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Proposed bounty for adding virtual camera / microphone support natively to OBS

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Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#91
post #25

This makes me think. Is there a service that handles crowd-sourcing and processing payments a bit like Kickstarter but on a smaller scale? Say, if someone proposes a feature and the developer says "I'll do it for $300", users could donate until the goal is reached. With the promise of payment, the developer can go ahead and spend the time/effort, and everybody wins. But setting up a Kickstarter, IndieGogo, etc is too…

Open Whisper Systems had one called BitHub, but it looks like it's dead. Last commit was five years ago. :-\

https://github.com/signalapp/bithub

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#92
post #6

Let's not jump to conclusions here. The 10k bounty has been _proposed_ but not yet accepted by the maintainers of OBS. As dodgepong writes: > Thus, the only way I think we as OBS would be comfortable offering a bounty is if we have set concrete requirements for the PR ahead of time. That concrete set of requirements is defined and ironed out in the RFC process. So they want to have a RFC with a bounty attached to it,…

Ok, we've proposed the title above. Thanks!

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#93
post #57
post #25

This makes me think. Is there a service that handles crowd-sourcing and processing payments a bit like Kickstarter but on a smaller scale? Say, if someone proposes a feature and the developer says "I'll do it for $300", users could donate until the goal is reached. With the promise of payment, the developer can go ahead and spend the time/effort, and everybody wins. But setting up a Kickstarter, IndieGogo, etc is too…

I think bounties create an unhealthy incentive structure. The kind of thinking you expressed in your post that payments shouldn't be seen as "charity" leads to people trying to not "waste" their bounties. They'll add it to issues the maintainers won't do otherwise, which in turn leads maintainers to hold the code hostage, not doing something they'd have done had there been no bounty structure, hoping that someone pos…

There's room for both models. Some people operate better under one incentive structure and others under a different. There's probably one structure that is better for more people than others, but maybe we should normalize both and encourage exploration.

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#94
post #89
post #78

Earlier quoted context omitted.

I understand what it is, there is just no point to doing it. Its typical "i always use tool X to do Y, so now I want tool X to do Z when there is a tool B doing Z already." But whatever, go on.

Screen sharing works in many video conferencing software packages but OBS gives you a lot more options. Frequently on Twitch you'll see the game taking up most of the screen, a video of the host overlayed on the video, with smaller areas showing parts of other windows, text, and videos. It also lets you save any number of these scenes and transition between them smoothly. I was actually trying to get this working for…

What is Twitch? From your perspective, if I google it Ill likely just come to a presentational wall-paper saying sign up and give up privacy, and maybe install this on your computer in order to gain some highly sought after...videos of people playing games?

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#95

Man, I created ScreenTime ( https://tryscreentime.com ) (yes I'm aware of the name), which at its core, is a virtual camera driver. This is right up my alley, but then I guess this isn't about paying one dev to do the job, is it? More like contribution to the whole OBS project. I'm not sure how this works (?) (FYI, if you're interested in running my app, you'll need to disable SIP on 10.14+)

You could probably do it yourself if you wanted, I don't see any reason why not. I suppose the main concern is whether anyone else is already working on it, and if it will be a race. If you want to work on it, I suggest you post saying so, and start working on a design document to post on the RFC page.

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#96
post #61
post #25

This makes me think. Is there a service that handles crowd-sourcing and processing payments a bit like Kickstarter but on a smaller scale? Say, if someone proposes a feature and the developer says "I'll do it for $300", users could donate until the goal is reached. With the promise of payment, the developer can go ahead and spend the time/effort, and everybody wins. But setting up a Kickstarter, IndieGogo, etc is too…

https://issuehunt.io/

Looks like a direct clone of BountySource (in the same way that GitLab cloned GitHub), but this looks a lot better and solves some of the UI problems of BountySource.

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#97

Earlier quoted context omitted.

Blackhole[1] is a better, newer and free solution for these kinds of internal OSX audio routing issues. [1] https://github.com/ExistentialAudio/BlackHole

> Blackhole[1] is a better I took a quick look at the issues list & features request, and I'm going to disagree with you there. For example, you can't route the output to different monitor devices and change their volumes. (I often use my headphones as a mixing monitor.) It looks like a neat free alternative, though.

Very thoughtful replies! Thanks to both of you!

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#98

For the purposes of pranking people on zoom calls, I setup a OBS / Syphon / Camtwist flow that works great for my alternative conference requirements (ranging from matrix style graphics, playing videos of me on the green screen doing things in the background, scrolling comments on the meeting on my video feed etc...). However... it is a major MAJOR PITA to get going when I want to jump on a quick call and more than o…

If you can share a view details on your setup that would be great!

For "light" shenanigans, install: http://camtwiststudio.com/

On the mac, Version 3.4.3 is working fine with Catalina (10.15.4).

It adds in a virtual camera interface and you can configure a pipeline of sources or pipelines.

An easy setup is: - Webcam (set to FaceTime HD Camera) - Matrix effect

A more complex one is: - Add webcam - Select "movie" but press PIP - In the PIP Movie settings, "Swap with Video Source" - Mess with the Chroma key settings (you need a solid background color) for Chroma to work. I use a bed sheet :)

I'll circle back with the OBS/Syphon Pipeline/CamTwist shortly as it was much more involved!

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#99
post #94
post #89

Earlier quoted context omitted.

Screen sharing works in many video conferencing software packages but OBS gives you a lot more options. Frequently on Twitch you'll see the game taking up most of the screen, a video of the host overlayed on the video, with smaller areas showing parts of other windows, text, and videos. It also lets you save any number of these scenes and transition between them smoothly. I was actually trying to get this working for…

What is Twitch? From your perspective, if I google it Ill likely just come to a presentational wall-paper saying sign up and give up privacy, and maybe install this on your computer in order to gain some highly sought after...videos of people playing games?

Sounds like you already have some idea of what Twitch is and you’re trying to be glib but yeah basically it’s a live-streaming platform, and sometimes people stream themselves playing videogames.

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#100

Earlier quoted context omitted.

> I'd like the audio input to be able to pick up desktop sounds on MacOS the way it works on Windows. Even paid apps like Wirecast are having a hard time figuring out a workaround for that. I ended up using Loopback from Rogue Amoeba ($99), and it does the job absolutely beautifully. You configure your Mac's audio output to point to Loopback (which shows up as an audio output device), and then you use your broadcasti…

Blackhole[1] is a better, newer and free solution for these kinds of internal OSX audio routing issues. [1] https://github.com/ExistentialAudio/BlackHole

FWIW, I was unable to get Blackhole working reliably (having dealt with this problem several times on Windows, Linux and Mac in the past). It seems very sensitive to which devices are being used in aggregate audio outputs. Might be MacOS's fault, but in any case it didn't work very well when I tried it.
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