If we're talking about 3D rendering then a matrix multiplication with a vector are just projections: A 3x3 matrix that transforms a vector is nothing else than that vector being projected onto the 3 axis which are inside the 3x3 matrix. This is very easy to see visually. A matrix times matrix multiplication (eg 3x3 times 3x3) is just projecting the axis of one matrix onto the other: expressing the coordinate system i…
A 3x3 matrix can be viewed as something that acts on the standard unit basis vectors. The action on the standard unit basis vectors can be read out by looking at the columns. (A matrix times the ith standard basis vector is just the ith column.) Since the transform is linear, all the other points in space are carried along with the action as well. This is the "linear map" viewpoint of a rotation matrix.
I show an example here https://biro.ai/we-learned-the-wrong-way-to-matrix-multiply/ where this viewpoint lets you instantly see what a rotation matrix does by looking at the columns.