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Crytek sues Star Citizen devs for copyright infringement, breach of contract

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Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#91
post #63
post #58

Earlier quoted context omitted.

What's "Amazon integration"? And why is Amazon developing a game engine?

To boost AWS and Twitch: https://aws.amazon.com/lumberyard/

Also, Star Citizen's most recent patch (3.0) includes volumetric fog tech developed by Amazon.

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#92
post #51
post #32

I never understood why CR choose CryEngine. Yes, it can Single Player games make look beautiful, but when it comes to Multiplayer, it never really could compete with Unreal Engine. Just look how much work RSI has to do, to get the netcode working - and so far, they still are limited to 24 players. In addition, the requirements of the CryEngine have always been high, the FPS drops and a lot of other performance proble…

This website is awfully damning considering the game was supposed to be released over a year ago: https://starcitizentracker.github.io/ As you can see, development has stalled and very little progress is being made. To answer your question: they chose a game engine to create shiny demos and carefully crafted videos. They have no intention of releasing a fully playable game. They just need to keep the hype going to ke…

That website is pretty terrible, contains duplicates and many questionable items

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#93

Earlier quoted context omitted.

> 36. Section 2.1.2 of the GLA contained a critical promise from Defendants that they would not develop the Star Citizen video game using any other video game engines.

The wording is suspect for that clause. The lawsuit says: "Section 2.1.2 of the GLA states that Defendants have a license only to 'exclusively embed CryEngine in the Game.'" The term "exclusive" means what in this case? They can only use CryEngine in this game (and not embed it in other games) or they are forced to only use CryEngine in this game to the exclusion of all other game engines. The second interpretation i…

Working backwards: The Game [Star Citizen], that embeds the engine [CryEngine], does so to the exclusion of others.

Ie: the couldn't start on CryEngine, get free demos, then actually use Unreal Engine for the rest of the game.

The second interpretation is the only that makes sense, as the sentence is qualified for just Star Citizen. It's pretty clear in legal terms, and very clear in context that the exclusivity refers the there being a single, exclusive, engine.

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#94
post #64

Earlier quoted context omitted.

> merge into a company called U2 You are waiting for another Copyright suit, aren't you? :)

Wouldn't that be a trademark issue?

Yes, but then it would not fit with the original story, I had to change the denomination for effect!

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#95

Star Citizen is an amazing idea. That idea was funded by millions, including me. The people managing it should have never put our money on the line by not respecting whatever agreement they signed in the past. Review the agreements if necessary, but do not disregard them and put everyone hopes in the mud. Star Citizen community is not expecting to pay millions to settle that lawsuit if that was avoidable, and yes, th…

I am a backer of Star Citizen but I am not sure that Crytek's claims should be taken completely at face-value.

For instance, Crytek claims that Squadron 42 was announced to be offered as a stand-alone game in 2016 but I remember this being the public stance of CIG far before that.

It sounds like Crytek failed to secure a comprehensive agreement covering the situation as it has developed over the years and is now attempting to make up for that lapse.

And I imagine it's driven by the desperation that Crytek must feel being so close to insolvency. From what I remember they were also pretty peeved that CIG picked up some of their senior CryEngine engineers when Crytek was missing payroll.

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#96
post #85

Earlier quoted context omitted.

Being afraid to take legal action and defend your rights out of fear of bad PR is... not cool. This is somewhat the equivalent of being afraid to speak against an abusive partner.

Except we’re talking about private for-profit companies. Sort of changes the calculus a little, I think. I don’t have sympathy for either company here.

The law doesn't consider your sympathy in either case, and that's the point.

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#97

This will now make a lot of gamedevs stop and pause when considering Crytek goods, so Crytek must be really desperate to resort to this sort of PR-hostile measures.

On the other hand, if Star Citizen is really using an unlicensed instance of CryEngine for Squadron 42, that's a significant breach of contract, and effectively piracy. It seems absurd to avoid Crytek for responding with legal measures.

AFAIK they moved to the customized version of CryEngine (Amazon's Lumberyard) beginning of this year due to engine limits. They even hired some ex-CryEngine-devs to get things going but in the end they (supposedly) had no other choice but to switch. So theoretically they haven't been using CryEngine at all since an entire year.

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#99
post #63

Earlier quoted context omitted.

To boost AWS and Twitch: https://aws.amazon.com/lumberyard/

Does anyone but Star Citizen use it Amazon Lumberyard? Unity and UE4 really are the current leaders in game engine technology, CryEngine, while great, has suffered in the last four years or so and isn't a significant competitor.

It's a fairly new engine and the competition is fierce. Give it some time.

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#100
post #58

Earlier quoted context omitted.

>but it won't be attracting people to use CryEngine over others anytime soon. Seriously. I can't imagine anyone seeing this lawsuit and reading about the terms of these contracts and thinking, "Yeah, CryEngine sounds like a good idea." Lumberyard is far more likely to have good licensing terms, plus Amazon integration, and Unreal Engine is a serious competitor with very clear licensing terms and pretty extreme access…

What's "Amazon integration"? And why is Amazon developing a game engine?

Easy access to Amazon services from the engine.

Because of the Amazon services integration potential. That's how they make money.

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