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John Carmack’s presentation at Facebook Connect [video]

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Re: John Carmack’s presentation at Facebook Connect [video]

#91

This talk was such a treat. After all the carefuly crafted hype from Zuck and the gang, Carmack threw huge bucket of cold water on everything. I think it's just wonderful that he's allowed to speak so openly, about the things he's proud of, the things he thinks are failures, internal politics, the possibilities for improvement, the real hard physical limits VR is running into, and his growing pessimism for the future…

Hopefully you went with a real VR headset instead of the Quest. I guarantee you will be disappointed with the Quest.

Re: John Carmack’s presentation at Facebook Connect [video]

#92

Earlier quoted context omitted.

For example?

Beat Saber is the obvious answer with the most general appeal.

Right. Beat Saber works because the virtual world does not rotate relative to the real world. That rotation is what induces nausea. The player is confined to a small box in the virtual world; they never move very far, and the virtual world is locked to the real world.[1]

Games with that constraint are limited. You could do ping-pong. Shooting galleries.

[1] https://www.youtube.com/watch?v=gV1sw4lfwFw

Re: John Carmack’s presentation at Facebook Connect [video]

#93

Earlier quoted context omitted.

I sure hope you want for a pc vr headset and not the oculus quest. HTC Vive Pro and Valve Index are simply stunning and can see them become the future of gaming.

With the Quest being able to be used as both a PC VR and and standalone, why not Quest? I'm saying this as someone who owns 4 different VR headsets, and I find myself using my Quest 1 the most.

Interesting - i steered away of oculus generally speaking as it was by far the buggiest headset I owned. From what gather tho it can only play low spec games decently. For instance, how does it handle Alyx?

Re: John Carmack’s presentation at Facebook Connect [video]

#95

Earlier quoted context omitted.

I sure hope you want for a pc vr headset and not the oculus quest. HTC Vive Pro and Valve Index are simply stunning and can see them become the future of gaming.

Yes, as the other poster said, it is the best of both worlds device, especially since the USB 3 link now has several times the bandwidth of the Quest 2. I think PCVR is interesting in a supercar kind of way. It's going to provide an incredible experience at a price that will limit it to a small niche of the overall gaming industry. I purposely bought a mobile HMD because I think that will be the only way VR hits the…

Yeah I dont think vr’s future is mobile - cant be. There is only this much performance you can squeeze out of a mobile platform (even carmack himself seems to suggest that). Desktop gaming pcs are becoming cheaper by the day and gpu and cpu power are going up. My previous “gaming” pc cost less than 600 gbp and it handled oculus quite well. Now i reckon i own a quite powerful pc, cheaper than a macbook pro, and its flying through games. And most gamers are willing to spend money on such pcs. Anyway up to you, but i would recommend trying pc based vr as i have the feeling you will get hooked!

Re: John Carmack’s presentation at Facebook Connect [video]

#96

Earlier quoted context omitted.

I'd say that is the same as a dead end. Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. And given the amount that Facebook must be losing on the Quest 2 and the all-in nature of this launch, if this doesn't take off now, the…

> It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. I hate that we live in a world so dominated by network effects, economies of scale, corporate consolidation, and shareholder value that there are fewer and fewer realms where "small success" still exists.

Small successes haven't gone anywhere. However a system that needs billions of dollars in corporate funding worth of research to come into existence cannot be one by definition.

Re: John Carmack’s presentation at Facebook Connect [video]

#98
post #87

Earlier quoted context omitted.

But it's clearly not a mass market thing either— mass market is mobile games raking in millions, Switches selling out during quarantine, the upcoming PS5 launch, and Epic having splashy platform wars with Apple and Valve. Those are billion dollar gaming events which all have nothing to do with VR. There's no non-nerd out there who thinks "maybe I'll try VR", and goes into a store to buy... whatever it is, goes home t…

> "..."maybe I'll try VR", and goes into a store to buy... whatever it is, goes home to have a great time with it, and immediately tells their friends." This is definitely a thing that happens with the Oculus Quest already. The hardware is easy to use and the software library is pretty much in place now. A major marketing campaign could make it really take off. I don't have any insight into FB VR's decision to requir…

Yes, really agree with this perspective. Last year Carmack's talk was equally interesting and he stated that they had all the usage data on several different visions of what VR could be (Rift, GearVR, Go, Quest) and that the data showed the Quest had the most engaged users and the product finally showed signs of being sticky. At the time it convinced me not to buy because their v2 was clearly going to get a big investment now that they had plausible product market fit.

I think the Quest showed FB that they had a potential winner on their hands and the Quest 2 is moving out of MVP phase to mass market phase. They are gambling that this is going to take off in a big way and they pushed hard to get an improved version out there and ramp up their manufacturing faster than most thought they would. They clearly want to be first to the "Oasis" with Horizon if that's ever going to be a thing and the FB login is a piece of that. If this is a flop, it will be a huge disappointment to the execs. If it's a win then FB may have been first to plant their flag in our VR future, for better or for worse.

Re: John Carmack’s presentation at Facebook Connect [video]

#99
post #46

Earlier quoted context omitted.

>Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. We are far past tech demos and concept games.

For example?

Half-life alyx is wonderful. I cannot praise it enough.

I played too much half-life in my college days and think of it as fun campy sci-fi. Stuff like press e to move this dead body is suddenly this viscerally horrific experience.

You picked up a box of matches accidentally? Read the label. Found a pen draw something.

Re: John Carmack’s presentation at Facebook Connect [video]

#100

Earlier quoted context omitted.

Chatvr seems to have plenty of “players” - in the millions actually. Premature optimisation is not ideal, and a delay in the tens of ms is not unheard of in regular chat apps either. I mean how many live on a 10 Mbps home connection with high latency yet they make perfectly fine calls.

The full quote of that premature optimization trope is this: "We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we should not pass up our opportunities in that critical 3%" People often ignore that second half. > "I mean how many live on a 10 Mbps home connection with high latency yet they make perfectly fine calls." I'm not sure I agree with 'pe…

We may have experienced different kinds of latency but in my experience i havent noticed much of an issue when using chat vr. I may be biased as i am keen on vr going mainstream and looking back at the times of dialup i cant help but wonder what would happened if we waited for fiber optic before using the internet, because it was laggy. So it may suck for a while but its just fine - no worse than a laggy skype call 5 years ago.
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