Removing Flash from the web was done with good intentions. It was a propitiatory system plagued with security holes. Instead of replacing it with similarly capable open standards, we've got a propitiatory Encrypted Media Extensions (EME), flaky HTML5 calls that differ between browsers, and webassembly. It's a shame that HTML5 never really reached the ability of flash. And it's also a shame that Adobe didn't simply re…
Flash died because of Apple, and before Adboe bought Macromedia, it was an incredibly small runtime; way better than Java at very specific forms of 3D rendering. Old Flash can be upscaled to 4k. A youtube video is pre-rendered and stuck at that resolution forever.
Flash Is Responsible for the Internet's Most Creative Era
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Re: Flash Is Responsible for the Internet's Most Creative Era
#92Removing Flash from the web was done with good intentions. It was a propitiatory system plagued with security holes. Instead of replacing it with similarly capable open standards, we've got a propitiatory Encrypted Media Extensions (EME), flaky HTML5 calls that differ between browsers, and webassembly. It's a shame that HTML5 never really reached the ability of flash. And it's also a shame that Adobe didn't simply re…
Flash died because of Apple, and before Adboe bought Macromedia, it was an incredibly small runtime; way better than Java at very specific forms of 3D rendering. Old Flash can be upscaled to 4k. A youtube video is pre-rendered and stuck at that resolution forever.
Hehe. Not really. Jobs may have put one nail in the coffin, but Adobe killed flash. And flash was already dying because of abusive ads and HTML5 before Apple said anything. Here’s one of the Flash developers backing that up: https://m.slashdot.org/story/324267
Re: Flash Is Responsible for the Internet's Most Creative Era
#93Earlier quoted context omitted.
Flash died because of Apple, and before Adboe bought Macromedia, it was an incredibly small runtime; way better than Java at very specific forms of 3D rendering. Old Flash can be upscaled to 4k. A youtube video is pre-rendered and stuck at that resolution forever.
"Flash died with good intentions" is false. Flash died because it was the perfect tool for making mobile content, if not for the fact that it was sluggish on early iphone hardware. If Apple worked with Adobe to optimize flash for mobile, it would still be alive and well today. Instead Jobs decided business wise he could lock devs into developing native apps in the iOS ecosystem, scapegoat performance and security for…
Re: Flash Is Responsible for the Internet's Most Creative Era
#94I really think from a business perspective Adobe bungled just about everything with Flash. When the tide was turning against them with the rise of iOS, they should have full open sourced Flash player and made the authoring tools free to use, and encourage competing authoring tools. Flash would likely have then been on a track towards full standardization and native support in browsers. Adobe's authoring tools would l…
Well, Adobe claimed that Apple was stopping them from supporting Flash on the original iPhone. When Adobe did finally get Flash (barely) running on Android. It required 1GB of RAM and 1Ghz CPU. The original iPhone had a 400Mhz CPU and 128Mb of RAM. Adobe was late shipping Flash for the Motorola Xoom. Motorola touted being able to use Flash as a feature over the iPad. Leaving it in the unfortunate situation that you c…
Just think, if Adobe hadn’t bungled Flash or prematurely killed off Fireworks, they could be owning the modern digital design space right now, rather than desperately trying to catch up to Figma and Sketch with XD.
Re: Flash Is Responsible for the Internet's Most Creative Era
#95Earlier quoted context omitted.
Canvas/WebGL may replace Flash to end users. I'm not aware of creator tools that allow people to put things together as easily as they could using Flash.
It's also nowhere near as easy to distribute these games compared to Flash. All you needed with Flash was the swf and as long as you had a flash player then it would work.
Re: Flash Is Responsible for the Internet's Most Creative Era
#96Earlier quoted context omitted.
Flash died because of Apple, and before Adboe bought Macromedia, it was an incredibly small runtime; way better than Java at very specific forms of 3D rendering. Old Flash can be upscaled to 4k. A youtube video is pre-rendered and stuck at that resolution forever.
"Flash died with good intentions" is false. Flash died because it was the perfect tool for making mobile content, if not for the fact that it was sluggish on early iphone hardware. If Apple worked with Adobe to optimize flash for mobile, it would still be alive and well today. Instead Jobs decided business wise he could lock devs into developing native apps in the iOS ecosystem, scapegoat performance and security for…
Why is it on Apple to save Adobe’a software? Why not Microsoft, BlackBerry, Google ... or Adobe?
> Instead Jobs decided business wise he could lock devs into developing native apps in the iOS ecosystem
iPhoneOS lacked support for Flash long before it had a native SDK. Jobs decided the answer was HTML, which is exactly the opposite of a locked-in ecosystem.
Re: Flash Is Responsible for the Internet's Most Creative Era
#97You can set up a video chat lecture with text chat and pretty good video with the free red5 java server and something like Avchat.com . That's 20 year old tech and works today, but will be removed from the net in a year. There is no HTML5 alternative. Why? I think Tech took a weird turn somewhere around 2010. Things became more homogeneous, designes became bland without rough edges, literally with rounded corners. Op…
I'm not familiar with red5 but it seems that webRTC does a decent job on video and text chat with the browser doing the heavy lifting in terms of encryption and permissions. Am I missing something?
Re: Flash Is Responsible for the Internet's Most Creative Era
#98Re: Flash Is Responsible for the Internet's Most Creative Era
#99I had a formative experience with Flash as a middle schooler. I loved Albino Blacksheep, Newgrounds, etc. I thought the videos were hilarious and the stick-figure-style animation was approachable. So I acquired Flash, and I was blown away by how easy it was to create these silly animations. Automatic tweening was a miracle to me. Since then I've done a lot of video editing with different tools, but I still think back…
I know a lot of early Adult Swing shows were made with Flash (I think Aqua Teen?). What are studios using today? Is there anything equivalent today that matches the power of Flash for young animators?
Re: Flash Is Responsible for the Internet's Most Creative Era
#100There is tons of things going on on YouTube these days.
It is a shame that the tooling for animation online doesn't appear to be good. I guess the reality is probably that it's just cheaper and easier to render your animation to video, or release as a game. Game engines are working harder to target browsers as a platform, so the latter option will probably come full circle.