Earlier quoted context omitted.
> For the curious, google some posters by Josef Muller-Brockmann from the 50’s - they still appear to be designed in 2019. I disagree, it's quite obvious they were designed in the 50s/60s.
Are we looking at the same posters? https://i.imgur.com/BJzS7aw.jpg No way you can say this is 50’s, can you? If so, what gives it away?
Material Design Guidelines for Dark Mode
91–100 of 163 posts
Re: Material Design Guidelines for Dark Mode
#92Re: Material Design Guidelines for Dark Mode
#93Earlier quoted context omitted.
> Designers fundamentally do not understand that software is a tool that people use to get things done. I find this point of view - that designers are inferior to developers - to be incredibly condescending and yet very typical of HN. I'm a developer, and I would hate to work with you or someone who holds this view point. You seem like poison in a development team. Regardless of whether you meant or not, that's what…
"I find this point of view - that designers are inferior to developers" The parent didn't make that point.
Re: Material Design Guidelines for Dark Mode
#94Earlier quoted context omitted.
> Designers fundamentally do not understand that software is a tool that people use to get things done. I find this point of view - that designers are inferior to developers - to be incredibly condescending and yet very typical of HN. I'm a developer, and I would hate to work with you or someone who holds this view point. You seem like poison in a development team. Regardless of whether you meant or not, that's what…
> I find this point of view - that designers are inferior to developers - to be incredibly condescending and yet very typical of HN. I'm a developer, and I would hate to work with you or someone who holds this view point. You seem like poison in a development team. It's not about skills, it's about goals. There are roughly two main conflicting goals when building a product. One, make a product that delivers value to…
I think this statement is just about as true for design as it is for development.
Re: Material Design Guidelines for Dark Mode
#95I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…
I have a deep rooted issue with development and developers. In 90’s, ActionScript trend was picking up steam reaching a climax in mid-2000’s. Flash websites were springing up, taking advantage of animations and sound; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole ES6 boom in 2012-2015, the entire web was sabotaged by JavaScript frameworks. Frontend librari…
It is a mistake to equate software development with graphic design. To compare C with International Style sounds promising on the surface, rings all kinds of bells but your analogy breaks down as follows.
Machine code > ASM > C > Java > Python > Django framework > Web apps > Saas. This is a hierarchical abstraction. So comparing C to JavaScript is comparing different abstraction layers. Writing C is not suitable for web apps so much as designing a font from scratch to put a webpage together is not a productive use of your time.
International Style is not a lower abstraction or “building” block for design. It is a framework of principles.
Re: Material Design Guidelines for Dark Mode
#96Re: Material Design Guidelines for Dark Mode
#97Earlier quoted context omitted.
> I find this point of view - that designers are inferior to developers - to be incredibly condescending and yet very typical of HN. I'm a developer, and I would hate to work with you or someone who holds this view point. You seem like poison in a development team. It's not about skills, it's about goals. There are roughly two main conflicting goals when building a product. One, make a product that delivers value to…
> UI/UX design as it is today is almost entirely about sacrificing utility to boost sales. I think this statement is just about as true for design as it is for development.
That's not to say developers don't make choices sacrificing utility for sales - they do, and I bitch about this here plenty (for instance: bloat, invasive telemetry, privacy-hostile solutions, addiction-generating mechanics). But it doesn't look like a trend that's essentially consumed the discipline.
Re: Material Design Guidelines for Dark Mode
#98Earlier quoted context omitted.
Full stack dev : he didn't say they are inferior but that in his point of views most designers don't understand their design should conceived as a tool. Now that's discussable as it changes from project to project. A promotional website shouldn't be forcefully seen as a tool but cool be seen as a augmented poster. Now I understand his point of view when he says that designer use too much icons language, without any t…
No, lets be clear here. OP said that Designers fundamentally do not understand their job, how OP "hates UIs and [..] UI designers" and how much they know better. What OP is talking about is how sometimes there is bad design, in exactly the same way there is bad code, and using that to extrapolate out to an entire discipline. Imagine seeing someone's shitty very first Visual Basic project and just declaring that all d…
Re: Material Design Guidelines for Dark Mode
#99Earlier quoted context omitted.
> For the curious, google some posters by Josef Muller-Brockmann from the 50’s - they still appear to be designed in 2019. I disagree, it's quite obvious they were designed in the 50s/60s.
Are we looking at the same posters? https://i.imgur.com/BJzS7aw.jpg No way you can say this is 50’s, can you? If so, what gives it away?
Re: Material Design Guidelines for Dark Mode
#100Earlier quoted context omitted.
> Designers fundamentally do not understand that software is a tool that people use to get things done. I find this point of view - that designers are inferior to developers - to be incredibly condescending and yet very typical of HN. I'm a developer, and I would hate to work with you or someone who holds this view point. You seem like poison in a development team. Regardless of whether you meant or not, that's what…
> I find this point of view - that designers are inferior to developers - to be incredibly condescending and yet very typical of HN. I'm a developer, and I would hate to work with you or someone who holds this view point. You seem like poison in a development team. It's not about skills, it's about goals. There are roughly two main conflicting goals when building a product. One, make a product that delivers value to…
I don't think this is true. Many undesirable qualities in modern design are due to a cult like belief in them by designers rather than just listening to users. Excessive use of white space in virtually all design being the most obvious one.
That's not generally because it boosts sales. It's because they've really drunk the kool aid that it's better.