Earlier quoted context omitted.
Infinitely more people are being diagnosed now than in the dark ages
That’s probably the underpinning of his correct argument that we have zero clue and no leg to stand on to claim that modernity has more mental illness than any other, much less every other, period in history
Magnasanti: The Largest and Most Terrifying SimCity (2010)
91–100 of 108 posts
Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)
#92Earlier quoted context omitted.
it's a false narrative that these cities are not occupied - i think you'll find that the CCP plans for decades, and the population growth of china will fill those apartments in time.
That explains that there are plans for future occupation, but does not support the claim that it is a false narrative that they are unoccupied.
no the false narrative was that they will remain unoccupied and is just built as a form of economic stimulus.
Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)
#93Earlier quoted context omitted.
Purchased on the credit card of carbon release. We might get lucky and see some technological or social innovation negate or stop the coming disaster, or civilization could snap back to where it was centuries ago.
This is a perfect example of the trendy "everything's leading to a doomsday" sentiment among some people on this site. "We might get lucky" - humans have overcome every adverse condition in our 2 million years alive, why do you have the hubris to believe that you know we can only survive if we get lucky. "stop the coming disaster" - again, hubris to think that the only possible outcome for humans is a disaster. "coul…
> why do you have the hubris to believe that you know we can only survive if we get lucky.
They didn't say we can only survive if we get lucky. The dichotomy they painted was between 'getting lucky' and civilizational regression, not extinction.
> again, hubris to think that the only possible outcome for humans is a disaster.
This is clearly not what they said: they said 'some technological or social innovation' might 'negate or stop the coming disaster'.
You can make an argument that we should lean more heavily on base rates rather than an inside-view attempt to predict the future. But here you've just psychoanalysed a strawman.
Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)
#94Earlier quoted context omitted.
Sim City 3000 is my favorite too for all the same reasons and I really wish SC3U shipped with multiplayer like the leftovers suggest it would have: https://tcrf.net/SimCity_3000_Unlimited/Unused_Multiplayer_T...
I really wish SimCity 3000 shipped with 3D views. I remember reading articles on Happy Puppy around 1998 or 1999 that talked about the “promised land” with screenshots of 3D cities. These are still around if you look around I am hopeful that someone on here that could share some lore about the development of that 3D version.
Sadly I don't know of an equivalent for SimCity 3000.
Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)
#95Earlier quoted context omitted.
The worst part is not the horror of mass extinctions and runaway greenhouse gasses might eventually resolve itself on geologic timescales, but that the society that rebuilt might find it impossible to get out of the stone age; much less through an industrial revolution: we've pillaged the highest-yield mines, germs have been developed into antibiotic-resistant superbugs, we've extracted the easiest-to-reach stored hy…
==the "basic 5" domestication-friendly animals== Can you expand on what you mean by this? I’m not finding much through search.
Those are the basic examples of the few animals which are docile herbivores, breeding in captivity, growing to a large, breeding adult in a couple years, and which live in social groups that accept humans at the top of the hierarchy. Building a society with protein and labor from cows is much easier than, say, harnessing turkeys. There are a billion cows on the planet, but if human society grinds to a halt and we stop artificially inseminating them and running the feed plots those species might not survive.
Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)
#96Earlier quoted context omitted.
I really wish SimCity 3000 shipped with 3D views. I remember reading articles on Happy Puppy around 1998 or 1999 that talked about the “promised land” with screenshots of 3D cities. These are still around if you look around I am hopeful that someone on here that could share some lore about the development of that 3D version.
There was a racing game called Streets of SimCity, which was mediocre (an euphemism, actually it was just bad) as a racing game, but had the amazing feature that you could drive around your SimCity 2000 cities in glorious 3D. Sadly I don't know of an equivalent for SimCity 3000.
Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)
#97IIRC it ended with the Celts, Vikings, and Sioux facing off in thermonuclear war in the year 3991.
https://www.reddit.com/r/gaming/comments/uxpil/ive_been_play...
https://www.reddit.com/r/theeternalwar/comments/uyswv/here_i...
Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)
#98Earlier quoted context omitted.
As an aside, why do you say that in Factorio solar panels are trickier than generators. To me it seems you can stick panels down infinitely and just make more power. Generators require coal trains, nuclear power, steam conversion, water lines and everything else? Or did you mean purely in construction from the start?
Devs made min/maxing solar panels per accumulators is intentionally tricky, as you can't move over them and they don't line up perfectly. And you can say, "You don't need to play the game that way," and you'd be right, but it is still part of the obsession with the game.
Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)
#99Not to anywhere near the level of this but i've been playing a map on city skylines where i've been trying to make it as dystopian as possible, though at first I was just trying to model my city, the sad thing is, on a superficial level, it still resembles it. Industrial areas lined with low income housing. A whole neighbourhood with schools next to oil refineries, a prison island that receives its drinking water fro…
> Not to anywhere near the level of this but i've been playing a map on city skylines where i've been trying to make it as dystopian as possible, though at first I was just trying to model my city, the sad thing is, on a superficial level, it still resembles it. That's NYC, isn't it?
Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)
#100Earlier quoted context omitted.
==the "basic 5" domestication-friendly animals== Can you expand on what you mean by this? I’m not finding much through search.
Sorry, that was a point from Guns, Germs and Steel by Jared Diamond. I should have just listed the cow, horse, sheep, goat, and pig. Those are the basic examples of the few animals which are docile herbivores, breeding in captivity, growing to a large, breeding adult in a couple years, and which live in social groups that accept humans at the top of the hierarchy. Building a society with protein and labor from cows i…