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Inkscape 1.1.1 Is Released

inkscape.org

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Re: Inkscape 1.1.1 Is Released

#91

Inkscape is fantastic. It, Blender and Krita has completely freed me from paying subscription fees for creative tools. I used to be an Adobe Suite (PS, AI, AE, PP) user, but I've yet to encounter a situation where I've felt limited by not having access to those "premium" applications any more. There are issues of course - memory leaks and odd GUI handling on Windows in particular - but I've had the same sort of issue…

I wish we had an alternative to photoshop as well. Personally, for me, gimp doesn't even come close to what photoshop has to offer.

Not open source but affordable without subscription model: Affinity Photo. They have more tools. Windows, Mac and iPad, not Linux sadly.

Re: Inkscape 1.1.1 Is Released

#92
post #4

I love Inkscape, but really the performance in mac is completely insufficient, each action takes at least 1 second to load. Probably is not their fault or main target OS, but is so hard to find a free or open source alternative with the same functionality for mac.

I just have always had a lot of problems in general with GTK programs on Mac (well, admittedly I've used just GIMP and Inkscape) that involve scrolling and zooming with Magic Mouse. The action is just not smooth and jumpy, which makes things imprecise, which is incredible frustrating for graphics programs. Not to mention it isn't a good user experience.

I've seen an open ticket that puts points the finger at refresh rates being out of sync. Don't know if a traditional scroll wheel would fix it, but I really like my Magic Mouse.

Re: Inkscape 1.1.1 Is Released

#93
post #4

I love Inkscape, but really the performance in mac is completely insufficient, each action takes at least 1 second to load. Probably is not their fault or main target OS, but is so hard to find a free or open source alternative with the same functionality for mac.

There is an alpha version of inkscape that runs natively on Mac (without requiring XQuartz). Not without bugs (text seems to give it trouble for some reason, among a few other things), but it works pretty well IMO. Definitely excited to see this moving forward.

Re: Inkscape 1.1.1 Is Released

#94
post #46

Earlier quoted context omitted.

I don't disagree with most of what you're saying, but I wish there was a decent open-source 2d Vector animation software that could compete with Flash/Animate. I know Krita has a decent animation tool, but it's only raster, and I haven't encountered a really good vector tool yet.

As someone else mentioned, Blender is actually quite decent for vector animation. You might need to modify your workflow slightly, but using grease pencil, bone skinning and curve tools is enough for very decent 2D animations. A nice bonus is that everything is technically still in 3D space as well, so you can easily add true layering, DoF, lighting and particle systems for instance. The biggest downside to Blender i…

Looking at a few videos, it definitely looks pretty sweet. I guess in my mind I've always just thought of everything in Blender outside of 3d modeling as "tacked on", which really isn't fair.

Re: Inkscape 1.1.1 Is Released

#95
post #4

I love Inkscape, but really the performance in mac is completely insufficient, each action takes at least 1 second to load. Probably is not their fault or main target OS, but is so hard to find a free or open source alternative with the same functionality for mac.

I just have always had a lot of problems in general with GTK programs on Mac (well, admittedly I've used just GIMP and Inkscape) that involve scrolling and zooming with Magic Mouse. The action is just not smooth and jumpy, which makes things imprecise, which is incredible frustrating for graphics programs. Not to mention it isn't a good user experience. I've seen an open ticket that puts points the finger at refresh…

GTK4 had a huge performance improvement on macOS, maybe projects will get there.

Re: Inkscape 1.1.1 Is Released

#96
post #2

I absolutely love this program. Few times per year I need a vector tool. After some toying with proprietary vector tools (Illustrator), I learned Inkscape (as it was readily available in my Linux envs). I never looked back. It does the job. I never have to look for cracked software in order to open my old files or use my acquired skills. It just works.

For me it's the opposite. Things just are so much harder than they need to be. Rotating and moving stuff ends up with lots of transforms in the svg. Copying something in from another file wreaks havoc if both files used classes to style things. So many surprises all the time. I want to like it and Gimp, but end up with paid options every time.

Maybe you are more of a power user. Also I'm not concerned with the SVG output, as long as it does not take ages to render.

Re: Inkscape 1.1.1 Is Released

#97
post #67
post #45

Earlier quoted context omitted.

How did you replace AE?

https://shotcut.org - has done fairly well for me. I believe `DaVinci - Resolve` is a paid tool which also has a free linux version (with restrictions). Honestly, video editing can be crashy and resource-intensive so don't be afraid to pay for something.

Two years ago, I tried video editing for the first time. It was a small project, a 15 second video with multiple video and audio tracks, some basic white balance and color correction, and minor animations. I tried the 3 major FOSS video editors at the time, OpenShot, ShotCut, and KdenLive, in order to figure out which one was more appropriate for me. I also watched some tutorial videos on each of the video editors. My conclusion was that OpenShot was too basic for even such a small project, KdenLive was usable but lacked some tools which made editing somewhat burdensome, and ShotCut was the winner with its toolset and UI, although it crashed the most out of the three.

However, even with such a simple project, none of the three FOSS tools were easy to use, and all were barriers to my efficiency and creativity. I then searched for commercial offerings, and have been using Davinci Resolve, where even the free basic version was light years beyond the FOSS choices in terms of speed, ease of use, and features. As someone who uses FOSS tools (GIMP, Inkscape) for ideological reasons, I was a bit disappointed by how large of a gap there was between FOSS and commercial video editors. I haven't looked at the FOSS versions since then, perhaps they have improved.

Re: Inkscape 1.1.1 Is Released

#98
post #22
post #10

Earlier quoted context omitted.

I just wish designers were more familiar with the SVG format and its caveats. Several times I've wanted to do some quick change in an SVG that was exported from Adobe Whatever and Inkscape was incapable of rendering it correctly, if at all. I'm pretty sure Adobe has been pushing the boundaries of SVG in the last years, while other tools stick to the basics.

I also had some issues with SVG exports from Inkscape not being drawn correctly when used as toolbar icons for Windows apps. The solution was Affinity Designer. Too bad, but at least it's an easy purchase rather than a subscription.

Inkscape saves with two different options: "Inkscape SVG" and "Plain SVG", did you try both?

Re: Inkscape 1.1.1 Is Released

#100

Earlier quoted context omitted.

I have an M1 mac and on standard configuration it’s unusably slow. I’m talking about 1 FPS. In low resolution mode (removing the high res flag from the manifest) it’s just usable (and still painful). I have yet to try it, but maybe there’s a way of going through XQuartz, which might help. I hear they recently switched to GTK’s direct Quartz backend, which I can imagine is causing the problems.

> I have an M1 mac and on standard configuration it’s unusably slow. Is that using a native build or via Rosetta?

Both.
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