Earlier quoted context omitted.
Yes, and more. You’ve also got a rigid body (physics) simulation, ai/pathfinding, animation, networking, audio and gameplay logic all to run. If you’re making an open world game, you also need to have streaming code to load and unload parts of the game on the fly. It doesn’t always happen at 60hz (which is 16ms total processing time for all the above plus what’s in the post). Some games run at 30hz(33ms), some run un…
I'm curious how you would relate in-browser WebGL performance vs. performance of native software such as Unreal. Is running it in a browser 10x worse? or 100x?
(There are also older demos for asm.js + WebGL 1)