> Anyone in the top 5% is definitely that good, executing complex strategies with extreme precision.
Indeed.
> Personally, in every activity I've participated in where it's possible to get a rough percentile ranking, people who are 95%-ile constantly make mistakes that seem like they should be easy to observe and correct. "Real world" activities typically can't be reduced to a percentile rating, but achieving what appears to be a similar level of proficiency seems similarly easy.
Its not that they play flawless. They make mistakes because the skill cap is high that mistakes get you at 95 percentile. Ie. the competition is still (much) worse. Its the same in any competition.
Effort + skill = win.
You might be able to learn skill, by so much (there's some traits you have which are static, e.g. someone with short legs is less likely going to be a good marathon runner or basketball player), but it would require [some] effort. For some, it would cost more effort than others. The outcome (win) does not reflect how much effort you put in. Its a skewed way of displaying your skill.
In WoW, there are people who play the game countless of hours a week. I am talking about 12 hours a week raiding, and then a lot of hours solo and 5-man dungeons (M+). Then they reach a certain M+ rating and a certain amount of mythic raid bosses dead, but such result doesn't mention the amount of hours put into it. For this reason, I joined a 6 hours a week raiding guild (2 days 3 hours) which was considered minimal (most semi hardcore would raid at least 12 hours a week), but Blizzard introduced M+. And no guild would advertise if and how much they played M+, but if you did not you'd get (eventually) removed from the raid team.
> And for games like Overwatch, I don't think improving is a moral imperative; there's nothing wrong with having fun at 50%-ile or 10%-ile or any rank. But in every game I've played with a rating and/or league/tournament system, a lot of people get really upset and unhappy when they lose even when they haven't put much effort into improving. If that's the case, why not put a little bit of effort into improving and spend a little bit less time being upset?
You're missing out, 50% is average. For every person who wins, one must lose, to reach above 50% percentile. Then there's leagues where people of different skill caps get put together. If you ignore effort (money spend on hardware, time spend on playing and improving the game, etc etc), then anything above 50% is objectively better than average.
PS: This article reminds me of Greedy Goblin's rants about M&S (Morons & Slackers).