This is wonderful! My first paid programming job was writing a Logo Adventure program for C64 Terrapin Logo. They wanted a simple non-graphical game that showed off Logo's list processing capabilities, and I just used Logo's top level interpreter as the parser! That saved a lot of coding, but it did let you cheat (aka "learn to understand and program and debug Logo"). https://medium.com/@donhopkins/logo-adventure-for…
Here is your Adventure running on LLogo: