Every game seemed more interesting when you had everything to lose. I found it interesting that this isn’t true for the general public, and all games started going easy mode to appease the masses (who wanted to experience games more like movies).
The Tamagotchi Cemetery
91–100 of 122 posts
Re: The Tamagotchi Cemetery
#92Earlier quoted context omitted.
As someone who puts Final Fantasy VII on a pedestal—for multiple reasons, including, but not limited to, the fact that I learned English to understand the plot when I was a kid—, I have to agree with you. While the plot from Final Fantasy VII still holds up, and a certain character's death in the game was my first experience with death, games like The Last of Us—especially the second one— and Ghost of Tsushima have a…
I didn’t find HzD voice acting to be atrocious Does anyone have a side by side comparison of good vs bad voice acting in video games, I know plenty of example of universally bad voice acting but when it comes to flagship or AAA titles the criticisms seem arbitrary This is analogous to someone telling me Red Dead Redemption has bad voice acting or Detroit Become Human was the worst due to that reason I cant really tel…
Re: The Tamagotchi Cemetery
#93Earlier quoted context omitted.
Honest question - would you say the gameplay of Pokemon Snap is as good as Mario 64 (which came out for the same system as Pokemon Snap) or Tetris?
Pokemon Snap has a lot of depth below the facade. It's an on-rails type game where your job is to take high quality photographs of Pokemon as you venture through the zones that game offers. Crucially you cannot stop the cart you're on, it trudges forward at a mostly static pace through the level. This means you have to run through zones a couple times to learn the timings for certain pokemon to appear. At some point…
Back in the day you could take your cartridge to a blockbuster and print out your in game photos too (or something like that). That was the coolest thing in existence.
The new one looks like a pretty faithful sequel, even, pointlessly, drawing on some of the canon from the first game. I think it will great.
Re: The Tamagotchi Cemetery
#94I wonder if there was a pattern or analysis of tamagochi sales success by country. I certainly read about Tamagochi growing up...but i hardly saw one or heard of friends owning one. Curious if these prospered in countries with free trade agreements with Japan? Or just the right distributor? Or something else entirely?
I was actually surprised that Namco didn't release an official Tamagotchi app (or it completely passed me by).
Re: The Tamagotchi Cemetery
#95I remember the moment when lag killed my hard core Diablo2 paladin. Every game seemed more interesting when you had everything to lose. I found it interesting that this isn’t true for the general public, and all games started going easy mode to appease the masses (who wanted to experience games more like movies).
This is why I don't play roguelikes.
Re: The Tamagotchi Cemetery
#96I remember the moment when lag killed my hard core Diablo2 paladin. Every game seemed more interesting when you had everything to lose. I found it interesting that this isn’t true for the general public, and all games started going easy mode to appease the masses (who wanted to experience games more like movies).
Re: The Tamagotchi Cemetery
#97I remember the moment when lag killed my hard core Diablo2 paladin. Every game seemed more interesting when you had everything to lose. I found it interesting that this isn’t true for the general public, and all games started going easy mode to appease the masses (who wanted to experience games more like movies).
> I remember the moment when lag killed my hard core Diablo2 paladin. This is why I don't play roguelikes.
Re: The Tamagotchi Cemetery
#98Earlier quoted context omitted.
> I wonder if modern graphics and voice acting might actually be making games less immersive, by asking less of players' imaginations when it comes to completing the characters. Or it may just be that I'm older now. Depends on the game but I think you may be experiencing survivorship bias. You can remember the greatness of old games (I do too, still have very fond memories of Monkey Island) but right now you are goin…
As someone who puts Final Fantasy VII on a pedestal—for multiple reasons, including, but not limited to, the fact that I learned English to understand the plot when I was a kid—, I have to agree with you. While the plot from Final Fantasy VII still holds up, and a certain character's death in the game was my first experience with death, games like The Last of Us—especially the second one— and Ghost of Tsushima have a…
I had forgotten how bad it was but you helped me remember. I played the Spanish dub of the game which is even worse. The graphics are great but the voice acting and robotic conversations kill a bit of the immersion.
Re: The Tamagotchi Cemetery
#99Re: The Tamagotchi Cemetery
#100I remember the moment when lag killed my hard core Diablo2 paladin. Every game seemed more interesting when you had everything to lose. I found it interesting that this isn’t true for the general public, and all games started going easy mode to appease the masses (who wanted to experience games more like movies).
> I remember the moment when lag killed my hard core Diablo2 paladin. This is why I don't play roguelikes.
there's also the eve online / tarkov variation where dying results in the loss of most or all items you had equipped -- potentially a major setback if you were wearing most of your wealth -- but items stashed in other locations and skill point based progression is largely not impacted