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GIMP receives a $100K donation

gimp.org

91–100 of 318 posts

Re: GIMP receives a $100K donation

#91

My hope: whichever direction Gimp development goes, they should try doing something similar to Blender - where they bring a bunch of developers and artists into a space. While they're in that space (for a limited amount of time) work on some big project involving Gimp. Develop Gimp to suite that project's needs.

So far ZeMarmot is such a project in a smaller scale (1 dev + 1 artist), but extended amount of time: https://film.zemarmot.net/

Re: GIMP receives a $100K donation

#92
post #21

This is nice. Hope to see new functionality and better usability. :-)

Keep hoping, because the GIMP team "will use the money to do much overdue hardware upgrade for the core team members and organize the next hackfest to bring the team together, as well as sponsor the next instance of Libre Graphics Meeting."

Re: GIMP receives a $100K donation

#93
post #5

Earlier quoted context omitted.

I want to support GIMP but, especially for fast, professional use, the UI makes it impossible. Their raw features are on par with anything I'd want to do in Photoshop, it's 100% a UI issue at this point. And I don't get why it's this hard for open source projects to realize that (the only notable exception I know is Firefox, which I love).

Last time I used gimp it wouldn’t save a file in different format - I had to export it. For someone that just wants to grab an image, touch it up and resave it, gimp just irritates. There’s at least another 50 of these kinds of small annoyances that add up to one large dealbreaker for me. Of course none are bugs - it’s likely just intended behaviour that the developers think is great. For what I need to do Krita is m…

That's more a question of wording rather than an issue. In gimps export is for formats with which you lose information (your layers for example), save is for formats allowing you to re-open you file as you let it and continue working on it

Re: GIMP receives a $100K donation

#94

There's Affinity Photo / Designer that is pretty similar to Photoshop (UI & functionality) and cost around $50. No subscription, no bullshit. That's (kinda) affordable, right?

Affinity Photo / Designer are very very far from Photoshop. Affinity Photo is a replacement for Lightroom (raw photo editors), and Affinity Designer is a replacement for Adobe Illustrator (vector graphics). Although you can do vectors and photo editing in Photoshop, the main purpose of PS is raster painting, which neither Affinity Photo nor Designer are remotely good at. As such, neither of them could replace GIMP or…

Affinity Designer fits somewhere between PS and AI.

I find it better than both for doing web design and game graphics.

Re: GIMP receives a $100K donation

#95
post #5

Earlier quoted context omitted.

I want to support GIMP but, especially for fast, professional use, the UI makes it impossible. Their raw features are on par with anything I'd want to do in Photoshop, it's 100% a UI issue at this point. And I don't get why it's this hard for open source projects to realize that (the only notable exception I know is Firefox, which I love).

Does Photoshop have a good UI? Everything good is hidden 36 levels deep somewhere, or requires you to press control-shift-command-alt-option-windows key + F26. There are just too many special-use-case tools to make a "good" UI. Learn it and forget about what it looks like, it's the only way you'll ever be happy.

Paint.net and Krita both have a simple and intuitive UI. Gimp could get inspiration from them, even for the basic operations.

Re: GIMP receives a $100K donation

#97
Free-to-play is huge in gaming, but in tooling it’s not. Why? A free Photoshop integrating a brush marketplace would make a shit ton of money. A free Premiere with a marketplace for effects?

Re: GIMP receives a $100K donation

#99
post #27

Earlier quoted context omitted.

What are you basing your opinion on? How much direct understanding do you have of what the Gimp team needs and doesn't?

As someone who uses Photoshop and Krita for painting and animation, I can tell you GIMP is unusable as a painter. The way they allocated this donation does nothing to help me use GIMP. And you don't have to take my word for it: David Revoy, the only professional painter to use open-source software and actively promote GIMP that I know, switched to Krita [1] [1] https://krita.org/en/item/interview-with-david-revoy/

I don't think anybody doubts that the Gimp's UI needs help - This has been well understood for over 20 years.

To it's credit, the project has, over that time, made some significant improvements to its UI. (Starting the GTK project to replace Lesstif/Motif and adding single-window mode come to mind immediately.)

The question is really this: what is the best way for the project to effectively use this contribution to improve it's product? Knowing what professional UX work costs, it's not surprising to me that they decided to direct this grant to supporting their existing developers and trying to bring in a few more with a Hackathon or two.

Re: GIMP receives a $100K donation

#100
post #6

Earlier quoted context omitted.

Sometimes when there isn’t unlimited funding and the ability to spend unlimited time, the efforts are probably spent on core functionality over aesthetics. GIMP is a highly featureful project with powerful scripting capabilities. I wouldn’t say it isn’t already on par or more powerful than Photoshop.

GIMP still lacks non-destructive editing, does it not? That alone is a huge deficiency in comparison to Photoshop.

Photoshop had non-destructive editing now? Its been a while ,but I thought that was lightroom that had the non-destructive editing features. Photoshop for me was about layers and masks
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