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Heaps: A free, open-source and cross-platform game engine

heaps.io

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Re: Heaps: A free, open-source and cross-platform game engine

#92
I had not heard much about HaXe before. Given my current experiments in OCaml it was interesting to learn its importance its development.

I am curious how large the community is?

Nicolas Cannasse having created (and still creating) HaXe (Which would seem like more of a workload in itself) He then goes on to write a 2D/3D game engine?

Both achievements seem huge on their own.

Not knowing the history, he seems to be an incredibly productive person?

Re: Heaps: A free, open-source and cross-platform game engine

#93
post #18
post #3

Earlier quoted context omitted.

At first glance it looks pretty nice. I wonder why it hasn't gotten more attention? Or did I just miss it?

Looking through the documentation, it’s a bit lackluster. So I always got the feeling that the primary users of the engine were the engine developers themselves

No post body was provided.

Re: Heaps: A free, open-source and cross-platform game engine

#96

Earlier quoted context omitted.

I’d really like to go all in on Godot, but the path to release on consoles is very vague. I really wish it had first class support for consoles.

Godot will never have first class support for consoles. That is because of the console manufactures that only offer proprietary SDKs and require you to sigh NDAs. The strategy would be to target PC first and if successful use that money to fund console ports, as there are third party companies that offer that. If you really care about consoles, you should just use Unity/Unreal. Though even then you will need a licens…

I just don’t see that as a great strategy, when libraries like Heaps, Kha, and Monogame all have support for consoles that is provided once you prove you are a part of the developer program, and also have proven, quality products released. As you mentioned, Unity, Unreal, and even Game Maker, provide a clear path for console support. I don’t want develop an entire game with a library or engine, only then to have to hand over the keys to a third party company. There are so many games on the Nintendo Switch store because it is actually comparatively easy to get your game onto there. There are obviously challenges associated with licensing, but I don’t want further challenges dealing and negotiating with another 3rd party later down the track.

It appears to me that console support is a means for the Godot creator/contributors to make some money. That’s ok, but there are too many unknowns for many developers to consider it as an option. If it was clearly stated “pay X amount to gain Switch/Xbox/PS support”, I would totally choose Godot.

Re: Heaps: A free, open-source and cross-platform game engine

#97

Earlier quoted context omitted.

Yes, that’s exactly the kind of thing which I think is a waste of time/effort.

Why? Its not hard and and very helpful.

I don't see the point in spending any effort helping out people who don't click the main link in an HN post.

You could equally say "It's not hard to click on the link at the top, to get context if there's a comment on HN you don't understand." It's a really low bar. Honestly, making HN a better place for people who aren't willing to click the link is just making HN a worse place for everyone else.

If I'm gonna burn time writing something clearly so anyone can understand it, it's gonna be on my blog, or answering questions on Stack Overflow, where that effort pays off. I know there are people on HN who dive straight into the comments without reading the article---I do that often enough---and it's not usually a big deal. However, if I don't understand a comment and haven't read the article, I'm not gonna blame the comment for that.

Re: Heaps: A free, open-source and cross-platform game engine

#98

I had not heard much about HaXe before. Given my current experiments in OCaml it was interesting to learn its importance its development. I am curious how large the community is? Nicolas Cannasse having created (and still creating) HaXe (Which would seem like more of a workload in itself) He then goes on to write a 2D/3D game engine? Both achievements seem huge on their own. Not knowing the history, he seems to be an…

lol, it's not just one person, tho he is kinda OP. The engines are actually simple, minimal. It's the actual games that get complex, not the engines. Haxe the language has a few core people dedicated to the language and compiler (Haxe foundation), and then there are open-source contributors beyond that. Just check the github for haxe foundation.

Re: Heaps: A free, open-source and cross-platform game engine

#100
post #61

Earlier quoted context omitted.

this impressed me too. Might be an indication to put these in front of every use as they access the page - that's my design two cents for the day

Ew, no not every page.

every user*
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