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All the money in the world couldn’t make Kinect happen

polygon.com

91–100 of 110 posts

Re: All the money in the world couldn’t make Kinect happen

#91
post #32

I still use Kinect for my young kids. They love it (Xbox One version). My original Kinect broke so I picked up a second hand one for $10 somewhere. I think Microsoft was on the cusp of a huge opportunity and blew it by listening to hardcore gamers. Kinect type accessory that comes with the console (like Xbox One) should have a big market potential. For myself, I only got interested in it once I had kids and by then,…

They tried it twice, it didn't take off and realistically it never would. Unless all consoles/pc supported some kind of similar functionality most developers will ignore it because it's just more work for one console that won't actually sell anymore copies.

It always seemed dumb to me that Kinect wasn’t combined with Windows Mixed Reality to produce full body VR on the XBox.

Maybe we’ll see it next year with the next gen.

Re: All the money in the world couldn’t make Kinect happen

#92

Xbox Fitness was the best exercise app I've ever used in my life. The most thorough work outs and hardest sustained effort I've ever put into exercising. I was absolutely gutted when they "sunsetted" it. They killed it so aggressively that they deleted it off your console so that there was no way you could play it. There was clearly internal politics going on behind the scenes.

Fear of exposure to litigation if someone injured themselves, maybe?

Re: All the money in the world couldn’t make Kinect happen

#93
The article touches on one of the core issues. It didnt come with every xbox, which caused developers to not support it. And then there was the existing base of hard core gamers playing stuff like Halo. Their expectations of how games are played were probably incompatible with getting off the couch.

Wii used motion control for everything, and the Nintendo audience isnt the CoD gamers either. People didnt use the Wii to play games, they played Wii. Older people played Wii. The expensive peripheral for Wii was the balance board, and it was used for fitness games, not epic war games.

Wii was a thing. Kinect was just a peripheral mismatched with xbox. There are some good games, but it's nothing like the Wii ecosystem.

Re: All the money in the world couldn’t make Kinect happen

#94
Without the Kinect (1 & 2) and Primesense cameras I wouldn't have been able to make numerous award winning retail Augmented Reality makeup and clothing tryon experiences. For that alone I have a huge appreciation to the pioneers in this area. I no longer work within FashTech but for a time period (~7 years) it was so much fun!

It is a shame the B2B depth camera space has not really improved in the last few years, old colleagues and friends have had to resource discontinued old devices off ebay, etc, due to lack of alternatives.

Re: All the money in the world couldn’t make Kinect happen

#95

Just Dance was awesome, and significantly better than its current iterations which only have data from controller accelerometers. None of the other games I tried were compelling, though.

What do you mean? Just Dance 2020 for Xbox One still supports Kinect if you have one, and the PS4 version supports dancing with the PS Camera. You don't have to use the Move controllers or dance with your smartphone if you don't want to.

Yeah but the Kinect is no longer sold, so the phone option is the default experience going forward. Didn't know about the PS Camera actually.

Re: All the money in the world couldn’t make Kinect happen

#96
post #39

Earlier quoted context omitted.

Those consoles already existed, the Wii and Wii U, Nintendo moved away from the whole idea. It's a good idea in theory but it didn't catch on and realistically kids just aren't a big enough market to concentrate on in the context of gaming, the average gamer is in their 30's and has a ton of disposable income, those are who the console manufacturers are targetting. If you do want a console for kids, well the Switch e…

Didn't catch on? The Wii was Nintendo's best selling console ever (apart from the original Gameboy), and outsold the PS3 from the same generation (and ever Xbox ever). It's quite likely that the Wii is the reason why PS3 was Sony's lowest selling console.

Yes, didn't catch on. Wii had terrible attachment rates, meaning people bought a Wii and Wii Sports or something and then nothing else.

Re: All the money in the world couldn’t make Kinect happen

#97
post #78

Earlier quoted context omitted.

If a child acts aggressively when denied something they want then they need to be helped to learn better behavior control. I cannot imagine that before video games there was never any similar behaviour, perhaps it was over denied access to fuzzy felts, or your book you 'never take your head out of' :)

I am under the impression that some video game designers are using psychological techniques similar to those used by slot machine makers to take advantage of every weakness in the mind to create an addiction. If so, it’s not comparable to behavior from reading a good book.

I concede somewhat, you are correct, the psychological manipulation present in contemporary game design certainly ups the stakes, still, we can teach our children that gambling is a risky activity, it will cost time and money, lost opportunities, so there is still hope.

Re: All the money in the world couldn’t make Kinect happen

#98
post #92

Xbox Fitness was the best exercise app I've ever used in my life. The most thorough work outs and hardest sustained effort I've ever put into exercising. I was absolutely gutted when they "sunsetted" it. They killed it so aggressively that they deleted it off your console so that there was no way you could play it. There was clearly internal politics going on behind the scenes.

Fear of exposure to litigation if someone injured themselves, maybe?

Or fear of future litigation after a quiet settlement?

Re: All the money in the world couldn’t make Kinect happen

#99
post #97

Earlier quoted context omitted.

I am under the impression that some video game designers are using psychological techniques similar to those used by slot machine makers to take advantage of every weakness in the mind to create an addiction. If so, it’s not comparable to behavior from reading a good book.

I concede somewhat, you are correct, the psychological manipulation present in contemporary game design certainly ups the stakes, still, we can teach our children that gambling is a risky activity, it will cost time and money, lost opportunities, so there is still hope.

Continuing deeper into this conversation would lead towards a discussion of how accurate a model of "free will" is, but I'm not so sure that certain activities are so different than addictive drugs such as opioids.

If people become so good at pressing the right buttons in the brain, the probability of success of "teaching" children to not get addicted will be very low, and the best chance of success is abstain from it, just like with opioids.

Re: All the money in the world couldn’t make Kinect happen

#100
post #69

In my opinion the problem with Kinect was that it was necessarily a 1-1 mapping between your performance and the character on-screen. The Wii, in comparison, could only sense broad gestures. The direct mapping of kinect requires a great performance by the player to make a great performance in-game. This isn’t what gamers are used to - they’re used to a kind of ability amplification through the controller, where they…

This is essentially mouse vs touch screen.
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