Earlier quoted context omitted.
Or let's actually read about QUIC before quickly commenting on it. QUIC uses two mechanism to make sure you cannot do such attacks: * it requires a proof of IP ownership (exactly like TCP sequence numbers) to setup a connection ID (pretty much, you're able to receive the server's response to finalize the connection) [1] * it requires the client's first message (client hello) to be padded to at least the size of the s…
Quic is secure and doesn't allow spoofing. But, since it runs on UDP, a hacker could attack few DNS servers and amplify a UDP attack toward a Quic server. This is true for all reflection and amplification attacks. Hence, Quic is vulnerable to receive huge amplification attacks +100Gb and soon 1Tbps. It will not make internet a safer and better place. Even video game companies used to use UDP and they move away becaus…
Most (all?) multiplayer games I play still seem to use UDP, though there is definitely more mixed TCP use than there used to be.