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Blender 2.90

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Re: Blender 2.90

#91

Earlier quoted context omitted.

There is an "extension" to .obj where vertex colors are added to the v line, like v x y z r g b But this stores a color per-vertex. Vertex colors in Blender, like UVs, are per-corner-of-poly. The ideal way to store vertex color information in .obj would really be vc r g b p v1/vt1/vn1/vc1 ... As it is, exporting per-vertex colors would require splitting a vertex into multiple vertices, one per distinct vertex color t…

That's what you do with normals anyway, right?

Normals are specified per-corner-of-poly in OBJ, just like UVs.

Re: Blender 2.90

#92
post #72

Earlier quoted context omitted.

> …it was designed to allow those who paid, faster access to new features. For whatever reason, the C-key was dropped, and eventually replaced by the requirement to purchase a Publisher license. https://blenderartists.org/t/what-is-the-c-key/297959/2

Right, I know what the c-key did but I can't recall ever learning why it was called a c-key. What does the C stand for?

I would guess “commercial” key, like a commercial license for a software.
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