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Diablo devolved – magic behind the 1996 computer game

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Re: Diablo devolved – magic behind the 1996 computer game

#91

Earlier quoted context omitted.

What is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from day 1, which is rather unique among MMOs!] edit, sorry: Pat Wyatt of Guild Wars good interview with him talking about screwing up Diablo and doing a go…

And who and what is that?

Pat Wyatt - Guild Wars

Re: Diablo devolved – magic behind the 1996 computer game

#92

Earlier quoted context omitted.

What is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from day 1, which is rather unique among MMOs!] edit, sorry: Pat Wyatt of Guild Wars good interview with him talking about screwing up Diablo and doing a go…

What mmo? Or what was his name?

Pat Wyatt - Guild Wars

Re: Diablo devolved – magic behind the 1996 computer game

#93
post #79

Earlier quoted context omitted.

What is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from day 1, which is rather unique among MMOs!] edit, sorry: Pat Wyatt of Guild Wars good interview with him talking about screwing up Diablo and doing a go…

Who was it?

Pat Wyatt - Guild Wars

Re: Diablo devolved – magic behind the 1996 computer game

#94

Having never played Diablo, is there any way I can still play it on a modern computer?

Yes! I actually played it through last year.

https://www.reddit.com/r/Diablo/wiki/index#wiki_diablo_i_gam...

I've also used this HD mod that adds some characters from Diablo II, better multiplayer, and increases the difficulty:

https://mod.diablo.noktis.pl/download

Re: Diablo devolved – magic behind the 1996 computer game

#95
post #75
post #62

Earlier quoted context omitted.

No one is distributing them. If you have the content files, you can point the open source engine to read them.

The guy on Github is distributing the source files which have a Blizzard copyright notice on them saying not to distribute them.

Which is really weird. Because the code is reverse-engineered and I'm 99% sure the author used Hex-Rays Decompiler (due to variable names, etc).

Re: Diablo devolved – magic behind the 1996 computer game

#96

I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…

I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.

Check out Overload on steam dude. Made by the same peeps.

Re: Diablo devolved – magic behind the 1996 computer game

#97

Earlier quoted context omitted.

Isometric ARPGs are niche now, but there's still games being made. Off the top of my head: - Titan Quest (just got an update and a new expansion!) - Grim Dawn - The Incredible Adventures of Van Helsing - Victor Vran - Path of Exile - Warhammer 40000 Inquisitor - Martyr - Torchlight 1 & 2 (I wish Runic games hadn't imploded...) It is unfortunate that most of these don't have the same level of randomness than Diablo ha…

I played path of exile years ago and it was great.

Me too! It was fantastic. Ironically, I stopped playing a few weeks before it came out of closed beta (just didn’t have time and then never went back to it... now its changed so much I feel a bit overwhelmed by the thoughts of going back to it)

I actually heard about PoE on HN too, back in 2012 :)

Re: Diablo devolved – magic behind the 1996 computer game

#98

Earlier quoted context omitted.

It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.

edit : Didn't read the the "spiritual" part of the "spiritual successor". Though you could argue diablo 3 is, I would not be so bold. You should still try diablo 3 if you haven't. Diablo 3 is actually pretty good now if you want a successor. If you just want something similar to diablo 2 I suggest torchlight or titan quest. Diablo 1 is tricky because it was so much closer to rogue likes (probably because originally i…

Agreed. This game gets a lot of hate left over from its rubbish launch state, but the game as it exists now is easily my favorite game in the genre since the original. They've very much done what Blizzard has always done best: take a great game and make it accessible but without losing the depth. It's actually the first game that really got me to even give a shit about the high-level buildcrafting. Best 20€ I've spent on a game in a long time.

Re: Diablo devolved – magic behind the 1996 computer game

#100
post #62

Earlier quoted context omitted.

No one is distributing them. If you have the content files, you can point the open source engine to read them.

What do you mean? https://github.com/galaxyhaxz/devilution/blob/master/Source/... This seems like distribution to me.

Oh, sorry, I thought the comment I was responding to was nested under the 'freeablo.net' discussion, and not the main thread. You're right that this person is distributing stuff they shouldn't be. I'm guessing it will be removed from github shortly.
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