That's very exciting! A nit: > For example, I have not encountered hardware for reading vertex attributes or uniform buffer objects. The OpenGL and Vulkan specifications assume dedicated hardware for each, so what’s the catch? That is not my understanding of those specs (as someone that's written graphics drivers). Uniform Buffer Objects are not a "hardware" thing. They're just a way to communicate uniforms faster th…
This is completely off topic, I am very sorry, but given your comment and your username -- are there any learning resources you would particularly recommend for graphics programming? I have collected a few already (however they are all beginner level), and was wondering if there are hidden gems I missed.
https://web.archive.org/web/20130517222528/http://www.arcsyn...