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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#93
post #45

Earlier quoted context omitted.

The Razer accounts are in no way mandatory. They just have an app that auto-updates drivers (and probably does a lot of data mining) but you don't need to use it to use the device. It is a funny comment though, I laughed when I read it.

My Razer mouse is basically broken (it's not that the sensitivity is too high, it's just...completely off) until you install and log in with their app. Only after you log in is the mouse movement fixed. I would never buy another Razer product, specifically because of this.

I have Razer Synapse installed right now, I am not logged into the service but I am still able to make configurations. Don't know what issue you're having. I would feel the same way if this was an issue though

Re: Facebook account now required to login to Oculus devices

#94
post #45

Earlier quoted context omitted.

The Razer accounts are in no way mandatory. They just have an app that auto-updates drivers (and probably does a lot of data mining) but you don't need to use it to use the device. It is a funny comment though, I laughed when I read it.

My Razer mouse is basically broken (it's not that the sensitivity is too high, it's just...completely off) until you install and log in with their app. Only after you log in is the mouse movement fixed. I would never buy another Razer product, specifically because of this.

Are they still storing your mouse settings online?

I got rid of my Razer mouse as my custom key settings wouldn't kick in for about 5 minutes after each reboot

Re: Facebook account now required to login to Oculus devices

#95

> Giving people a single way to log into Oculus — using their Facebook account and password — will make it easier to find, connect, and play with friends in VR. Ugh. I guess Facebook is making a play to become the Steam/XBox Live of VR. Why can't we just have gaming peripherals anymore without some kind of platform tie-in?

Hardware is difficult and expensive to make, and consumers are very price-sensitive.

In a world where everyone has a service subscription or a data hose to subsidize their hardware (see: most phones, game consoles, kitchen appliances, "smart assistants"), it's very difficult to be competitive just making hardware.

Given that the Oculus Quest is effectively a flagship phone with a strap attached to it at ~1/10 the sales volume of a flagship phone (rough figures: [0] [1]), it would be very difficult to even pay engineering expenses without a secondary income stream enabled by a) real-identity advertisement targeting/data sucking and b) ecosystem lock-in.

[0] https://www.notebookcheck.net/Galaxy-S20-series-sales-number... [1] https://arinsider.co/2020/05/25/data-dive-has-oculus-sold-80...

Re: Facebook account now required to login to Oculus devices

#96
post #25
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.

I think he was 17 (or close to that) when starting the original kickstarter.

Carmack also wanted to sell because he had built businesses before and wanted to focus on the technology without having to deal with survival.

It wouldn't surprise me if Luckey believed that would be the outcome. I think Zuck's strategy as CEO was also less clear then. Today it would be obvious, back then though, I'm not so sure.

Re: Facebook account now required to login to Oculus devices

#97
post #25

Earlier quoted context omitted.

>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.

Why do you find it hard to believe that someone could be so naive?

probably because a giant tech behemoth buying up a small company and giving it the good old Borg treatment is a tale as old as time.

Let's be real, the reason he was wilfully naive is because they send him a big fat check, just like they did to the Whatsapp founders, in the same year I think.

I just wish they would at least be honest and say it instead of this whole "I thought our dreams would come true" talk.

Re: Facebook account now required to login to Oculus devices

#99

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

If you make a Facebook account and never touch the Facebook aspect of it, is there any material difference between that and an Oculus account?

I'm sure this just changes which pipe usage data goes down, but this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web, because they know. I think that's the main reason folks generally dislike FB connect in the first place, but I don't want to speak for everyone :)

Re: Facebook account now required to login to Oculus devices

#100
post #25
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.

I think performing mental gymnastics to avoid bad intent is silly. Many people have actual bad intentions. “The divide between good and evil cuts through the heart of every man”
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