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Facebook Horizon

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91–100 of 233 posts

Re: Facebook Horizon

#91
post #19

On the Internet, you can be anything you want. Facebook thinks most people will want to be a generic floating body with a cartoon human head. They missed the point - self expression is what people want.

Your theory about what people want has already been debunked by the popularity of existing social spaces in VR which have the same type of avatars.

Re: Facebook Horizon

#93
post #45

Is it just me or is their intro video disturbing? A world where your significant other is next to you but deep in their own virtual world? Hasn't Facebook done enough to disconnect people from the real world? Given the lengths Facebook has gone through to keep users engaged and addicted to their platform, what's stopping them from doing the same with Horizon?

Maybe it is just me getting old but when I was watching that part when she was talking about "getting out there, trying new things, making your mark", something really deep in me was screaming NOOOO!, this is not right :-/

I was always into tech but this video makes me want to throw all my devices away, move to some old house in abandoned Spanish village and grow my own tomatoes. And the disturbing part is that I am not even sure why - on its face value it seems great, you get to talk to people from all around the world and that is cool, right? But my intuition tells me that we are not wired for this and if it gains traction, something terrible will come out of this.

Re: Facebook Horizon

#94

Earlier quoted context omitted.

This is actually a clone of a really popular app that’s already out, so seems to be what people want!

Do you mean "VRChat" maybe? I feel like Horizon will be more like an "Internet" where you can access other games/experiences. Not bare-bones, chat-only like VRChat, but that's just my guess.

Probably means Rec Room or Altspaces. With that said, VRChat is certainly not just bare bones chat. There are rooms for everything with all kind of games. Think Roblox.

Re: Facebook Horizon

#95
post #65

I am so over goal-less MMOs with simplistic pastel graphics. We've done this so many times before. How is Horizon any different from Second Life? It's really unclear. Both are ugly. I am a huge fan of the idea of the Matrix, and I don't even think it needs to be gamified to be fun, but the graphics are such a big part of the appeal of VR for me. I would pay a lot of money just for a photorealistic VR house with a bea…

> How is Horizon any different from SecondLife?

Probably less cybering, from the looks of it.

Re: Facebook Horizon

#96
post #19

On the Internet, you can be anything you want. Facebook thinks most people will want to be a generic floating body with a cartoon human head. They missed the point - self expression is what people want.

Just look at VR Chat, the ability to have custom avatars is why a lot of people liked it. This is facebook shoving its awkward style onto the user.

And how do you explain the popularity of Rec Room then?

Re: Facebook Horizon

#98
post #84
post #65

I am so over goal-less MMOs with simplistic pastel graphics. We've done this so many times before. How is Horizon any different from Second Life? It's really unclear. Both are ugly. I am a huge fan of the idea of the Matrix, and I don't even think it needs to be gamified to be fun, but the graphics are such a big part of the appeal of VR for me. I would pay a lot of money just for a photorealistic VR house with a bea…

A comparison to Rec Room or VRChat would make much more sense and be way more fitting to support your argument.

That Facebook Horizon video is exactly how Linden Lab marketed Second Life.

Re: Facebook Horizon

#100
post #74
post #69

Earlier quoted context omitted.

We don’t even have powerful enough hardware for that, let alone software. Give it another 10 years.

I don't think this is actually true; being close to some deep learning research groups, it's really surprising how powerful GPUs have gotten. Improvements over the last few years have been very nonlinear; it's kind of astonishing. And, internet latency has also gotten very good. I bet it's totally possible to make something like this now, though most people don't realize it yet!

Do you see a lot of games that run well in 4k@120hz? VR is much more demanding. Maybe if you spend $20k on a box with 8 GPUs it will be able to run it. But it’s not just GPUs, you also need much better headsets (much higher refresh rates, 8k+ resolution, wide FOV, very good eye tracking for the foveated rendering, much higher dynamic range). Most importantly, creating all that photorealistic content is a huge effort, and you need a lot of it for VR. How much are you willing to pay for it?
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