Alphastar also didn't play with the same limitations that a human has. Even after removing its ability to see the entire map and finally forcing it to scroll around, alphastar never misclicks (so its APM==EPM) and can still blast nearly unlimited APM for short bursts as long as its "average APM" over an x-second period matched human's APM.
I believe Alphastar would generate more interesting strategies if we limited alphastar to a bit below human APM and forced it to emulate USB K+M to click (instead of using an API, which it currently does) and adding a progressively increasing random fuzzing layer against its inputs so that as it clicks faster the precision/accuracy goes down.
By "interesting strategies" I mean strategies that humans could learn to adopt. Currently its main strategy is "perfectly juggle stalkers" which is a neat party trick, but that particular strategy is about as interesting to me as 2011-era SC AI[0]. Obviously how it arrived at that strategy is quite interesting, but the style of play is not relevant to humans, and may in fact even get beaten by hardcoded AI's.
I'm also very curious what Alphastar could come up with if it were truly unsupervised learning. AIUI, the first many rounds of training were supervised based on high level human replays -- so it would have gotten stuck in a local minima near what has already been invented by humans.
This may be relevant if Microsoft reboots Blizzard's IP. I would love to have an alphastar in SC3 to play against off-line, or have as a teammate, archon mode, etc. I think all RTS' are kind of "archon mode with AI teammate" already. The AI currently handles unit pathing, selection of units to attack, etc. With an alphastar powering the internal AI instead, more tactics/micro can be offloaded to AI and allow humans to focus more on strategy. That seems like it would be super cool.
Examples: "Here AI, I made two drop ships of marines. Take these to the main base and find an optimal place to drop them. If you encounter strong resistance or lots of static defense, just leave and come back home"
"Here AI, use these two drop ships of marines to distract while I use the main army to push the left flank. Take them into the main, natural, or 4th base -- goal is to keep them alive for as long as possible. Focus on critical infrastructure/workers where possible but mostly just keep them alive and moving around to distract the opponent."
0: Automaton 2000 AI perfectly controls 50-supply zerglings (2.5k mineral) vs. 60-supply (3k mineral, 2.5k gas) siege tanks: https://www.youtube.com/watch?v=IKVFZ28ybQs