See Carmack's rebuttal: https://twitter.com/ID_AA_Carmack/status/1428483898896535562 > I have been impressed by the number of real world economic and business issues that Roblox is exposing my younger son to, both in the experiences and the larger ecosystem. There is a lot of thinking in terms of effort, reward, and risk. "You seem to be ignoring the thesis of the video. For the vast majority of their creators, their…
> If the most legendary game developer of all time thinks Roblox is fine, are you sure he's mistaken? FWIW, he's the CTO of a 30% app store trying to also break into the Roblox business (their Metaverse talk/Facebook Horizon). So rather than Roblox only taking 40% and giving 30% to Apple, Facebook will potentially be in position to take the full 70% (or more due to getting children to pay for ad spend) of the child l…
Roblox faces criticism for 'exploiting' young game developers
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Re: Roblox faces criticism for 'exploiting' young game developers
#921. https://www.fortressofdoors.com/so-you-want-to-compete-with-...
Re: Roblox faces criticism for 'exploiting' young game developers
#93See Carmack's rebuttal: https://twitter.com/ID_AA_Carmack/status/1428483898896535562 > I have been impressed by the number of real world economic and business issues that Roblox is exposing my younger son to, both in the experiences and the larger ecosystem. There is a lot of thinking in terms of effort, reward, and risk. "You seem to be ignoring the thesis of the video. For the vast majority of their creators, their…
He may have a point, but him being 'legendary' doesn't make his arguments any better (or worse).
Re: Roblox faces criticism for 'exploiting' young game developers
#94My kids (and I) certainly don't see it as exploitation - they love learning to create games, and would be happy to do it even without any chance of payout. I don't think the $1k minimum payout is crazy either, as the overhead of paying 10s of thousands of kids $11.32 would kill margins (leading to Robux having to take a higher %age). I'd have to think most kids are in the same boat as mine - if their games ever earn…
It looks worse when that $1k becomes $350 because Roblox cashes out Robux at a 65% discount for itself after taking nearly 75% of every transaction.
Re: Roblox faces criticism for 'exploiting' young game developers
#95The absurd vast majority of people will never make any money via Roblox, or any of the major app stores for that matter. I have a few apps on both Google Play and the App Store.
I'm never going to see a dime. If anything I like that Roblox is encouraging kids to learn game development, later on they can always move on to Unity or Godot( I'm not really an Unreal fan since the editor doesn't run well on my computer). Then they can also enjoy making no money on Steam ! It's very very rare for indie game devs to make money !!
Re: Roblox faces criticism for 'exploiting' young game developers
#96See Carmack's rebuttal: https://twitter.com/ID_AA_Carmack/status/1428483898896535562 > I have been impressed by the number of real world economic and business issues that Roblox is exposing my younger son to, both in the experiences and the larger ecosystem. There is a lot of thinking in terms of effort, reward, and risk. "You seem to be ignoring the thesis of the video. For the vast majority of their creators, their…
> If the most legendary game developer of all time thinks Roblox is fine, are you sure he's mistaken? FWIW, he's the CTO of a 30% app store trying to also break into the Roblox business (their Metaverse talk/Facebook Horizon). So rather than Roblox only taking 40% and giving 30% to Apple, Facebook will potentially be in position to take the full 70% (or more due to getting children to pay for ad spend) of the child l…
When Carmack tweets something, it's because he believes what he's saying is true.
Searching for the most charitable interpretation of your argument, the only thing I can think of is "Maybe Carmack's view was contaminated by his time spent as CTO of Oculus." But he joined Oculus long before Facebook acquired it, and before the policies you mention. Carmack may be legendary, but he likely had no say in those policies.
Re: Roblox faces criticism for 'exploiting' young game developers
#97>Second, there’s the matter of how extensively Robux (Roblox’s in-app currency) are used to navigate the creator economy. Roblox creators are paid first by receiving a cut of Robux that comes from the sale, which they can use to purchase other Roblox experiences, in-game assets, cosmetics, etc. That means once a developer enters the Robux economy, their money is all spent inside the Roblox system until they’re able t…
I had a blog or two that used Google AdWords circa 2008. I got very close to the $100 limit but never reached it - so Google just kept my $90. I wonder how many people and how much revenue that applies to.
Re: Roblox faces criticism for 'exploiting' young game developers
#98Earlier quoted context omitted.
There’s probably a long tail where a tiny fraction of devs make more than that. Free labor!
Most of these kids are just sharing games with their friends... like posting a video to youtube. Free content maybe, but not free labor exactly IMO.
Re: Roblox faces criticism for 'exploiting' young game developers
#99I read the article but have not watched the video so I may be missing some context. It really depends on how you define “exploiting”. It doesn’t seem like you _need_ to buy the ads. A kid could make a game on any platform and would encounter similar barriers. Would it be better if the kid played Call of Duty rather than creating something? Even if the chance to profit is low does the kid get something else out of Rob…
Roblox takes their 75% cut out of each sale then if you ever manage to accumulate the 100,000 Robux needed to cash out ($1000 worth for what Roblox sells it for) you only get $350. They're double dipping their cut. You should really watch the video it lays out the case very well. If it's meant to be educational it shouldn't be marketing itself as a way to make money or charging kids to promote their app. It would hav…
Re: Roblox faces criticism for 'exploiting' young game developers
#100Earlier quoted context omitted.
> But to withdraw it, they need to have raked in roughly $1,000 worth of Robux. It's even worse than that. They sell robux at one rate and cash them out for developers at a very different rate. That $1,000 worth of Robux becomes $350 when you go to extract it. So they're taking cuts twice, once on the actual sale and again whenever you try to turn it into real money instead of their scrip.
Can you transfer it? If so, seems like it would be hard to prevent secondary markets from forming.