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Eidos-Montréal Offices shifting to the 4 day work week

eidosmontreal.com

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Re: Eidos-Montréal Offices shifting to the 4 day work week

#91
post #34
post #30

Earlier quoted context omitted.

Do you work in a silo? never have any meetings, answer questions that might span over a 40 hour time frame? How do you figure out your value vs your co-workers value?

Your value is the amount of currency you exchange for an acceptable amount of your free time.

This is the opposite of what the comment chain you replied to is talking about: the thread is about output as a measure instead of time. The hard part is measuring output. The market is currently time based because time is easy.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#92
post #87
post #36

Age 49 here. I'm seriously considering that my next job should be 3 or 4 days per week, even if that means a somewhat proportionately reduced paycheck. Would fight for 4+ weeks vacation too. I need quality of life more than I need cash right now.

Depending on how tied to the USA you are, you could also consider a move to the EU, where 4 weeks vacation are basically the minimum everywhere.

6 weeks standard in the UK.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#93
post #80

Instead of mandating that everyone should work a fixed work week why not just let people decide how much they want to work? The 40 hour work week is just a "social construct". Let the unit of labor be half a work day (4 hours) instead of a whole person. If people want to work 24 or 32 or 44 hours let them. The labor market isn't much of a market if you can't even do something as basic as decide how much you want to w…

It's a gigantic pain in the buttocks when you need someone to give you AWS credentials and you have to wait three days for them to be back in the office. Add in a few other people with multiple days off and you can spend an entire week waiting for a combined 10 minutes of labour to be done. If there was some kind of common arrangement where employees could go to the beach or attend piano lessons or whatever, but chec…

Well, I suppose we could compensate people for being on call for this sort of stuff separately from "heads down" work.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#94

I wish my office would switch the four days. Nobody really works on Fridays anyway. I’ll look at calendars and meetings with other employees where I’m at. People have maybe one meeting for the whole day.

Just to clarify - you're implying that the amount of work getting done in a day is _positively_ correlated with the amount of meetings that day?

Re: Eidos-Montréal Offices shifting to the 4 day work week

#95

Earlier quoted context omitted.

That's a red flag.

The whole video game industry is a red flag. It’s notorious for underpaying, demanding insanely long hours, and treating people like subhumans.

I'd say that happens for 2 reasons.

    1. Video games are really hard and costly to make and unless you're a big known company, nothing assures you'll get your money back

    2. It's a dream job for a lot of young programmers, so they'll accept anything.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#96
post #64

Earlier quoted context omitted.

Personally I don’t want compression. I want five days a week of 3-8 hours of work each day. I fill the rest with family stuff, piano, hobbies when they pique my interest, chores, etc. That is, I think the flexibility is more valuable than concentrated time off. It enables me to follow the flow of life.

How can you enjoy life after work? I have ADHD, and all the time before and after work is dead. I'd be happier working 40 hours in 3 days.

How does ADHD causes this and what do you mean with dead? I'm curious, as certain appointments also cause me to "lose" a day. I'm also seemingly incapable to do much else with my time, if there is something I should be doing. (I really like to learn about x, but my job requires me to get better as y, which I don't care for. I end up learning neither x nor y).

Re: Eidos-Montréal Offices shifting to the 4 day work week

#97
post #95

Earlier quoted context omitted.

The whole video game industry is a red flag. It’s notorious for underpaying, demanding insanely long hours, and treating people like subhumans.

I'd say that happens for 2 reasons. 1. Video games are really hard and costly to make and unless you're a big known company, nothing assures you'll get your money back 2. It's a dream job for a lot of young programmers, so they'll accept anything.

I’m sure they have very good reasons for exploiting people, whatever these reasons may be it doesn’t change the fact that video game companies are not good places to work at for the most part.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#99
post #3

Probably 4 days of 20h instead of 5 at 16h if it’s anything like other triple A publishers.

Come on man, its in the article: > without changing the working conditions currently in place nor the salaries of employees, thus switching from the 40-hour week to 32-hour.

Yeah right. More likely it's 32 hours/week unless it's less than 2 years before a deadline and then it's 80 hours/week.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#100
post #8

In the spirit of always starting your negotiation high and working toward a palatable middle, I'd like to propose a 2-day work week and 5 days off. You may think that sounds crazy, but how many hours of dedicated, actual work do you do in a week? If you work a "9-5" and are reading this comment at work right now, I can give you a hint: it's not 40 ;) I think we'd all be less distracted and more focused if we forced t…

An awful lot of jobs are about being available to do that 2 days fo work as and when it has to be done, and that work is split up into random chunks of a few minutes to a few hours throughout the week and aren't compactable. Any job that provides an available service to others is like that.

There may be some jobs that are slugging away at a big block of work and you could do it any time during the week. Part of some of my jobs have been like that, in fact that was software development which was part of the role, but not all of the job.

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