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ALiEn – a GPU-accelerated artificial life simulation program

alien-project.org

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Re: ALiEn – a GPU-accelerated artificial life simulation program

#92

Wanted to give a shot out to Larry Yeager who wrote software for this all the way back in the mid nineties : https://en.wikipedia.org/wiki/Polyworld He was a professor of mine in grad school, he also did visual effects for The Last Starfighter, and the early work on character recognition in the Apple Newton. Cool dude.

Also relevant is Karl Sims' Evolving Virtual Creatures:

https://www.youtube.com/watch?v=JBgG_VSP7f8

Not sure how they're connected, but I remember being obsessed with that paper and actually recreating it in 2D as a grad project.

Re: ALiEn – a GPU-accelerated artificial life simulation program

#93

I have no experience with CUDA, is it possible to run this on a normal PC with a 1080ti? I've tried, the program runs but I cant step the simulation even once.

Same problem with my 1070ti (also Pascal architecture). When first started can pan, zoom, edit, etc. But, as soon as Run is hit, rendering completely breaks: scroll bars indicate zoom is working, but display never updates. In addition, program hangs on exit (one CPU is pegged at 100%).

Have updated to current CUDA (11.3.1) and current NVidia driver (466.77) with no luck.

Re: ALiEn – a GPU-accelerated artificial life simulation program

#94
post #56

Earlier quoted context omitted.

I've written a lot of software against GPUs, albiet some years back. The main challenge was that many of the best libraries had CUDA support (or CuDNN support on top) but not support for other GPU lines' frameworks. Getting CUDA to work well is hard. Not hard on your laptop, not hard on a particular machine but hard to work everywhere when you dont know the target environment beforehand -- there are different OSs, di…

Why not use the Nvidia docker runtime and put your application in a container?

Nvidia docker runtime has been more recent. There were some issues with k8s usage and Nvidia docker runtime -- you couldnt use a non-integer number of allocations (e.g., cant split allocation of a GPU).

That said, NVIDIA Docker Runtime is awesome now -- however, all this underscores further how much further behind the non-NVIDIA stack is!

Re: ALiEn – a GPU-accelerated artificial life simulation program

#95
post #25

>The Autoverse is an artificial life simulator based on a cellular automaton complex enough to represent the substratum of an artificial chemistry. It is deterministic, internally consistent and vaguely resembles real chemistry. Tiny environments, simulated in the Autoverse and filled with populations of a simple, designed lifeform, Autobacterium lamberti, are maintained by a community of enthusiasts obsessed with ge…

Thank you for letting me find my next read! Loved Egan's Diaspora years ago, looking forward to this one.

Re: ALiEn – a GPU-accelerated artificial life simulation program

#97
post #87
post #85

Earlier quoted context omitted.

Everyone saying it would be computationally expensive to simulate our universe is failing to put their mind outside of the box of our universe. Imagine for a moment that there's a universe which compares to our universe similarly to how our world compares to one inside of Conway's Game of life. Granted, this scenario doesn't provide us with anything we can take action on, but the idea that we're in a simulation at al…

So you only have to assume physics totally different from ours, and we can’t observe it. Isn’t that a bit of a weak point? And what would be the point of this simulation that has been running for billions of years?

>you only have to assume physics totally different from ours

You don't have to assume anything is true if you don't want to, but if you want to consider whether we're living in a simulation, it's probably worth considering.

>And what would be the point of this simulation that has been running for billions of years?

First, it's billions of years in our time. Second, what's the point of Conway's Game of Life?

Re: ALiEn – a GPU-accelerated artificial life simulation program

#98
post #84
post #72

Earlier quoted context omitted.

That's like a sim saying that their world would be impossible to run on the desktop in their simulated living room. That is tautologically true.

The physics of the simulator would have to be totally different to support a simulation with exponential computational costs. You probably couldn’t have anything like conservation of energy. Polynomial overhead would feel much more plausible.

Consider the physics of the simulator is literally the physics of our current universe. It need not be running on a binary substrate, the computation platform could just be the mass of the universe over time.

Re: ALiEn – a GPU-accelerated artificial life simulation program

#100

For folks who like this sort of thing, I will once again make my monthly plug for folks to check out "The Evolution of Cooperation", by Robert Axelrod.

Bought it now! I really likes Steven Levy's "Artificial Life" as a light introduction to this world. Sadly, the book isn't too far out of date despite being 30 years old now.
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