This talk was such a treat. After all the carefuly crafted hype from Zuck and the gang, Carmack threw huge bucket of cold water on everything. I think it's just wonderful that he's allowed to speak so openly, about the things he's proud of, the things he thinks are failures, internal politics, the possibilities for improvement, the real hard physical limits VR is running into, and his growing pessimism for the future…
John Carmack’s presentation at Facebook Connect [video]
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Re: John Carmack’s presentation at Facebook Connect [video]
#92Earlier quoted context omitted.
For example?
Beat Saber is the obvious answer with the most general appeal.
Games with that constraint are limited. You could do ping-pong. Shooting galleries.
Re: John Carmack’s presentation at Facebook Connect [video]
#93Earlier quoted context omitted.
I sure hope you want for a pc vr headset and not the oculus quest. HTC Vive Pro and Valve Index are simply stunning and can see them become the future of gaming.
With the Quest being able to be used as both a PC VR and and standalone, why not Quest? I'm saying this as someone who owns 4 different VR headsets, and I find myself using my Quest 1 the most.
Re: John Carmack’s presentation at Facebook Connect [video]
#94Re: John Carmack’s presentation at Facebook Connect [video]
#95Earlier quoted context omitted.
I sure hope you want for a pc vr headset and not the oculus quest. HTC Vive Pro and Valve Index are simply stunning and can see them become the future of gaming.
Yes, as the other poster said, it is the best of both worlds device, especially since the USB 3 link now has several times the bandwidth of the Quest 2. I think PCVR is interesting in a supercar kind of way. It's going to provide an incredible experience at a price that will limit it to a small niche of the overall gaming industry. I purposely bought a mobile HMD because I think that will be the only way VR hits the…
Re: John Carmack’s presentation at Facebook Connect [video]
#96Earlier quoted context omitted.
I'd say that is the same as a dead end. Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. And given the amount that Facebook must be losing on the Quest 2 and the all-in nature of this launch, if this doesn't take off now, the…
> It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. I hate that we live in a world so dominated by network effects, economies of scale, corporate consolidation, and shareholder value that there are fewer and fewer realms where "small success" still exists.
Re: John Carmack’s presentation at Facebook Connect [video]
#97Re: John Carmack’s presentation at Facebook Connect [video]
#98Earlier quoted context omitted.
But it's clearly not a mass market thing either— mass market is mobile games raking in millions, Switches selling out during quarantine, the upcoming PS5 launch, and Epic having splashy platform wars with Apple and Valve. Those are billion dollar gaming events which all have nothing to do with VR. There's no non-nerd out there who thinks "maybe I'll try VR", and goes into a store to buy... whatever it is, goes home t…
> "..."maybe I'll try VR", and goes into a store to buy... whatever it is, goes home to have a great time with it, and immediately tells their friends." This is definitely a thing that happens with the Oculus Quest already. The hardware is easy to use and the software library is pretty much in place now. A major marketing campaign could make it really take off. I don't have any insight into FB VR's decision to requir…
I think the Quest showed FB that they had a potential winner on their hands and the Quest 2 is moving out of MVP phase to mass market phase. They are gambling that this is going to take off in a big way and they pushed hard to get an improved version out there and ramp up their manufacturing faster than most thought they would. They clearly want to be first to the "Oasis" with Horizon if that's ever going to be a thing and the FB login is a piece of that. If this is a flop, it will be a huge disappointment to the execs. If it's a win then FB may have been first to plant their flag in our VR future, for better or for worse.
Re: John Carmack’s presentation at Facebook Connect [video]
#99Earlier quoted context omitted.
>Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. We are far past tech demos and concept games.
For example?
I played too much half-life in my college days and think of it as fun campy sci-fi. Stuff like press e to move this dead body is suddenly this viscerally horrific experience.
You picked up a box of matches accidentally? Read the label. Found a pen draw something.
Re: John Carmack’s presentation at Facebook Connect [video]
#100Earlier quoted context omitted.
Chatvr seems to have plenty of “players” - in the millions actually. Premature optimisation is not ideal, and a delay in the tens of ms is not unheard of in regular chat apps either. I mean how many live on a 10 Mbps home connection with high latency yet they make perfectly fine calls.
The full quote of that premature optimization trope is this: "We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we should not pass up our opportunities in that critical 3%" People often ignore that second half. > "I mean how many live on a 10 Mbps home connection with high latency yet they make perfectly fine calls." I'm not sure I agree with 'pe…