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Shipping Clubhouse on Android in ten weeks

blog.clubhouse.com

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Re: Shipping Clubhouse on Android in ten weeks

#91
post #39

Earlier quoted context omitted.

As a former consultant at a company that built many mobile apps, I think that was the norm. Picking either platform and trying to get some traction both focuses your dollars and developer talent on one decent thing that you can iterate ~2x as quickly on (while the app and business are very small) until you figure what you actually want to build. I think this actually applies to many things. I've seen people pick Andr…

A bonus is that you can build out server features a LOT faster when you only have a single app to worry about: you can couple your client and server implementations, and know by just testing on your one client that you haven’t broken it with a server change. And when you do break things, it’s relatively easy (especially on iPhone where most users upgrade apps quickly) to fix the client, wait for the next release, the…

Why you would build different server features for different client's? Aren't server endpoints supposed to be independent of the client specific implementation?

Re: Shipping Clubhouse on Android in ten weeks

#92
post #45

As someone who's built an unofficial Clubhouse Android app[1] with reverse-engineered API in 1.5 days right when Clubhouse was hyped the most, I only have one thing to say: lol, 10 weeks. [1] https://github.com/grishka/Houseclub

> The rest isn't implemented. In particular you can't create and moderate rooms. There's probably a hundred bugs in the existing functionality too. ...

This happens to me a lot. I get excited to show somebody something that, to me, is significant, but when I get to show them, suddenly I can see how much isn't done or isn't right.

Re: Shipping Clubhouse on Android in ten weeks

#93
I'm always a fan of separate, native implementations, as opposed to "hybrid," ones, but we can't always make a valid business case for native apps.

I have told folks, on occasion, that have approached me to do apps (I write native Apple apps, in Swift), that they are probably better off, looking at doing hybrid apps.

One advantage of starting off with a single-platform native app, is that it can act as a "design spec and MVP" for the second platform. I suspect the Android app will be a lot better that the iOS app (which I wasn't really thrilled by).

They probably only had a native iOS app developer, on hand to do the work, when things got started, and it isn't actually a bad business decision, to start with Apple.

The app I'm developing now, is iOS-native, and we decided to go with Apple, because that was the talent pool on hand (Yours, Troolie), and a significant number of folks out there, have the ability to run Apple iOS apps.

Also, in my opinion, you are best off starting with Apple, because the platform is more restricted than Android, so you aren't as likely to develop capabilities on one platform, that can't be implemented on the other.

Re: Shipping Clubhouse on Android in ten weeks

#94
post #84

Earlier quoted context omitted.

I’m not going to give away the entire playbook here but there are several very specific reasons why launching iOS first makes sense. None of the points you raise are real issues. Android is in-fact a second-class citizen and should be prioritized as such. Again, there is a reason you see consumer companies adopt an iOS first strategy. Experienced founders can tell you why. By the way, Snap is a $100B+ company - that’…

"Android is in-fact a second-class citizen" Not really if you care about number of users: https://gs.statcounter.com/os-market-share/mobile/worldwide

Quantity of users is irrelevant. Obviously Android has more users.

We are specifically talking about launching an early stage consumer startup pre product-market-fit in the US.

Re: Shipping Clubhouse on Android in ten weeks

#95

I had a VC friend who switched to an iPhone, from Android, because of FOMO on Clubhouse. Now, after he realized that Clubhouse has naturally degenerated into a bunch of random people spouting off, with only a few rare pockets of quality content, he won't admit he switched to iPhone because of Clubhouse.

This has to rank near the top of the most vain thing I've ever heard before. Thanks for sharing.

It’s not vain, it’s literally part of the job to evaluate new products and services. Don’t be so needlessly judgemental.
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