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Perfectly Cropped
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Re: Perfectly Cropped
#92I switched to Android around the time iPhone 5 came out. Whenever I touch one now, I feel like a idiot and dinosaur. It can take me minutes to figure out the most basic things, and often I end up searching on the web. In the pursuit of a "clean" UI, iOS has become completely unintuitive and confusing.
The iPhones have degraded in every respect as far as I can tell. When I got my first Android phone about 4 years ago I didn't want to spend a lot of money. I was surprised at how expensive the iPhone was but after using a friends phone I understood that it was a higher quality product and you got what you paid for. But my girlfriend recently got the latest one (11?) and I was shocked at how bad it is. It feels absolu…
I'm not saying the phone shouldn't sit flat (though I personally don't care). But just in looking around most people seem to want to customize their phone by adding a case so at least in Japan it's a non-issue.
Re: Perfectly Cropped
#93This is a very common issue. The best and most common solution (besides visual indicators for scroll) is to make sure you are always cropping some elements. Which is very tricky to impossible in a fluid general-purpose UI container. This is very heavily used for horizontal scrolling e.g. in the Google Play Store for instance. IIRC it used to show 3.5 elements, now it's more like 3.1-3.2 elements. Edit: example, you c…
These don't have to be scrollbars. A pattern I've seen lately is a semi-opaque white gradient to indicate "you can scroll more."
Re: Perfectly Cropped
#94Earlier quoted context omitted.
My favorite unintuitive iOS feature is “shake to undo”
They replaced/depreciated it in iOS 13 with some crazy three finger swipe thing that for the life of me I can’t remember, so I still shake my iPad or just hold down backspace. They need to rebuild their software development team.
Re: Perfectly Cropped
#95Our mainstream iOS app has tons of these kind of issues. Our designers seem more interested in coolness than usability. I think a lot of designers are big on artistry but low on understanding how to help people actually use things. I did UI design back in the 80's when it was actually a programmer duty more than an art thing. Of course back then were no phone sized screens and the UIs were much simpler in desktop app…
I seriously believe that the last time any real thought went into usability in UI was with Windows 95 - and even that wasn't free from form-over-function issues. In Windows 3.0 it was meant that only elements you could interact with the mouse would have a beveled 3D appearance, so people would know just by looking at a screen what they would be able to interact with. However it wasn't fully followed - checkboxes, rad…
Re: Perfectly Cropped
#96Our mainstream iOS app has tons of these kind of issues. Our designers seem more interested in coolness than usability. I think a lot of designers are big on artistry but low on understanding how to help people actually use things. I did UI design back in the 80's when it was actually a programmer duty more than an art thing. Of course back then were no phone sized screens and the UIs were much simpler in desktop app…
This stereotyping of a profession is becoming a cliché and is being rude towards a profession who has contributed so much to make technology accessible.
The example in the blog would not have been intention of the design spec, it looks like more of a failure of test pass when a new device (with different form factor) got slapped with bits designed and tested for another one. This is perhaps a good example of how 'fragmentation devil' is coming back to bite iOS now - which probably is not factored in Apple's product development process.
Re: Perfectly Cropped
#97With the proliferation of different screen sizes and zoom factors, these kinds of usability problems will continue to happen. The only way I see around this is by re-introducing the 'obvious scroll bar' element, or alternatively a different kind of indicator that advertises where the current view is in relation to the entire content.
How did they not test this on 5 different screen sizes, of which two it's entirely un-intuitive?
Re: Perfectly Cropped
#98Earlier quoted context omitted.
Or you could use the solution that's worked great for 50 years: scroll bars
I thought about this and while it does work, there's not enough screen real estate on a phone for this to be efficient. Phone screens are already very narrow and vertical. So either the scroll bar would be too narrow to be useful or too large.
Re: Perfectly Cropped
#99I press the button, nothing happens. Go to my control center, and it works fine there.
Is it a bug. Nope. It's user error.
It looks like a button. It animated when I press it like a button. It has only one primary action like a button. But nope, you have to _long press it_ for it to work.
https://twitter.com/Martin_Adams/status/1184846835241967616?...
Re: Perfectly Cropped
#100Our mainstream iOS app has tons of these kind of issues. Our designers seem more interested in coolness than usability. I think a lot of designers are big on artistry but low on understanding how to help people actually use things. I did UI design back in the 80's when it was actually a programmer duty more than an art thing. Of course back then were no phone sized screens and the UIs were much simpler in desktop app…
I seriously believe that the last time any real thought went into usability in UI was with Windows 95 - and even that wasn't free from form-over-function issues. In Windows 3.0 it was meant that only elements you could interact with the mouse would have a beveled 3D appearance, so people would know just by looking at a screen what they would be able to interact with. However it wasn't fully followed - checkboxes, rad…