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What it's like to spend 40-50 hours in VR every week

blog.immersed.team

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Re: What it's like to spend 40-50 hours in VR every week

#91
post #80
post #57

Earlier quoted context omitted.

Yeah, but again, that's an issue that is shared with physical computer screens as well. It's obviously easier to look up from a physical screen and look around to change up your focal distance, but frankly, this is something that people already forget to do -- and it's just as easy to do in VR if you've got something in the far distance to look at.

Looking at something “far away” in VR doesn’t change your eyes physical focal distance. You need to physically remove the headset to rest your eyes.

Huh, okay, after some very cursory googling it looks like you're right. I was misunderstanding how VR focal distance worked.

Then your point definitely stands: taking off a headset in order to mix up your focal distance does sound like a pain.

Re: What it's like to spend 40-50 hours in VR every week

#92
post #30
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

The "business" class Quest does not require the FB account. Same hardware, $800 IIRC.

Re: What it's like to spend 40-50 hours in VR every week

#93

This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…

Simula looks like how ptoper open VR should be. If (and/or when) they can pull it of is still a question though.

Re: What it's like to spend 40-50 hours in VR every week

#94
post #87

I wonder what's the focal length like in a decent VR set? Is it just few centimeters or can be adjusted to be like 15 meters?

It's currently fixed distance, until the varifocal tech improves. That distance is about 1.3m/4'3".

You can change the effective stereographic distance though, so things look like they're pretty far away (or super close, if that's your thing), and the movement parallax, and eye convergence agree - but the resolving power is still the same for all objects in the visual field.

Re: What it's like to spend 40-50 hours in VR every week

#95
post #92
post #30

Earlier quoted context omitted.

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

The "business" class Quest does not require the FB account. Same hardware, $800 IIRC.

Link?

Re: What it's like to spend 40-50 hours in VR every week

#96
post #10

I suspect a lot of us would be working this way (VR Quest headsets simulating a large multi-monitor workstation) by now if the pandemic hadn't forced the world to be on zoom calls 40 hours/week.

OP here - fortunately my meeting load isn't as absurd as some place, since this company figured out "remote work" long before COVID forced it upon people who don't know how to go 10 minutes without a meeting.

I join most of my Hangouts and Zooms as an avatar, using a virtual webcam from within the software. If it's personal, sensitive, or requires more professionalism, I'll still "resurface" and use a regular webcam - but it's a special occasion.

Re: What it's like to spend 40-50 hours in VR every week

#97
post #30

Earlier quoted context omitted.

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

Technically FB says they won't require an FB account until 2023. However they make it a pain in the ass to use a Quest without a FB account, and presumably your device will be a paperweight in a year once the FB requirement rolls out

Mark is ruining it for every upcoming nerd.

It's almost like he's working on being disliked?

Maybe it's his a way of get back at the world for being invisible on so many levels, until financial success?

Re: What it's like to spend 40-50 hours in VR every week

#98

Earlier quoted context omitted.

Technically FB says they won't require an FB account until 2023. However they make it a pain in the ass to use a Quest without a FB account, and presumably your device will be a paperweight in a year once the FB requirement rolls out

Mark is ruining it for every upcoming nerd. It's almost like he's working on being disliked? Maybe it's his a way of get back at the world for being invisible on so many levels, until financial success?

It’s almost like every device you buy these days have you create an online account to use it.

Re: What it's like to spend 40-50 hours in VR every week

#99
post #44

For me, the problem is I wear glasses and I have no interest in switching to contact lenses. I’ve never found a car headset that worked with glasses well

my glasses fit in the hp reverb g2, very snug though, i can get you caliper measurements if you care

Re: What it's like to spend 40-50 hours in VR every week

#100
post #30
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

Yes, they require accounts. A while ago, FB were saying the FB account must also be “in good standing” in response to people who had purchased the Quest 2, created the compulsory FB account, and were then banned immediately rendering the device totally useless.

There was a fair amount of bad press about the issue and how there was no way to get unbanned. The bad press forced their hand a bit, but I wonder if it’s an issue again now that it’s not such a hot topic.

https://www.tomshardware.com/news/oculus-quest-2-users-banne...

https://screenrant.com/oculus-quest-worthless-facebook-accou...

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