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An Oral History of ‘GoldenEye 007’ on the N64

melmagazine.com

91–97 of 97 posts

Re: An Oral History of ‘GoldenEye 007’ on the N64

#91

I wish I could go back to the days where our group would spend all our free time playing split screen GoldenEye at my friend's basement. If you were privileged enough (which we were) the 90s were a great time to be a child.

Goldeneye and Donkey Kong 64 split-screen were pretty much the go-to games for my friend group back in middle and high school (late '90s/early 2000s). They stuck around even well after better consoles and games came along-- most of us ended up going down the Sony side of the PS2/Xbox/GC generation, which was limited to two players without a multitap. The N64's four controller ports were really a killer feature for th…

We did GoldenEye and Mario Kart 64. And when things got wild, Super Mario Kart would come out.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#92
post #22
post #20

One of the best aspects of GoldenEye multiplayer was social, real social, not in the “stream on twitch” kind of way. You had to all be in the same room, and you could yell and scream at each other, hear people’s reactions, other people could watch, share a few pizzas, and it just brought everyone together. These days everyone can be in their own room in different locations, and even with voice chat it’s just not the…

The rise of cheap internet is what ushered this away. Even the original GE devs saw it coming. Perfect Dark, the followup using the same team and engine, was originally slated to ship with a modem and RJ-11 jack in the cartridge.

I’ve never heard this story either, and given the love for Rare products of this era and Perfect Dark itself I can’t imagine a juicy fact like this being hard to find online, I couldn’t find any references either. Prototypes of this would be fetching a fortune as well should they exist.

I’d love a source too, if anyone has one...

Re: An Oral History of ‘GoldenEye 007’ on the N64

#93

I'm impressed with how small the dev team was, how much fun they seemed to have working, and how much freedom and creativity they had. I wonder if we stifle innovation by building crazy large hierarchies.

Even with all the advantages they had (including, arguably, being single), they still had their own deathmarch (100 hour weeks) at the end. I wonder if it's at all possible to make video game development sane when you have a publisher? Maybe when we create an AI that can test games for us.

Is testing the biggest time sink in the process? I’ve always wondered, despite having obviously complex architecture, why game development cycles had such crunch times. I knew it was based on publisher deadlines and such, but figured the bottleneck would be more in development time rather than testing. If the latter is the case, given the progress of OpenAI, I could see that being a plausible solution.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#94
post #92
post #22

Earlier quoted context omitted.

The rise of cheap internet is what ushered this away. Even the original GE devs saw it coming. Perfect Dark, the followup using the same team and engine, was originally slated to ship with a modem and RJ-11 jack in the cartridge.

I’ve never heard this story either, and given the love for Rare products of this era and Perfect Dark itself I can’t imagine a juicy fact like this being hard to find online, I couldn’t find any references either. Prototypes of this would be fetching a fortune as well should they exist. I’d love a source too, if anyone has one...

https://www.unseen64.net/2010/03/22/perfect-dark-beta-multip...

Re: An Oral History of ‘GoldenEye 007’ on the N64

#95
post #26

Earlier quoted context omitted.

Yup, and most savvy parents slowly acclimatise their children to alcohol by allowing them wine or beer on occasion with a meal when they are in their teens. Done right, by the time the child hits 18 they don't go crazy with booze, and treat it with respect.

I was always told that the evidence was against this theory.

Current UK advice is to not give your children alcohol until they're 18.

But they say this is because almost everyone who has an alcohol use disorder started drinking before they were 18.

I'm not sure they've got the causal direction correct.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#96

Earlier quoted context omitted.

My son still gets together with his friends. They will bring over their PS4 and connect to his computer monitor in his room and they will play with each other “online” sitting right by each other. At one point, he’s had four friends over all with PS4s playing against each other on separate displays in the house - thank goodness for wired gigabit Ethernet through the house and a bidirectional gig-e Internet connection…

My midtower case has a big handle on the top of it. Its from that era! Don't see many of those anymore.

Just need to know where to shop:

http://www.lian-li.com/pc-tu100/

Re: An Oral History of ‘GoldenEye 007’ on the N64

#97
post #36

Earlier quoted context omitted.

having friends, access to a basement and enough cash to purchase Goldeneye, or a friend with the cash, sets a very low bar for the term "privileged".

What a trite little post. You are ahowing your inner sadness. Lock it back up quick.

Posting like this will get you banned here. Please review https://news.ycombinator.com/newsguidelines.html and post civilly and substantively, or not at all.
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