One decade later, Minecraft world generation is interesting again
91–100 of 226 posts
Re: One decade later, Minecraft world generation is interesting again
#92Earlier quoted context omitted.
One way Microsoft improved the product was to remove all mentions of Markus "It's OK To Be White" Persson's name from the game. https://en.wikipedia.org/wiki/Markus_Persson#Controversy >Controversy >Persson has received criticism for political and social opinions he has expressed on Twitter, such as referring to feminism as a "social disease" and claiming that most feminists are "overtly sexist against men."[50][51]…
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Re: One decade later, Minecraft world generation is interesting again
#93Earlier quoted context omitted.
The Microsoft acquisition of Minecraft is inexplicably one of the few big tech acquisitions that hasn't completely destroyed the product. It's impressive
Eh, aside from making java and bedrock incompatible, requiring Xbox live accounts to play, deleting customer accounts in the transition to Xbox live, making realms which are different somehow from java and bedrock (many parents had a devil if a time figuring out how to setup a server for kids playing on all the platforms during lockdown)... Aside from this they didn't ruin it.
They target Bedrock for this, and I strongly suspect once it starts bringing in extra money they will essentially kill further Java edition development.
Re: One decade later, Minecraft world generation is interesting again
#94I have a genuine question as I’m very naive to Minecraft. I see a lot of time / thought / energy dedicated to making things in Minecraft and can’t help but feel it’s a bit of a waste of time. I think I feel this way because I don’t know much about Minecraft or the community. Other than for pleasure (which is a plenty good enough reason on its own) is there any value generated here? People can obviously do what they like with their time but I would much rather spend my precious hours working on something to add to the real world.
Re: One decade later, Minecraft world generation is interesting again
#95It's been a while since I've played Minecraft, so I can't speak to the newer terrain. But I always thought they could significantly improve the world gen. Perlin noise is cool, but why not try to fully simulate plate tectonics, weather patterns, drainage? It would go a long way if deserts were in the rainshadow of mountain ranges, islands corresponded to real volcanic activity, etc. I guess there is a limit to what y…
It is stunningly difficult to do something like this within procedural generation. Remember a given xyz coordinate has to generate given only the coordinate number itself and a seed. You couldn't do stuff like plate tectonics within an "infinite" world because that would require generating every block which is akin to generating every digit of pi
If you generate a noise function that dictates where the "plates" are, then the location of the "plates" is already predetermined from the construction of the function. Then the output of that function could be used to alter the mountain/terrain functions.
Thus, no need to pregenerate everything. You pregenerate all of the functions in advance, but not all of the outputs.
Re: One decade later, Minecraft world generation is interesting again
#96Re: One decade later, Minecraft world generation is interesting again
#97They should really enable a sharded server networking protocol to allow some MMO elements. Each server would handle a limited area and players would automatically connect to a server when they go to a certain distance. I'm sure players would pay to access it if it worked.
Re: One decade later, Minecraft world generation is interesting again
#98Earlier quoted context omitted.
Mimd you, there are two versions of Mimecraft. Java and Bedrock. Both support PC but only Bedrock supports other plattforms. Cross Plattform multiplayer therefore only works with bedrock. Java isn't compatible with bedrock servers and the other way around.
> Both support PC but only Bedrock supports other plattforms. You mean Bedrock supports consoles. Java supports Mac and Linux, so it's also multiplatform. Just different platforms.
Re: One decade later, Minecraft world generation is interesting again
#99Super excited to try this out, I haven't played much since the alpha ended. Does anyone know how well the RTX support is? I could never tell if that was meant to be a tech demo or an actual feature.
Re: One decade later, Minecraft world generation is interesting again
#100Earlier quoted context omitted.
I've pushed java far past its breaking point in previous modded minecraft worlds (30 second GC every 30 seconds, some AE2 leak when millions of items are stored). I like many aspects of bedrock edition, most related to performance. I want a gregtech-like experience in bedrock so badly that I'd go as far as making it myself. I just wish the command interface wasn't so janky. When I've done test blocks and interactions…
Bedrock does have a Javascript-based behaviour pack system. No idea about it's capabilities.
In bedrock minecraft commands must be used to update these states. This is where my understanding started to fall apart.