Live data from Hacker News

The Further Text Adventures of Scott Adams

madned.substack.com

91–100 of 196 posts

Re: The Further Text Adventures of Scott Adams

#91

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Hi Scott,

You changed my life when at 12 years old I first saw a computer and the first things I saw running on it was Voodoo Castle and The Count.

Back in 1979 it was literally like I had discovered magic was real because here in Australia computers were unknown to most ordinary people.

It's hard to convey how much this blew my 12 year old mind. I don't think I stopped thinking about Scott Adams adventures for years after that.

I LOVED all your games, so much atmosphere.

Thanks for creating that magical part of my life.

Favorites:

Voodoo Castle

The Count

Mystery Fun House

AdventureLand

Savage Island (though it was too hard for me)_

Re: The Further Text Adventures of Scott Adams

#92

Earlier quoted context omitted.

> Is this a American cultural quirk I'm not understanding? As an American I would say: yes, it is. I suspect it has something to do with the rising neoteny of more recent generations coupled with America's persistent puritanical views on sex, but there has been an increasingly bizarre fixation on the age gap of couples. All teenagers have recently be re-defined as children, so much that it's common on places like red…

So wait, it's simultaneously a Puritanical hang up from the past, and also contrary to the way things have always been?

Maybe America's puritany is just conserved. As its ire shifts away from some thing as they become liberalised/destigmatised, it shifts onto others.

Re: The Further Text Adventures of Scott Adams

#93

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Wow, your stuff looks amazing and I can't believe I've never heard of you. I can't wait to dive in.

I came of age in the Infocom era. Do you know any of those guys? (Brian Moriarty, Steve Meretzky...)

Re: The Further Text Adventures of Scott Adams

#94

Earlier quoted context omitted.

Hi Don! Wow, I am still reading through your amazing accomplishments. I love it! Give me a few minutes to finish reading your post! OK, I am blown away at your creativity and ideas. I am aware of Memory Palaces and you certainly make an excellent tie-in with adventure game handling. Absolutely incredible. Thanks so much for sharing all that! It certainly helps spur my own creative juices! Happy Adventuring!

I know Memory Palaces work for me because I can so vividly remember my times in the palaces and castles and fun houses that you built! Thanks! The Method of Loci (aka a "Memory Palace") is not just some woo hoo pseudo-science bullshit like "Neurolinguistic Programming" or "Dianetics" -- it's the real thing, a very old, well proven idea. It actually and measurably works, it used to be taught as a part of a classical e…

Teuber’s lectures were absolutely compelling. Unfortunately they dated to an era when videos of lectures were extremely rare and they were pretty much never archived in any case.

Re: The Further Text Adventures of Scott Adams

#95
post #85

Earlier quoted context omitted.

> Which is a good point. Especially as he seems to have kind of gone off the proverbial deep end with his political fanaticism in recent years...

Please don't take HN threads on generic tangents, and especially not generic flamewar tangents. They have a way of taking over and drowning out actually-interesting discussion with repetitive, nasty stuff. Therefore the site guidelines ask everyone to try to avoid them here: https://news.ycombinator.com/newsguidelines.html

Yeah, that's fair... Thanks for the feedback (and for all you do for the HN community)

Re: The Further Text Adventures of Scott Adams

#96
post #72

Game design question: Text adventures as a category always struck me as kind of lonely. They often take place in environments where all the people have been removed, like miniature apocalypses. It seems technically fairly obvious why this happens: other people are too hard to model. People have goals and expectations and so someone traipsing around trying random things is not generally acceptable, and creating charac…

Play Galatea. It’s a famous, award winning parser game about a conversation with a sentient statue and has approx 70 endings. The game models your relationship along several axes as you go and the writing is superb

Oh god. I might have just installed the wrong Galatea.

Re: The Further Text Adventures of Scott Adams

#97

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Why did you cause me to have childhood nightmares about chiggers? I didn't even know what they were, growing up in New England, but they scared the heck out of me at six years old. Thanks for that! Actually, honestly, thanks for sparking my imagination enough to want to code my own text adventures, which began my life long love of programming.

hahahha, same here- grew up in CT but my dad is from FL and he explained. It always just sounded like an epithet to me.

Re: The Further Text Adventures of Scott Adams

#99

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Have you ever played a modern IF game made in Inform6/7? The modern ones from the IF Archive for the Z-Machine, I mean.

https://ifarchive.org/indexes/if-archiveXgamesXzcode.html

Re: The Further Text Adventures of Scott Adams

#100
post #74

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Hi Scott. I started playing parser based IF less than a month ago. I find it so immersive that the only parallel I have for the experience is high quality VR. I love it so much that I wrote my own parser engine 2 weeks ago and I have some ideas for side projects to revive the genre. Thanks for helping to create these! Are you aware at the moment of any interesting developments in the “text games for people with visio…

You may like using Inform6 instead of writting your own parser. Most verbs and room behaviours are already implemented:

https://www.inform-fiction.org/

Post reply on HN