Earlier quoted context omitted.
Also: Big fan of Doom > Like a great movie, every frame was a painting - a bright blue soul sphere added a nice highlight on top of a muted brownish-green canvas. Well, that's unreasonably nostalgic. I do agree that a lot of modern games confuse high quality art with effects, but past video games were heavily , and (to their creators) excruciatingly limited by technical feasibility, NOT by deliberate artistic choices…
It looks like you've single-handedly dismissed all the pixel art created today by saying that. The art direction was simply chosen based on the available technology.
Hm. I feel one has to read my comment very carelessly or interpret lot of words very unfavourably to arrive at that conclusion.