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Artists, shrug off that imposter syndrome – the tech world needs you

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Re: Artists, shrug off that imposter syndrome – the tech world needs you

#91
post #42

I think people underestimate how UI aesthetics actually improve user experience. I remember when I was younger it was a lot easier to be more productive and creative with Pages, Numbers, Keynote than their competitors (this was when they were still skeuomorphic). The pretty UI genuinely motivated and inspired me, to an extent that I actually noticed. I really believe it helped start projects easier and work on them l…

Material design is like the design of a typical hotel room. It aims to accommodate everyone. It aims to be a temporary home for everyone and a permanent home for no-one. Hardly anyone would actively choose to make such a clinical, impersonal, unopinionated environment their home. That's what happened with user interfaces when software ate the world – once the UI designers tried to reach everyone, be the place for eve…

I agree with you and the other person who replied. I also see how UIs that have become hotel-room-like are similar to auto design. They're converging on a mean that is efficient which limits uniqueness.

I feel like there's a place for being unique and place for being an efficient hotel.

Social media sites, ex forums used to have this uniqueness, now they're consolidated hotels for efficiency (not necessarily user friendly efficiency unfortunately).

This site is also a good example of being purposefully painful and bland even at the cost of hostility towards impaired users, but I guess it's unique in that way.

Re: Artists, shrug off that imposter syndrome – the tech world needs you

#92

Regarding imposter syndrome: While I know that imposter syndrome is a real phenomenon that people experience, I think that it's become some catch-all solution to the fact that many young people have not actually put in the practice to master their craft. The times in my life where I've felt "imposter syndrome", it would go away after I had put in the work to get better at whatever subject/hobby I was feeling like an…

I actually think analysis paralysis is more relevant most of the time. It’s not thinking you’re not good enough - more that there are so many options it’s hard to figure out one to focus on.

I agree wholeheartedly with your comment.

Re: Artists, shrug off that imposter syndrome – the tech world needs you

#93
post #4

Does this person even know any actual artists? Many of them would rather die than work in tech.

> Many of them would rather die than work in tech. At least until they need to pay the bills.

there are many ways to make a living

Re: Artists, shrug off that imposter syndrome – the tech world needs you

#94
The work on reducing dark mode contrasts seems valid.. lots of dark mode is way too high contrast. It's trendy, so I try it, and pretty immediately can feel the contrast messing with my eyes. So it gets turned off.

However I hate the ever increasing emphasis on design that doesn't even care about actual usability. It's all about the shapes and styling of elements and so much less on how all the components fit together, how the user moves through the application, etc..

I've been at this a while and used to be a UI guy, it feels like the balance of design:usability has shifted further towards design than at any other time since I've been using a computer. In places where there used to not be a "designer" flow and usability could end up being emphasized more than it is today. Today a designer sits there and restyles the widgets, in the past with no designer everyone else was happy to take the stock widgets and follow the design guidelines from MS or especially Apple. No thought on restyling widgets meant all the UI design time was on the usability.

Thankfully the project I work on right now has a good balance. Prior to our current UI designer we had a design-first person and it was kind of a disaster, stuff was getting restyled while UI requests from customers to fix usability issues were left to wither and die.

Re: Artists, shrug off that imposter syndrome – the tech world needs you

#95

As a practicing visual artist / art school hippie who recently got into working as a software engineer I got really excited when I saw this, noted problems aside. But I wasn't surprised to see it was limited to UI/UX. I'm having a really hard time finding other art school grads and visual artists working on the engineering side of tech and it's starting to make me feel a little crazy. Does anyone have any suggestions…

A couple few groups that I know of off the top of my head where you might find a lot of overlap between art and tech type people would be the "metaverse" (virtual worlds engines [1][2] and their users) and the closely related 3d graphic arts/game design [3][4]. [1] http://opensimulator.org/ [2] https://github.com/HalcyonGrid [3] https://www.blender.org/ [4] https://godotengine.org/

Thats a great thought and those are great suggestions. Thank you! :)

Re: Artists, shrug off that imposter syndrome – the tech world needs you

#96
post #65

Earlier quoted context omitted.

Apparently many of them would rather not pay the bills

I don't know why you're being downvoted, I know at least 15 people who got some kind of art degree, they pefer to work brutal late-night shifts at a pizza shop or deliver food/drive Uber than take a spreadsheet jockey temp job, even if it pays 3x as much.

My experience is similar. I know a few who eventually have made the jump, especially once they saw someone close to them do it, but for the most part they've largely been unwilling to do anything that seems permanent/career-ish that isn't what they dreamed of. I get it and sympathize, to a point, but....

Re: Artists, shrug off that imposter syndrome – the tech world needs you

#97

So she lower the contrast and then gave a component a shadow where as none of the others have any 3D effect and are completely flat? It feels widely inconsistent to me and the message doesn’t hit right with me. There are people who train in graphic design that eventually become UI/YX designers… which isn’t to say an artist couldn’t go that route, but this doesn’t seem like a particularly compelling example.

As a frontend dev I would probably stick to the original design if presented with the new one. The new one is inconsistent and looks slightly outdated. Not saying that the original design is perfect though, or that the new one is crap.

On top of that, it has some other weird stuff going on, which might be beside the point, but it still caught my attention. For example, why is every input field now a dropdown? Are you really going to select colors and pixels in a dropdown? It just makes it feel sloppy.

Re: Artists, shrug off that imposter syndrome – the tech world needs you

#98
post #66

Earlier quoted context omitted.

Reasonable, but if you have conclusions that refer to meaning A and meaning B is now dominant, your conclusions may be false. For instance, let's say "begging the question" is a logical fallacy and we're in the universe where it refers to the circular argument fallacy. Fallacious arguments are bad and so we can dismiss an argument that relies on this. Now, let's say over time "begging the question" means "the questio…

> That is, if meaning shifts, you must bust your cache on conclusions that follow out from the original meaning. Certainly. But most of the time the problem is not people that have a "stale case", but that know perfectly well what the new meaning is, but are opposed to others using the word in that sense for ideological or pedantic reasons. I mean, nobody really thinks "I'm literally dead from exhaustion" means I'm a…

I felt like this was a case of that. i.e. imposter syndrome is the narrow zone of lack-of-self-confidence-in-the-face-of-counteracting-evidence. i.e. you score 40 points a game but you don't believe you're actually a good basketball player.

My lack of confidence at playing recreational basketball, on the other hand, is fairly well-founded. It does have a basis and I will probably succeed better if I focus on building my game. I'm bottlenecking on skill.

The 40-point-guy, on the other hand, is not going to get any better if he focuses on improving his game. He's bottlenecking on confidence.

On the gripping hand, though, you're right in that this case seems to have just been a prescriptivist speaking and personally I usually find terminology-discussions boring, so I'm horrified to have found myself having participated in one on the side of prolonging. I'll leave the previous bit in just because it's a thought I already wrote.

Re: Artists, shrug off that imposter syndrome – the tech world needs you

#99
post #12
post #9

The title is a disaster. It would only make sense if they are selling training services to artists to migrate to UI design, and they want to lower their self-esteem so that they actually pay them for the training. Oh.

And 38 upvotes in just an hour. Mmm.

Not everyone who disagrees with you is a shill.

Re: Artists, shrug off that imposter syndrome – the tech world needs you

#100
post #86

Earlier quoted context omitted.

" Please don't post shallow dismissals, especially of other people's work. A good critical comment teaches us something. " https://news.ycombinator.com/newsguidelines.html Edit: you've been breaking the site guidelines egregiously, e.g. https://news.ycombinator.com/item?id=27857458 , which is obviously not acceptable here. We ban accounts that do that, so I've banned this one. Please don't create accounts to break HN…

Please don't shallowly ban people for no good reason. If you read that thread you posted my reaction to him was pretty reasonable. He told me to go study physics. A small violation of the rules? Yeah sure but did I incite anger? No. I was responding to his insult... hardly worth a ban. Additionally who's to judge that is a shallow dismissal. YOU simply JUST don't agree with it. That's the main problem here. I WROTE r…

The comment was an extreme violation of the site guidelines and would be a bannable offence even if you weren't routinely creating accounts to do that. Please stop.
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