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I Spent Hundreds of Hours Working in VR

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Re: I Spent Hundreds of Hours Working in VR

#91

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

> Motion Sickness, headaches, sweaty headsets and detachment.

I've bought a Vive when Half Life: Alyx came out and was completely blown away by the first impressions and immersions of that game.

Since then however and after the first "whoa!"-effects faded, every game was exactly what you've just described: Pure disappointment, and my body completely stressed out/sick after half an hour, at best. The only exception is beat-saber, which is a lot of fun for quite some time, but not the kind of game I'd want to play for hours on end.

So far, VR seems gimmicky, and quite frankly is way too much of a hassle to set up to enjoy it often (so many cables!, and I don't have the space for a permanent setup).

Re: I Spent Hundreds of Hours Working in VR

#92

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

> AR on the other hand, either as a small projector or special glasses — that is exciting. Is it? All I have ever seen is floating stuff lagging behind or jumping around. A "proof of concept" level experience, at best.

I look forward to a HUD mapping overlay and other info widgets that would enhance my travel.

It could provide real time info without needing to look at a watch or phone, without distraction. I hope the slab of glass phase ends soon. Too many people looking at their hands and ignoring reality.

Re: I Spent Hundreds of Hours Working in VR

#93

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

I bought Oculus Quest 2 about a month ago. The games I play the most probably wouldn't be even possible (or at least fun) without VR - Pistol Whip (you need to evade slow-moving bullets) and Thrill of the Fight (boxing simulator). It's more of a fitness device for me now.

Re: I Spent Hundreds of Hours Working in VR

#94
post #73

Earlier quoted context omitted.

Not sure about mouse operation, but the touch typing is mentioned in two separate sections: 1. Yes, you have no vision of the keyboard, so learning to touch type is essential 2. Lying down position, right hand on laptop keyboard, left hand on external USB keyboard (two-handed touch typing). They've committed wholly and solely to pursuing this solution.

Horizon Workrooms offers keyboard passthrough, which works amazingly well. You just see your keyboard in VR along with your real hands, when you look down. No more touch typing!

Is this basically AR then? Or do they create a virtual representation of your hands/keyboard?

Re: I Spent Hundreds of Hours Working in VR

#95
post #64

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

Yes, I worked with a Quest 2 and Virtual Desktop for 1 month while my monitor was being repaired. I personally had no issue with the resolution. 1080p looks good to me and I worked with that or worse for 35 years anyway. The major issue was not being able to see the keyboard. I can touch type the alphabet only. Vague feelings of discomfort arose after a few hours. All in all it was effective but I was very happy to h…

>The major issue was not being able to see the keyboard.

I came to the conclusion that this was THE issue holding VR productivity (and gaming) back, after a few weeks of using the Quest 2. The passthrough feature they have is like a v0.1 of what's that's really needed for this tech to excel. Haptic gloves look like they might nudge things along a little bit more, but ultimately being able to see your actual keyboard and mouse projected into the environment is essential if you're going to come off the controllers and start using high-productivity inputs.

What would really be needed for this is a digital twin of your input devices, and some kind of simple tracker you can physically attach to them so that the VR headset can overlay into VR like it does with the handsets.

Re: I Spent Hundreds of Hours Working in VR

#96
post #70
post #67

Earlier quoted context omitted.

The keyboard passthrough works good enough, in Horizon Workspaces. It's completely usable for me. As far as I know, they haven't opened it up the ability to do passthrough to other developers yet, which is unfortunate since I much prefer Immersed. So, this is also my biggest problem with it, so much so, that I'm trying to transition to a CharaChorder keyboard, where the concept of looking at the keys doesn't really e…

Passthrough is available for all apps for a while now https://youtu.be/Qd6cTbm_HDE But I don't think that includes keyboard passthrough only. So it would be trivial to make a fully passtrhough app but not one where only the keyboard is visible. Unless you make that static and ensure that the keyboard does not move

> But I don't think that includes keyboard passthrough only.

It does for certain keyboard models[0]. You can bring them into VR without bringing anything else, and their position will be tracked in VR even if you move them.

0. https://support.oculus.com/articles/horizon/getting-started-...

Re: I Spent Hundreds of Hours Working in VR

#97
VR is still early due to the cost and complexity of PCVR. While Facebook Meta has a great compelling product that I use daily, their brand is just toxic to most people in developed countries.

I believe VR is ready for work, you can invest in an HP G2 and beefy enough PC. However, I believe its main current use cases are still either fitness or virtually socializing with people you cannot physically meet with due to either lockdowns, distance, or just convenience.

Re: I Spent Hundreds of Hours Working in VR

#98

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

> and kickedstarted the oculus rift.

Did the kickstarters get some juice when Facebook bought Oculus? Or just a big thank you?

Re: I Spent Hundreds of Hours Working in VR

#99

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

You've not played the right games, then. I mean, take Robo Recall, which is one of the first things that came out. Sure, you can do a shooting game without VR, but then you don't get the experience of tearing a robot apart with your own hands and punching another's head off with a torn off arm. Or Elite Dangerous is quite the experience in VR too. Less so than Robo Recall, but it works out extremely well if you have…

The tech works extremely well at making me feel sick. I enjoyed subnautica sans VR. ED is less interesting than Euro truck simulator. :-)

I get the physical games like table tenis and beat saber, but how is this not a fad? The wii was cool at the time too. Nintendo didn’t retain the ideas in later hardware.

VR chat is about as interesting as second life, and any metaverse that follows will follow the same path.

Re: I Spent Hundreds of Hours Working in VR

#100

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

> and kickedstarted the oculus rift. Did the kickstarters get some juice when Facebook bought Oculus? Or just a big thank you?

I got a retail kit as well as the DK1, which was nice.

I did feel shafted by Palmer when he took both my and zucks money, but looking back now, it was buying a devkit not equity.

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