the wayback machine from May does not have that bit.[2] 1. https://ourmachinery.com/eula.html 2. https://web.archive.org/web/20220529230958/https://ourmachin... So they used the 'we can update the eula at any…
That's not how licenses work. If they change the EULA, users of the software have to agree to it again for it to bind them. Usually what happens if a library license changes is that users are stuck on an old (potentially unsupported) version if they don't want to agree to the new EULA. I doubt the EULA as written is enforceable.
End of the Machinery Game Engine
91–100 of 101 posts
Re: End of the Machinery Game Engine
#92Wtf is/was "the machinery"?
GamesFromScratch has a nice intro that's still up: https://www.youtube.com/watch?v=U_8utTBfE-U
Re: End of the Machinery Game Engine
#93Re: End of the Machinery Game Engine
#94> ...you are requested to delete The Machinery source code and binaries. This is pretty weird. Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/ It's actually a nice project, has lots of great features and feels like it should be a more open alternati…
Re: End of the Machinery Game Engine
#95Hopefully this will be a lesson that proprietary licenses subject you to rug pulls with no recourse, which FOSS licenses protect you from. Had Machinery been FOSS, then you could at least still keep using the last version of the engine that they did release, and even fork it to continue development yourself.
Re: End of the Machinery Game Engine
#96Earlier quoted context omitted.
> Most service agreements for enterprise agreements are negotiable, and certainly don't contain the above clauses. If you're a corporation, you have leverage which you can use to negotiate. Normal people don't, they are offered a take it or leave it deal and it's pretty much always what I described above.
That is right. For normal people the leverage comes mostly through market forces, consumer protection laws and regulations because then you are leveraging with your whole economy and sovereign power of your country. Not as good as individual leverage but better than nothing by a million miles.
Re: End of the Machinery Game Engine
#97Re: End of the Machinery Game Engine
#98P.D. add "Tell HN:" to the title or a link to the web page
Re: End of the Machinery Game Engine
#99I'm sorry, is this in any way legal? Did they just tell people to delete their games? Like... I'm pretty sure this kind of rug pull would destroy any company that relies on this engine. 14 days for a full re-write is insane.
I doubt it's legal and it will certainly destroy companies. And what makes it worse, is that my best guess is that they are going to capitalize on this move. Maybe repackage it as some other high priced software. Either way, the whole company should be ashamed. I use Godot and now I'm wondering if this can't happen at Godot as well. Perhaps it's time to switch to Unity. You pay but at least they have sort of stood th…
Re: End of the Machinery Game Engine
#100For those interested in the blog posts and other technical information about the engine they shared with the public, check out: https://books.ourmachinery.com/ http://web.archive.org/web/20220529231010/https://ourmachine... https://github.com/OurMachinery/themachinery-books
https://github.com/OurMachinery/themachinery-books is 404 Probably deleted
And if you accurate and patient enough, I think, you can manually copy latest state of repo
http://web.archive.org/web/20220801082043/https://github.com...