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The most downvoted comment in Reddit's history

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Re: The most downvoted comment in Reddit's history

#91
post #16

Wow that's some incredible brigading. One of the most upvoted comments (it might be the most upvoted one, don't know) is at a mere 98.6K: https://www.reddit.com/r/IAmA/comments/5h7gq8/i_was_goofy_at... The most upvoted post is 283K: https://www.reddit.com/r/funny/comments/5gn8ru/guardians_of_... Considering how upvoted-items get more and more visible, and thus more and more upvotes, it's a huge achievement for a down…

> Wow that's some incredible brigading. Is it really brigading? The entire gaming community hates those practices. Nobody is manipulating people to downvote this comment. It's genuine hate and digust. Paying the price of a game to unlock one single character is a joke. EA's reply is also very bad. "The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes." I fail to see…

It's not a perfect measure, but there are about 90k subscribers for the subreddit and about 4x that number of downvotes.

Re: The most downvoted comment in Reddit's history

#92

I'm continually fascinated by the gaming community's relationship with EA. It's like, "Fool me once, shame on me. Fool me 37 times. . . ahh, what the hey, let's throw another 60 quid in this hole. I'm sure this time it'll be different."

$80 or whatever it was was well worth the entertainment I received from Battlefront. Meh, a lot of gamers are loud cheapskates.

Re: The most downvoted comment in Reddit's history

#93

Earlier quoted context omitted.

Exactly the same with me. I never buy games at launch and I tend to stay away from F2P games entirely. There's way too many games coming out compared to the free time I have available to play them, so I've accepted that I'm never going to play the vast majority of releases. Others need to come to that same realization -- it's perfectly fine to skip a game if the company's practices suck. As for what I have been playi…

I don't really play games at all, but I've had Factorio bookmarked for a while, thinking I wanted to try it. Think you've just convinced me.

There are great YouTube series if you want see before you buy.

Katherine of Sky is particularly good

https://www.youtube.com/watch?v=mxlpQMJt8XA&list=PL4o6UvJIdP...

There is also a demo version of you want to actually try it

Re: The most downvoted comment in Reddit's history

#94

I'm continually fascinated by the gaming community's relationship with EA. It's like, "Fool me once, shame on me. Fool me 37 times. . . ahh, what the hey, let's throw another 60 quid in this hole. I'm sure this time it'll be different."

Gamers aren't known for their resolve. I remember when Modern Warfare 2 came out (eight years ago) without the option to run private servers, which resulted in this rather famous image: http://i.imgur.com/MLZ0bMu.png That being said, 40 hours doesn't seem like an awful amount of time to sink into a game to unlock a character. Heck, I'm ashamed to talk about how many hours I've put into CS:GO, and it's only triple dig…

There's not really a thing as "gamers"

I don't think my 48 y.o. self who's been playing PC games since before VGA would share many opinions or habits as an 18 y.o. Call of Duty player.

Re: The most downvoted comment in Reddit's history

#95

I'm continually fascinated by the gaming community's relationship with EA. It's like, "Fool me once, shame on me. Fool me 37 times. . . ahh, what the hey, let's throw another 60 quid in this hole. I'm sure this time it'll be different."

For non-multiplayer games from EA, the games community is learning a bit, which is part of the reason why Mirror’s Edge: Catalyst and Mass Effect: Andromeda sold poorly (neither were bad games, just average)

The risk-adverse solution publishers are now finding is to just double-down on multiplayer and/or microtransactions.

Re: The most downvoted comment in Reddit's history

#96
post #20

If people hate EA so much, why do they keep buying their games? It's not like Time Warner, with a monopoly you can't avoid.

Every copyright is a monopoly on a very specific niche. People arent looking for just some game, they want "that experience they loved from the first game, set in their favorite science fantasy universe" or whatever. They can't get it elsewhere, and thus the publisher can do some pretty abusive things to extract money from the fans. In this case, trying to push people gambling addictions they can exploit for profit.

Its sounding like youre trying to start opening a line of debate of:

"If content is part of the national identity or popular outside its initial entertainment function, there should be limitations on the governmental exclusivity(copyright) so that others may use."

Re: The most downvoted comment in Reddit's history

#97

I'm continually fascinated by the gaming community's relationship with EA. It's like, "Fool me once, shame on me. Fool me 37 times. . . ahh, what the hey, let's throw another 60 quid in this hole. I'm sure this time it'll be different."

For better or worse, EA owns a lot of the big studios and brands. They have an exclusive agreement with Disney on producing the realistic Star Wars games, so it's not as if diehard SW fans have a choice.

Though looking at their Wikipedia page [0], I think I overestimated how much of gaming they own. Personally, I don't play any of their franchises (some of that due to being a Mac user, and how few of EA's games are ported over to Mac). As a PS4 owner, Sony and Sony's affiliates (such as Naughty Dog), and the other big publishers (Activision, Take Two) give me enough choice to not have to play any of EA's games apparently.

[0] https://en.wikipedia.org/wiki/Electronic_Arts

Re: The most downvoted comment in Reddit's history

#98

I'm continually fascinated by the gaming community's relationship with EA. It's like, "Fool me once, shame on me. Fool me 37 times. . . ahh, what the hey, let's throw another 60 quid in this hole. I'm sure this time it'll be different."

Exactly the same with me. I never buy games at launch and I tend to stay away from F2P games entirely. There's way too many games coming out compared to the free time I have available to play them, so I've accepted that I'm never going to play the vast majority of releases. Others need to come to that same realization -- it's perfectly fine to skip a game if the company's practices suck. As for what I have been playi…

On Factorio and those kinda game:

To me, Factorio is very basically just simplified Eagle with monsters (Eagle is PCB designer software). You have underground belts (vias), smelters (ICs), inserters (Caps, resistors, 2 lead parts). Then you throw some monsters in there to give some random fuzz on the designs and make things a bit more 'spicy'.

Mincraft is much the same, it's a very basic Solidworks. You can extrude and loft with the voxels, put in some basic digital electronics (redstone), some basic fluids (water/lava), and make simple machines (look at mob-grinders). Throw in some randomness with the creepers and other mobs to make things spicy.

Kerbal is also the same. It's a basic flight simulator. You can mess with staging, centers of mass, and centers of thrust. You can do simple ballistic and orbital mechanics. Then you throw in the wonkiness of the physics simulator and the fan-named 'Kraken' and you have the randomness of monsters (I think they could have done better in this regard)

A lot of these 'indie' sleeper hits seems to be like that: Take some industrial design software, make it so basic a 7 year old can use it, throw in monsters to mess up the designs and to shoot/stab.

Other software that could be used for this process is Z-max (optics design software), some kinda Wall-Street software that's not just excel, maybe some urban planning but better/more random than SimCity/CitiesSkylines, other stuff.

Any ideas?

EDIT: Here is a wiki page of possible avenues: https://en.wikipedia.org/wiki/Category:Computer-aided_engine...

Re: The most downvoted comment in Reddit's history

#99

I'm continually fascinated by the gaming community's relationship with EA. It's like, "Fool me once, shame on me. Fool me 37 times. . . ahh, what the hey, let's throw another 60 quid in this hole. I'm sure this time it'll be different."

It's understandable, at least to me. EA makes good games in franchises people want to play. The problem comes in how the games are changed (often forcefully) to include additional monetization opportunities. People want to play good games, and by all accounts, Battlefront is a good game; it has solid core mechanics and lots of Star Wars fanservice. EA just mucked it up with the shoehorning of the gambling, pardon, lo…

15k is more than my whole entertainment budget of the last decade including all the hardware and electricity and transportation.

Re: The most downvoted comment in Reddit's history

#100
post #98

Earlier quoted context omitted.

Exactly the same with me. I never buy games at launch and I tend to stay away from F2P games entirely. There's way too many games coming out compared to the free time I have available to play them, so I've accepted that I'm never going to play the vast majority of releases. Others need to come to that same realization -- it's perfectly fine to skip a game if the company's practices suck. As for what I have been playi…

On Factorio and those kinda game: To me, Factorio is very basically just simplified Eagle with monsters (Eagle is PCB designer software). You have underground belts (vias), smelters (ICs), inserters (Caps, resistors, 2 lead parts). Then you throw some monsters in there to give some random fuzz on the designs and make things a bit more 'spicy'. Mincraft is much the same, it's a very basic Solidworks. You can extrude a…

> some kinda Wall-Street software

http://store.steampowered.com/app/271240/Offworld_Trading_Co... ?

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