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Sony and Microsoft set rivalry aside for cloud gaming alliance

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Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#91
post #52
post #51

Earlier quoted context omitted.

And now they will be able to play AAA games on those phones.

just saying that for 1k you get a decent PC too. besides it's not the "real" experience.

Most people will buy a 1K phone they can take with them than a 1K PC they can't.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#92

Earlier quoted context omitted.

The Stadia trial convinced me that streaming is a near-term viable option. Latencies were not an issue. Bandwidth was, but when I got to play on a 50Mbps+ connection any issues I had encountered disappeared. Moreover I was able to play a AAA title on my 2011 Macbook Air and that was fantastic.

What kind of games were played? Whether or not latency is an issue is hugely dependent on the title. A game like Sekiro: Shadows Die Twice where the bulk of the game play revolves around precision timing is going to be killed by any significant amount of latency. Unless it does something smart like trying to compensate for the latency on the client end (e.g. make a block succeed even if it was late, if it suspects th…

> Unless it does something smart like trying to compensate for the latency on the client end

This is actually already done in many AAA titles. The idea is to basically always be showing a prediction of what will have happened in ~70 ms, and update your state model accordingly. Given a datacenter to run the games on and all of the announcements about being able to take a snapshot of the state, this doesn't sound super far-fetched.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#93
post #22

Earlier quoted context omitted.

Stadia has overcome the speed of light, so yes it's a viable product now and needs a response. /s

There might be cases where Stadia will be too high-latency for some games/gamers, but I would wager it will make huge inroads in the untapped market of people who want to play games but can't or won't invest in gaming hardware.

I think it isn't the technical part of Stadia that will determine its success, but its business model. Without the pricing information, not much can be said about it. I'm a little surprised that Google hasn't been more up-front about how much it's going to cost.

PS Now accounts for about half of all game subscription service revenue, so half of 273 million (quarterly).

Doing the math, that leaves you with somewhere in the realm of 2.38 million active subscribers (273 million *.52 / $60).

The PS4 installed base is about 86 million consoles. That means only about 2 or 3 percent are active PS Now subscribers.

Source: https://www.gamespot.com/forums/system-wars-314159282/ps-now...

If Stadia comes out with a massive Steam or PS Store type of catalog where you can access any game, I think it'll be a runaway success.

If it's just PS Now (along with a similarly small catalog) without the need to spend as much on hardware, I don't see it being anything more than a ~2-5 million user subscription service.

It's a nice pile of revenue, but it's not "overtake the rest of the market as the preferred way to play games" type of numbers.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#94
post #56

It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…

20-30ms seems high?

At least in the UK a typical home broadband latency is 6 to 9ms in my experience.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#95
post #63
post #18

Google finally advances Linux+Vulkan gaming using a side door that bypasses the market share blocker altogether. MS and Sony don't like it and plan to mirror Google. Instead, they should stop being lock-in jerks, and should support Vulkan as well.

I'd be happy if Valve became a middleperson for AAA titles native on Linux+Vulkan. They have SteamOS and a decent controller ready to resurrect, and everyone to slap on PC hardware consoles again, given a makeover. (Things like Wine are effectively sabotage.)

I'm not convinced they have the core competencies required to pull it off. It seemed like they had the hype and market positioning to pull it off the first time around, but just expected 3rd party hardware vendors to do the work and make SteamBox a thing via the magic of the free market. I think it might have worked if they put together an excellent 1st party product and gave it a real marketing push.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#96
post #56

It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…

20-30ms seems high? At least in the UK a typical home broadband latency is 6 to 9ms in my experience.

USA has no (local) competition for internet, it’s almost all regional monopolies or duopolies where one (cable TV company) is expensive and ok and the other (copper wire phone company) is slow and unreliable.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#97
post #93
post #22

Earlier quoted context omitted.

There might be cases where Stadia will be too high-latency for some games/gamers, but I would wager it will make huge inroads in the untapped market of people who want to play games but can't or won't invest in gaming hardware.

I think it isn't the technical part of Stadia that will determine its success, but its business model. Without the pricing information, not much can be said about it. I'm a little surprised that Google hasn't been more up-front about how much it's going to cost. PS Now accounts for about half of all game subscription service revenue, so half of 273 million (quarterly). Doing the math, that leaves you with somewhere i…

I wouldn't be surprised if it's not a subscription model, and they monitize like any cloud service. As a user you just pay for the games, and the publisher has to figure out how to pay for the bandwidth.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#98
post #56

It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…

Latency isn't an issue with games that have high time to kill or are purely exploration based, which seems to be something Stadia developers have noticed in the examples.

There will have to be local rendering for nearby objects and particles, but this is feasible.

DRM isn't totally likely, REnouveau does exist, and basic reverse engineering tools could be created to document the most common game engine functions.

Twitch shooters will never be replaced by this though.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#99
post #49
post #26

Earlier quoted context omitted.

Sure, competition is good. But it doesn't mean it should come with lock-in problems. MS learned not to mess things up on the Web (remember ActiveX and Silverlight?). But when it comes to gaming, they are still as nasty as in the '90s. And Sony is even worse in this regard. I agree about Stadia in general. I wouldn't want it to become too dominant, especially since it's like DRM on steroids - you can't back up anythin…

I think a lot of people are going to prefer to run games locally. I'm looking forward to playing strategy games on Stadia or games where lag isn't too critical. For quick reflex games, lag is important. And if VR games ever take off, lag is going to be critical.

Nobody cares what people think they want. In 5 years you'll be able to play AAA games on a $500 pc, pay by minute, and it'll be the only way to play them, and people will. Grudgingly, maybe, but they will. Everything on the server ('cloud gaming') is the only air tight DRM method, and publishers will jump on it as soon as it becomes viable at scale.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#100
post #88

Earlier quoted context omitted.

Still, the games will have a vulkan renderer and run on some form of linux, making an official port to the actual OS more likely.

The Xbox One has an NT kernel and DirectX as the graphics API. Stadia's use of Linux and Vulkan are probably about as helpful for a port to desktop Linux as an Xbox One game is for a Windows port.

That analogy is the biggest thing to happen for Linux porting since Valve's Proton SDK - all future MS-funded Xbox One games do come to Windows (albeit as UWPs) and run great.
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