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We are leaving the Apple App Store and all its problems

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Re: We are leaving the Apple App Store and all its problems

#91

Earlier quoted context omitted.

I think this is explicitly forbidden by app store rules. It is definitely the case for the iOS app store anyway.

You could create two versions, one crippled for the app store and another that you actively market. There is no point giving Apple 30% if you are finding the customers yourself.

You’re not allowed to create a crippled or discounted version per the App Store rules.

You are allowed to make the same version available elsewhere and pocket the margins.

This is what BBEdit has been doing for many years for example.

Re: We are leaving the Apple App Store and all its problems

#92
post #54
post #35

> Apple takes 30% and that is not sustainable to run a company and pay salleries Yet plenty of other companies do business on this model. And where are they going to go? GNU/Linux? Good luck making a sustainable business selling desktop software there.

Windows?

Where the future is also sandboxed and they would need to rewrite the applications from scratch?

Re: We are leaving the Apple App Store and all its problems

#93

Earlier quoted context omitted.

Painting this as "greed" is really quite ridiculous. Apple's 30% cut is completely orthogonal to their human review. The human review is to try and protect users and keep the app store a safe and trustworthy place to buy software. As with all human curation, there are problems, but on the whole it does keep the app store a remarkably safe place to acquire software. > I had high hopes for the future as a teen growing…

So Apple is the modern Elsevier? Asking high prices for peer review.

  "orthogonal"

Re: We are leaving the Apple App Store and all its problems

#94
post #65

The fact that we have to have humans look at our software before we can go to market in 2019 is absurd. I had high hopes for the future as a teen growing up with Napster, Bittorrent, IRC, Trillian/Pidgin, and an explosive WWW. Look at what a pinheaded mess everything has become. Greed destroyed the open and experimental Internet.

Painting this as "greed" is really quite ridiculous. Apple's 30% cut is completely orthogonal to their human review. The human review is to try and protect users and keep the app store a safe and trustworthy place to buy software. As with all human curation, there are problems, but on the whole it does keep the app store a remarkably safe place to acquire software. > I had high hopes for the future as a teen growing…

I remember when the App Stores first came online and everyone was fine to pay the 30% cut because before that, other retail channels were charging way more.

Now the 30% is too much.

Re: We are leaving the Apple App Store and all its problems

#95
post #65

The fact that we have to have humans look at our software before we can go to market in 2019 is absurd. I had high hopes for the future as a teen growing up with Napster, Bittorrent, IRC, Trillian/Pidgin, and an explosive WWW. Look at what a pinheaded mess everything has become. Greed destroyed the open and experimental Internet.

Painting this as "greed" is really quite ridiculous. Apple's 30% cut is completely orthogonal to their human review. The human review is to try and protect users and keep the app store a safe and trustworthy place to buy software. As with all human curation, there are problems, but on the whole it does keep the app store a remarkably safe place to acquire software. > I had high hopes for the future as a teen growing…

The changes with the Save as dialog, how are they protecting the customer? It almost seems like they want to have creative control of the application, dictating how it should work.

> often review rejected for text, images, random issues

> random censorship of whatever Apple does not like

Re: We are leaving the Apple App Store and all its problems

#96
post #65

The fact that we have to have humans look at our software before we can go to market in 2019 is absurd. I had high hopes for the future as a teen growing up with Napster, Bittorrent, IRC, Trillian/Pidgin, and an explosive WWW. Look at what a pinheaded mess everything has become. Greed destroyed the open and experimental Internet.

> The fact that we have to have humans look at our software before we can go to market in 2019 is absurd.

Random internet friend trust me. I would rather have 5 humans to check my app on App Store than have a stupid AI automated checking that Play Store has where, even they get 30% cut, you can't get to contact to a real person unless you are a huge player. The reasons for app suspension on Play Store are sometimes ridiculous.

Re: We are leaving the Apple App Store and all its problems

#97
post #65

The fact that we have to have humans look at our software before we can go to market in 2019 is absurd. I had high hopes for the future as a teen growing up with Napster, Bittorrent, IRC, Trillian/Pidgin, and an explosive WWW. Look at what a pinheaded mess everything has become. Greed destroyed the open and experimental Internet.

> Greed destroyed the open and experimental Internet.

Did it? Or did it expand the open and experimental internet to also include profit-making ventures?

This meme crops up a lot on HN, but I can't see what's stopping the same internet thriving - there's still self hosting, there's still an open public internet (apart from some newer restrictions around copyright which were inevitable), there's still P2P for those less concerned with the previous point.

The "open and experimental internet" catered to a minority, and the minority can still, largely, enjoy it as is. It's just that the whole internet is no longer just the open and experimental version.

Re: We are leaving the Apple App Store and all its problems

#98
post #55

Earlier quoted context omitted.

The amount of value steam provides on top of payment processing and distribution is immense. Valve basically single handedly created Linux gaming. Their client is so many years ahead of everything else with the forums, workshop, broadcast streaming, streaming to your tv, gamepad support and gamepad virtualisation as well as a mountain of developer side APIs for things like inviting friends to games. Apples 30% would…

Linux gaming? Seriously? Apple created THE smartphone. Every phone is an iPhone - Apple proved it and everyone else copied it. And Apple springboarded off their first-mover advantage into a platform that users really like, and keep coming back to.

Nah, maybe for US citzens.

We were already using Symbian, Psion and PocketPC based phones.

The first phone with hardware support for OpenGL ES was the Nokia N95 released in September 2006, one year before iPhone, with Asphalt as their show game.

Re: We are leaving the Apple App Store and all its problems

#99
post #26
post #19

Earlier quoted context omitted.

Paying for updates has been the standard software model for ages, and with good reason. It still takes money to update and add new features. It still takes time. To some extent new users can pay for this, but then developers have to severely limit the time spent on updates in order to nod spend too much, or they risk not even making a profit on the first version. That is why most "big" software packages these days ar…

And Apple taking 30% of that... for what? Payment processing is a 4% thing. It’s in the app developers interest to make it not have errors. It’s just for access to the market. That is the only value Apple truly brings, outside of the brand and a privacy commitment

Considering Microsoft cut their percentage take to 5% on the Microsoft Store [1], it shows that Apple is really charging 30% just because developers keep letting them get away with it.

[1] https://download.cnet.com/news/microsoft-store-slashes-reven...

Re: We are leaving the Apple App Store and all its problems

#100

Earlier quoted context omitted.

You could create two versions, one crippled for the app store and another that you actively market. There is no point giving Apple 30% if you are finding the customers yourself.

You’re not allowed to create a crippled or discounted version per the App Store rules. You are allowed to make the same version available elsewhere and pocket the margins. This is what BBEdit has been doing for many years for example.

Even if the products had different names? Or are you saying once you put one product in app store they all have to go in.
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